NumericSetting: Stop values from binding to numbered input names.
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@ -9,6 +9,12 @@
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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template <typename T>
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T ControlStateCast(ControlState value);
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}
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// ControlReference
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// ControlReference
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//
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//
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// These are what you create to actually use the inputs, InputReference or OutputReference.
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// These are what you create to actually use the inputs, InputReference or OutputReference.
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@ -31,7 +37,10 @@ public:
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virtual bool IsInput() const = 0;
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virtual bool IsInput() const = 0;
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template <typename T>
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template <typename T>
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T GetState();
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T GetState()
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{
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return ControllerEmu::ControlStateCast<T>(State());
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}
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int BoundCount() const;
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int BoundCount() const;
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ciface::ExpressionParser::ParseStatus GetParseStatus() const;
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ciface::ExpressionParser::ParseStatus GetParseStatus() const;
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@ -51,24 +60,27 @@ protected:
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ciface::ExpressionParser::ParseStatus::EmptyExpression;
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ciface::ExpressionParser::ParseStatus::EmptyExpression;
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};
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};
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namespace ControllerEmu
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{
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template <>
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template <>
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inline bool ControlReference::GetState<bool>()
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inline bool ControlStateCast<bool>(ControlState value)
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{
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{
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// Round to nearest of 0 or 1.
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// Round to nearest of 0 or 1.
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return std::lround(State()) > 0;
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return std::lround(value) > 0;
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}
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}
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template <>
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template <>
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inline int ControlReference::GetState<int>()
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inline int ControlStateCast<int>(ControlState value)
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{
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{
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return std::lround(State());
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return std::lround(value);
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}
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}
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template <>
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template <>
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inline ControlState ControlReference::GetState<ControlState>()
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inline ControlState ControlStateCast<ControlState>(ControlState value)
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{
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{
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return State();
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return value;
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}
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}
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} // namespace ControllerEmu
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//
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//
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// InputReference
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// InputReference
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@ -3,7 +3,7 @@
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include <sstream>
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#include <fmt/format.h>
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namespace ControllerEmu
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namespace ControllerEmu
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{
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{
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@ -11,6 +11,11 @@ NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m
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{
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{
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}
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}
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// Explicit instantiations so generic definitions can exist outside of the header.
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template class NumericSetting<int>;
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template class NumericSetting<double>;
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template class NumericSetting<bool>;
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const char* NumericSettingBase::GetININame() const
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const char* NumericSettingBase::GetININame() const
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{
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{
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return m_details.ini_name;
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return m_details.ini_name;
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@ -36,28 +41,20 @@ SettingVisibility NumericSettingBase::GetVisibility() const
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return m_details.visibility;
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return m_details.visibility;
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}
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}
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template <>
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template <typename T>
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void NumericSetting<int>::SetExpressionFromValue()
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void NumericSetting<T>::SetExpressionFromValue()
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{
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{
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m_value.m_input.SetExpression(ValueToString(GetValue()));
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// Always include -/+ sign to prevent CoalesceExpression binding.
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// e.g. 1 is a valid input name for keyboard devices, +1 is not.
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m_value.m_input.SetExpression(fmt::format("{:+g}", ControlState(GetValue())));
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}
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}
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template <>
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template <typename T>
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void NumericSetting<double>::SetExpressionFromValue()
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void NumericSetting<T>::SimplifyIfPossible()
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{
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{
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// We must use a dot decimal separator for expression parser.
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ValueType value;
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std::ostringstream ss;
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if (TryParse(std::string(StripWhitespace(m_value.m_input.GetExpression())), &value))
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ss.imbue(std::locale::classic());
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m_value.SetValue(value);
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ss << GetValue();
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m_value.m_input.SetExpression(ss.str());
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}
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template <>
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void NumericSetting<bool>::SetExpressionFromValue()
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{
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// Cast bool to prevent "true"/"false" strings.
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m_value.m_input.SetExpression(ValueToString(int(GetValue())));
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}
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}
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template <>
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template <>
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@ -143,14 +143,7 @@ public:
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}
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}
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bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
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bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
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void SimplifyIfPossible() override;
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void SimplifyIfPossible() override
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{
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ValueType value;
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if (TryParse(m_value.m_input.GetExpression(), &value))
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m_value.SetValue(value);
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}
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void SetExpressionFromValue() override;
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void SetExpressionFromValue() override;
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InputReference& GetInputReference() override { return m_value.m_input; }
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InputReference& GetInputReference() override { return m_value.m_input; }
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const InputReference& GetInputReference() const override { return m_value.m_input; }
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const InputReference& GetInputReference() const override { return m_value.m_input; }
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