PerformanceMetrics: Fix window arrangement
Fix overlays stacking on top of each other or not moving to the edge of the screen when enabling or disabling overlays while emulation is active. This change only applies when Config::GFX_MOVABLE_PERFORMANCE_METRICS is False.
This commit is contained in:
parent
2d1671a863
commit
ec49ea5be3
|
@ -88,9 +88,8 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
|
|||
m_vps_counter.UpdateStats();
|
||||
m_fps_counter.UpdateStats();
|
||||
|
||||
const int movable_flag = Config::Get(Config::GFX_MOVABLE_PERFORMANCE_METRICS) ?
|
||||
ImGuiWindowFlags_None :
|
||||
ImGuiWindowFlags_NoMove;
|
||||
const bool movable_overlays = Config::Get(Config::GFX_MOVABLE_PERFORMANCE_METRICS);
|
||||
const int movable_flag = movable_overlays ? ImGuiWindowFlags_None : ImGuiWindowFlags_NoMove;
|
||||
|
||||
const float bg_alpha = 0.7f;
|
||||
const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings |
|
||||
|
@ -122,7 +121,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
|
|||
// There are too many edge cases to reasonably handle when the display size changes, so just reset
|
||||
// the layout to default. Hopefully users aren't changing window sizes or resolutions too often.
|
||||
const ImGuiCond set_next_position_condition =
|
||||
display_size_changed ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
|
||||
(display_size_changed || !movable_overlays) ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
|
||||
|
||||
float window_y = window_padding;
|
||||
float window_x = display_size.x - window_padding;
|
||||
|
|
Loading…
Reference in New Issue