Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1248 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -171,8 +171,13 @@ void UpdateInterrupts();
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//inline void WriteLow (u32& _reg, u16 lowbits) {_reg = (_reg & 0xFFFF0000) | lowbits;}
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//inline void WriteLow (u32& _reg, u16 lowbits) {_reg = (_reg & 0xFFFF0000) | lowbits;}
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//inline void WriteHigh(u32& _reg, u16 highbits) {_reg = (_reg & 0x0000FFFF) | ((u32)highbits << 16);}
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//inline void WriteHigh(u32& _reg, u16 highbits) {_reg = (_reg & 0x0000FFFF) | ((u32)highbits << 16);}
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#ifdef _WIN32
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inline void WriteLow (volatile u32& _reg, u16 lowbits) {InterlockedExchange((LONG*)&_reg,(_reg & 0xFFFF0000) | lowbits);}
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inline void WriteLow (volatile u32& _reg, u16 lowbits) {InterlockedExchange((LONG*)&_reg,(_reg & 0xFFFF0000) | lowbits);}
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inline void WriteHigh(volatile u32& _reg, u16 highbits) {InterlockedExchange((LONG*)&_reg,(_reg & 0x0000FFFF) | ((u32)highbits << 16));}
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inline void WriteHigh(volatile u32& _reg, u16 highbits) {InterlockedExchange((LONG*)&_reg,(_reg & 0x0000FFFF) | ((u32)highbits << 16));}
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#else
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inline void WriteLow (volatile u32& _reg, u16 lowbits) {Common::InterlockedExchange((int*)&_reg,(_reg & 0xFFFF0000) | lowbits);}
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inline void WriteHigh(volatile u32& _reg, u16 highbits) {Common::InterlockedExchange((int*)&_reg,(_reg & 0x0000FFFF) | ((u32)highbits << 16));}
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#endif
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inline u16 ReadLow (u32 _reg) {return (u16)(_reg & 0xFFFF);}
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inline u16 ReadLow (u32 _reg) {return (u16)(_reg & 0xFFFF);}
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inline u16 ReadHigh (u32 _reg) {return (u16)(_reg >> 16);}
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inline u16 ReadHigh (u32 _reg) {return (u16)(_reg >> 16);}
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@ -711,7 +716,11 @@ void UpdateFifoRegister()
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else
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else
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dist = (wp - fifo.CPBase) + (fifo.CPEnd - rp);
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dist = (wp - fifo.CPBase) + (fifo.CPEnd - rp);
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//fifo.CPReadWriteDistance = dist;
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//fifo.CPReadWriteDistance = dist;
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#ifdef _WIN32
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InterlockedExchange((LONG*)&fifo.CPReadWriteDistance, dist);
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InterlockedExchange((LONG*)&fifo.CPReadWriteDistance, dist);
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#else
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Common::InterlockedExchange((int*)&fifo.CPReadWriteDistance, dist);
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#endif
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if (!Core::g_CoreStartupParameter.bUseDualCore)
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if (!Core::g_CoreStartupParameter.bUseDualCore)
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CatchUpGPU();
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CatchUpGPU();
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}
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}
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@ -116,7 +116,11 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// check if we are able to run this buffer
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// check if we are able to run this buffer
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if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
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if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
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{
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{
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#ifdef _WIN32
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InterlockedExchange((LONG*)&_fifo.CPReadIdle, 0);
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InterlockedExchange((LONG*)&_fifo.CPReadIdle, 0);
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#else
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Common::InterlockedExchange((int*)&_fifo.CPReadIdle, 0);
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#endif
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#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
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#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
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while(_fifo.CPReadWriteDistance > 0)
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while(_fifo.CPReadWriteDistance > 0)
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#else
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#else
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@ -169,7 +173,11 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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#endif
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#endif
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}
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}
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//video_initialize.pLog("IDLE",FALSE);
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//video_initialize.pLog("IDLE",FALSE);
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#ifdef _WIN32
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InterlockedExchange((LONG*)&_fifo.CPReadIdle, 1);
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InterlockedExchange((LONG*)&_fifo.CPReadIdle, 1);
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#else
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Common::InterlockedExchange((int*)&_fifo.CPReadIdle, 1);
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#endif
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}
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}
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}
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}
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#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
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#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
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@ -99,10 +99,10 @@ void ConfigDialog::CreateGUIControls()
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit->SetToolTip
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m_StretchToFit->SetToolTip
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("This will use the game's native resolution and stretch it to fill the"
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(wxT("This will use the game's native resolution and stretch it to fill the"
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"\nwindow instead of changing the internal display resolution. It"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card.");
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"\nFPS if you have a slow graphics card."));
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR->SetValue(g_Config.bKeepAR);
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m_KeepAR->SetValue(g_Config.bKeepAR);
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@ -195,18 +195,18 @@ void ConfigDialog::CreateGUIControls()
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sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
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sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
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m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
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m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisable->SetToolTip("Do not copy the Embedded Framebuffer (EFB)"
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m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
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" to the\nTexture. This may result in a speed increase.");
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" to the\nTexture. This may result in a speed increase."));
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m_EFBToTextureDisable->Enable(true);
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m_EFBToTextureDisable->Enable(true);
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m_EFBToTextureDisable->SetValue(g_Config.bEBFToTextureDisable);
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m_EFBToTextureDisable->SetValue(g_Config.bEBFToTextureDisable);
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m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
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m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisableHotKey->SetToolTip("Use the E key to turn this option on and off");
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m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
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m_EFBToTextureDisableHotKey->SetValue(g_Config.bEBFToTextureDisableHotKey);
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m_EFBToTextureDisableHotKey->SetValue(g_Config.bEBFToTextureDisableHotKey);
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m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ProjectionHax1->SetToolTip("This may reveal otherwise invisible graphics"
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m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
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" in\ngames like Mario Galaxy or Ikaruga.");
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" in\ngames like Mario Galaxy or Ikaruga."));
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m_ProjectionHax1->Enable(true);
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m_ProjectionHax1->Enable(true);
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m_ProjectionHax1->SetValue(g_Config.bProjectionHax1);
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m_ProjectionHax1->SetValue(g_Config.bProjectionHax1);
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