Merge pull request #8474 from jordan-woyak/dsu-battery
ControllerInterface: Exposse DSU client battery level as an input.
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commit
eacbff76dd
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@ -22,11 +22,18 @@ namespace ciface
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// range, used for periodic haptic effects though often ignored by devices
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// range, used for periodic haptic effects though often ignored by devices
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// TODO: Make this configurable.
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// TODO: Make this configurable.
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constexpr int RUMBLE_PERIOD_MS = 10;
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constexpr int RUMBLE_PERIOD_MS = 10;
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// This needs to be at least as long as the longest rumble that might ever be played.
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// This needs to be at least as long as the longest rumble that might ever be played.
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// Too short and it's going to stop in the middle of a long effect.
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// Too short and it's going to stop in the middle of a long effect.
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// Infinite values are invalid for ramp effects and probably not sensible.
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// Infinite values are invalid for ramp effects and probably not sensible.
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constexpr int RUMBLE_LENGTH_MS = 1000 * 10;
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constexpr int RUMBLE_LENGTH_MS = 1000 * 10;
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// All inputs (other than accel/gyro) return 1.0 as their maximum value.
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// Battery inputs will almost always be mapped to the "Battery" setting which is a percentage.
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// If someone actually wants to map a battery input to a regular control they can divide by 100.
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// I think this is better than requiring multiplication by 100 for the most common usage.
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constexpr ControlState BATTERY_INPUT_MAX_VALUE = 100.0;
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namespace Core
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namespace Core
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{
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{
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class Device
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class Device
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@ -42,65 +42,90 @@ const Config::ConfigInfo<int> SERVER_PORT{{Config::System::DualShockUDPClient, "
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// Clock type used for querying timeframes
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// Clock type used for querying timeframes
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using SteadyClock = std::chrono::steady_clock;
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using SteadyClock = std::chrono::steady_clock;
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class Device : public Core::Device
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class Device final : public Core::Device
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{
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{
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private:
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private:
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template <class T>
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template <class T>
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class Button : public Core::Device::Input
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class Button final : public Input
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{
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{
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public:
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public:
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Button(std::string name, const T& buttons, unsigned mask)
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Button(const char* name, const T& buttons, T mask)
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: m_name(std::move(name)), m_buttons(buttons), m_mask(mask)
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: m_name(name), m_buttons(buttons), m_mask(mask)
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{
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{
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}
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}
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std::string GetName() const override { return m_name; }
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std::string GetName() const override { return m_name; }
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ControlState GetState() const override { return (m_buttons & m_mask) != 0; }
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ControlState GetState() const override { return (m_buttons & m_mask) != 0; }
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private:
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private:
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const std::string m_name;
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const char* const m_name;
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const T& m_buttons;
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const T& m_buttons;
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unsigned m_mask;
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const T m_mask;
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};
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};
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template <class T>
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template <class T>
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class AnalogInput : public Core::Device::Input
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class AnalogInput : public Input
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{
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{
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public:
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public:
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AnalogInput(std::string name, const T& input, ControlState range, ControlState offset = 0)
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AnalogInput(const char* name, const T& input, ControlState range, ControlState offset = 0)
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: m_name(std::move(name)), m_input(input), m_range(range), m_offset(offset)
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: m_name(name), m_input(input), m_range(range), m_offset(offset)
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{
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{
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}
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}
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std::string GetName() const override { return m_name; }
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std::string GetName() const final override { return m_name; }
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ControlState GetState() const override { return (ControlState(m_input) + m_offset) / m_range; }
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ControlState GetState() const final override
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{
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return (ControlState(m_input) + m_offset) / m_range;
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}
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private:
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private:
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const std::string m_name;
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const char* m_name;
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const T& m_input;
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const T& m_input;
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const ControlState m_range;
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const ControlState m_range;
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const ControlState m_offset;
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const ControlState m_offset;
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};
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};
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class TouchInput : public AnalogInput<int>
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class TouchInput final : public AnalogInput<int>
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{
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{
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public:
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public:
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TouchInput(std::string name, const int& input, ControlState range)
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using AnalogInput::AnalogInput;
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: AnalogInput(std::move(name), input, range)
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{
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}
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bool IsDetectable() override { return false; }
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bool IsDetectable() override { return false; }
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};
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};
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class AccelerometerInput : public AnalogInput<double>
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class MotionInput final : public AnalogInput<double>
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{
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{
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public:
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public:
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AccelerometerInput(std::string name, const double& input, ControlState range)
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using AnalogInput::AnalogInput;
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: AnalogInput(std::move(name), input, range)
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{
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}
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bool IsDetectable() override { return false; }
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bool IsDetectable() override { return false; }
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};
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};
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using GyroInput = AccelerometerInput;
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using AccelerometerInput = MotionInput;
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using GyroInput = MotionInput;
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class BatteryInput final : public Input
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{
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public:
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using BatteryState = Proto::DsBattery;
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BatteryInput(const BatteryState& battery) : m_battery(battery) {}
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std::string GetName() const override { return "Battery"; }
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ControlState GetState() const override
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{
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switch (m_battery)
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{
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case BatteryState::Charging:
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case BatteryState::Charged:
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return BATTERY_INPUT_MAX_VALUE;
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default:
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return ControlState(m_battery) / ControlState(BatteryState::Full) * BATTERY_INPUT_MAX_VALUE;
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}
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}
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bool IsDetectable() override { return false; }
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private:
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const BatteryState& m_battery;
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};
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public:
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public:
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void UpdateInput() override;
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void UpdateInput() override;
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@ -355,6 +380,8 @@ Device::Device(Proto::DsModel model, int index) : m_model{model}, m_index{index}
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AddInput(new GyroInput("Gyro Roll Left", m_gyro.y, 1));
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AddInput(new GyroInput("Gyro Roll Left", m_gyro.y, 1));
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AddInput(new GyroInput("Gyro Yaw Right", m_gyro.z, -1));
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AddInput(new GyroInput("Gyro Yaw Right", m_gyro.z, -1));
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AddInput(new GyroInput("Gyro Yaw Left", m_gyro.z, 1));
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AddInput(new GyroInput("Gyro Yaw Left", m_gyro.z, 1));
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AddInput(new BatteryInput(m_pad_data.battery_status));
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}
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}
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std::string Device::GetName() const
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std::string Device::GetName() const
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