Set "Release" as the default build type. Also cleaned up the CMakeLists.txt file a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6346 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,7 +28,8 @@ if(Subversion_FOUND)
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Subversion_WC_INFO(${CMAKE_CURRENT_SOURCE_DIR} DOLPHIN) # defines DOLPHIN_WC_REVISION
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Subversion_WC_INFO(${CMAKE_CURRENT_SOURCE_DIR} DOLPHIN) # defines DOLPHIN_WC_REVISION
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endif()
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endif()
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include(FindPkgConfig REQUIRED) # TODO: Make this optional or even implement our own package detection
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# TODO: Make this optional or even implement our own package detection
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include(FindPkgConfig REQUIRED)
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# Various compile flags
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# Various compile flags
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add_definitions(-msse2 -Wall)
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add_definitions(-msse2 -Wall)
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@ -49,6 +50,11 @@ endif(VISIBILITY_HIDDEN)
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add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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if(NOT CMAKE_BUILD_TYPE)
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set (CMAKE_BUILD_TYPE "Release" CACHE STRING
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"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
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endif (NOT CMAKE_BUILD_TYPE)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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add_definitions(-D_DEBUG -ggdb)
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add_definitions(-D_DEBUG -ggdb)
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set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
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set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
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@ -61,20 +67,21 @@ endif(CMAKE_BUILD_TYPE STREQUAL Release)
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########################################
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########################################
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# Dependency checking
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# Dependency checking
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#
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#
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# TODO: Use find_library for other stuff?
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#
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# NOTES:
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# NOTES:
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# there are numerous possible cases:
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# There are numerous possible cases:
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# - dependency may be required or optional
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# - dependency may be required or optional
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# - dependency may be already installed (but optionally the bundled one may be used)
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# - dependency may be already installed (but optionally the bundled one may be used)
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#
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#
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# TODO: We should have a number of options for optional dependencies (disable, force bundled, bundled or native, force native)
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# TODO: We should have a number of options for optional dependencies (disable,
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# e.g. the OpenGL plugin defaults to force native, so we error out if no GL libs are found. The user is free to explicitely disable it though.
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# force bundled, bundled or native, force native). For example the OpenGL
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# Stuff which is likely to be needed by users is made an option with default ON, other stuff (like e.g. sound backends) is made completely optionally.
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# plugin defaults to force native, so we error out if no GL libs are found.
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# The user is free to explicitely disable it though. Stuff which is likely to
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# be needed by users is made an option with default ON, other stuff (like e.g.
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# sound backends) is made completely optionally.
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# TODO: wxWidgets: Since _DEBUG gets defined in Debug builds, wxWidgets will enable some debugging functionality as well.
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# TODO: wxWidgets: When building the Debug configuration, we should probably
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# However, because we still link against release wx libs, which makes compilation fail because of undefined references.
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# check if the debug wx libs are available and fall back to the bundled ones
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# When building the Debug configuration, we should probably check if the debug wx libs are available and fall back to the bundled ones otherwise.
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# otherwise.
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include(FindOpenGL REQUIRED)
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include(FindOpenGL REQUIRED)
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@ -197,10 +204,11 @@ include_directories(Source/Core/VideoCommon/Src)
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# Process externals and setup their include directories
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# Process externals and setup their include directories
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#
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#
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# NOTES about adding Externals:
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# NOTES about adding Externals:
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# - add the include directory here
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# - add the include directory here
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# - make sure to tell cmake to link them statically or dynamically (most should be linked statically)
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# - make sure to tell cmake to link them statically or dynamically (most
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# - ideally, the nested CMakeLists.txt should only contain a list of sources and an add_library()+target_link_libraries() call pair
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# should be linked statically)
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# - place the CMakeLists.txt in the first-level subdirectory, e.g. Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
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# - place the CMakeLists.txt in the first-level subdirectory, e.g.
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# Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
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#
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#
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add_subdirectory(Externals/Bochs_disasm)
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add_subdirectory(Externals/Bochs_disasm)
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include_directories(Externals/Bochs_disasm)
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include_directories(Externals/Bochs_disasm)
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@ -271,8 +279,8 @@ include_directories(Externals/WiiUse/Src)
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########################################
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########################################
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# Pre-build events: Define configuration variables and write svnrev header
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# Pre-build events: Define configuration variables and write svnrev header
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#
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#
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file(WRITE ./Source/Core/Common/Src/svnrev.h "#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"")
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file(WRITE ./Source/Core/Common/Src/svnrev.h
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# TODO: Write config.h here or add the corresponding compile definitions using add_definitions
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"#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"")
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########################################
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########################################
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