Fix nowx Debug build. Yes, people use that\!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7182 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,10 +41,11 @@ BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
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EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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GFXDebuggerBase *g_pdebugger = NULL;
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// From VideoCommon
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volatile bool GFXDebuggerPauseFlag = false;
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extern GFXDebuggerBase *g_pdebugger;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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extern volatile bool GFXDebuggerPauseFlag;
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volatile int GFXDebuggerEventToPauseCount = 0;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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const wxSize& size, long style, const wxString &title)
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const wxSize& size, long style, const wxString &title)
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@ -29,6 +29,11 @@
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//void UpdateFPSDisplay(const char *text);
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//void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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extern NativeVertexFormat *g_nativeVertexFmt;
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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void GFXDebuggerUpdateScreen()
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void GFXDebuggerUpdateScreen()
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{
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{
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// TODO: Implement this in a backend-independent way
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// TODO: Implement this in a backend-independent way
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