Merge pull request #8474 from jordan-woyak/dsu-battery

ControllerInterface: Exposse DSU client battery level as an input.
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JMC47 2020-01-13 18:30:53 -05:00 committed by GitHub
commit eacbff76dd
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2 changed files with 57 additions and 23 deletions

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@ -22,11 +22,18 @@ namespace ciface
// range, used for periodic haptic effects though often ignored by devices // range, used for periodic haptic effects though often ignored by devices
// TODO: Make this configurable. // TODO: Make this configurable.
constexpr int RUMBLE_PERIOD_MS = 10; constexpr int RUMBLE_PERIOD_MS = 10;
// This needs to be at least as long as the longest rumble that might ever be played. // This needs to be at least as long as the longest rumble that might ever be played.
// Too short and it's going to stop in the middle of a long effect. // Too short and it's going to stop in the middle of a long effect.
// Infinite values are invalid for ramp effects and probably not sensible. // Infinite values are invalid for ramp effects and probably not sensible.
constexpr int RUMBLE_LENGTH_MS = 1000 * 10; constexpr int RUMBLE_LENGTH_MS = 1000 * 10;
// All inputs (other than accel/gyro) return 1.0 as their maximum value.
// Battery inputs will almost always be mapped to the "Battery" setting which is a percentage.
// If someone actually wants to map a battery input to a regular control they can divide by 100.
// I think this is better than requiring multiplication by 100 for the most common usage.
constexpr ControlState BATTERY_INPUT_MAX_VALUE = 100.0;
namespace Core namespace Core
{ {
class Device class Device

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@ -42,65 +42,90 @@ const Config::ConfigInfo<int> SERVER_PORT{{Config::System::DualShockUDPClient, "
// Clock type used for querying timeframes // Clock type used for querying timeframes
using SteadyClock = std::chrono::steady_clock; using SteadyClock = std::chrono::steady_clock;
class Device : public Core::Device class Device final : public Core::Device
{ {
private: private:
template <class T> template <class T>
class Button : public Core::Device::Input class Button final : public Input
{ {
public: public:
Button(std::string name, const T& buttons, unsigned mask) Button(const char* name, const T& buttons, T mask)
: m_name(std::move(name)), m_buttons(buttons), m_mask(mask) : m_name(name), m_buttons(buttons), m_mask(mask)
{ {
} }
std::string GetName() const override { return m_name; } std::string GetName() const override { return m_name; }
ControlState GetState() const override { return (m_buttons & m_mask) != 0; } ControlState GetState() const override { return (m_buttons & m_mask) != 0; }
private: private:
const std::string m_name; const char* const m_name;
const T& m_buttons; const T& m_buttons;
unsigned m_mask; const T m_mask;
}; };
template <class T> template <class T>
class AnalogInput : public Core::Device::Input class AnalogInput : public Input
{ {
public: public:
AnalogInput(std::string name, const T& input, ControlState range, ControlState offset = 0) AnalogInput(const char* name, const T& input, ControlState range, ControlState offset = 0)
: m_name(std::move(name)), m_input(input), m_range(range), m_offset(offset) : m_name(name), m_input(input), m_range(range), m_offset(offset)
{ {
} }
std::string GetName() const override { return m_name; } std::string GetName() const final override { return m_name; }
ControlState GetState() const override { return (ControlState(m_input) + m_offset) / m_range; } ControlState GetState() const final override
{
return (ControlState(m_input) + m_offset) / m_range;
}
private: private:
const std::string m_name; const char* m_name;
const T& m_input; const T& m_input;
const ControlState m_range; const ControlState m_range;
const ControlState m_offset; const ControlState m_offset;
}; };
class TouchInput : public AnalogInput<int> class TouchInput final : public AnalogInput<int>
{ {
public: public:
TouchInput(std::string name, const int& input, ControlState range) using AnalogInput::AnalogInput;
: AnalogInput(std::move(name), input, range)
{
}
bool IsDetectable() override { return false; } bool IsDetectable() override { return false; }
}; };
class AccelerometerInput : public AnalogInput<double> class MotionInput final : public AnalogInput<double>
{ {
public: public:
AccelerometerInput(std::string name, const double& input, ControlState range) using AnalogInput::AnalogInput;
: AnalogInput(std::move(name), input, range)
{
}
bool IsDetectable() override { return false; } bool IsDetectable() override { return false; }
}; };
using GyroInput = AccelerometerInput; using AccelerometerInput = MotionInput;
using GyroInput = MotionInput;
class BatteryInput final : public Input
{
public:
using BatteryState = Proto::DsBattery;
BatteryInput(const BatteryState& battery) : m_battery(battery) {}
std::string GetName() const override { return "Battery"; }
ControlState GetState() const override
{
switch (m_battery)
{
case BatteryState::Charging:
case BatteryState::Charged:
return BATTERY_INPUT_MAX_VALUE;
default:
return ControlState(m_battery) / ControlState(BatteryState::Full) * BATTERY_INPUT_MAX_VALUE;
}
}
bool IsDetectable() override { return false; }
private:
const BatteryState& m_battery;
};
public: public:
void UpdateInput() override; void UpdateInput() override;
@ -355,6 +380,8 @@ Device::Device(Proto::DsModel model, int index) : m_model{model}, m_index{index}
AddInput(new GyroInput("Gyro Roll Left", m_gyro.y, 1)); AddInput(new GyroInput("Gyro Roll Left", m_gyro.y, 1));
AddInput(new GyroInput("Gyro Yaw Right", m_gyro.z, -1)); AddInput(new GyroInput("Gyro Yaw Right", m_gyro.z, -1));
AddInput(new GyroInput("Gyro Yaw Left", m_gyro.z, 1)); AddInput(new GyroInput("Gyro Yaw Left", m_gyro.z, 1));
AddInput(new BatteryInput(m_pad_data.battery_status));
} }
std::string Device::GetName() const std::string Device::GetName() const