Detect GC region based on the actual region value

The county code isn't 100% reliable for detecting the region.
For instance, some games released in Korea have the country
code E even though they're region-locked to NTSC-J consoles.

This commit makes the GC disc region detection match the Wii
disc region detection (apart from the region value being in
a different place on the disc).
This commit is contained in:
JosJuice 2017-07-16 13:53:22 +02:00
parent fe10e8aa6c
commit ebf0f64a01
2 changed files with 12 additions and 6 deletions

View File

@ -40,10 +40,10 @@ enum class Country
NUMBER_OF_COUNTRIES NUMBER_OF_COUNTRIES
}; };
// Regions 0 - 2 and 4 match Nintendo's Wii region numbering. // Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
enum class Region enum class Region
{ {
NTSC_J = 0, // Japan and Taiwan NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania PAL = 2, // Mainly Europe and Oceania
UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here

View File

@ -60,14 +60,20 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
Region VolumeGC::GetRegion() const Region VolumeGC::GetRegion() const
{ {
const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE); const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION; return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
} }
Country VolumeGC::GetCountry(const Partition& partition) const Country VolumeGC::GetCountry(const Partition& partition) const
{ {
const std::optional<u8> country_code = ReadSwapped<u8>(3, partition); // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN; const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
if (RegionSwitchGC(country_byte) != region)
return TypicalCountryForRegion(region);
return CountrySwitch(country_byte);
} }
std::string VolumeGC::GetMakerID(const Partition& partition) const std::string VolumeGC::GetMakerID(const Partition& partition) const