From e9e41b925b6efeac4d3eadf049391ef81483528f Mon Sep 17 00:00:00 2001
From: Filoppi <filippotarpini@hotmail.it>
Date: Tue, 4 May 2021 23:48:55 +0300
Subject: [PATCH] InputCommon: follow coding conventions and rename GetState()
 to UpdateState()

And remove useless include
---
 .../Core/HW/WiimoteEmu/EmuSubroutines.cpp     |  1 -
 Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp | 10 +++----
 .../ControlGroup/ModifySettingsButton.cpp     | 30 +++++++++----------
 .../ControlGroup/ModifySettingsButton.h       | 12 ++++----
 4 files changed, 26 insertions(+), 27 deletions(-)

diff --git a/Source/Core/Core/HW/WiimoteEmu/EmuSubroutines.cpp b/Source/Core/Core/HW/WiimoteEmu/EmuSubroutines.cpp
index bf71f7e6f6..391b0f2136 100644
--- a/Source/Core/Core/HW/WiimoteEmu/EmuSubroutines.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/EmuSubroutines.cpp
@@ -19,7 +19,6 @@
 #include "Core/HW/WiimoteEmu/WiimoteEmu.h"
 #include "Core/HW/WiimoteReal/WiimoteReal.h"
 #include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
-#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
 
 namespace WiimoteEmu
 {
diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
index bb88790eca..4198ba3095 100644
--- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp
@@ -428,7 +428,7 @@ void Wiimote::Update()
 
   // Hotkey / settings modifier
   // Data is later accessed in IsSideways and IsUpright
-  m_hotkeys->GetState();
+  m_hotkeys->UpdateState();
 
   // Update our motion simulations.
   StepDynamics();
@@ -700,15 +700,15 @@ EncryptionKey Wiimote::GetExtensionEncryptionKey() const
 
 bool Wiimote::IsSideways() const
 {
-  const bool sideways_modifier_toggle = m_hotkeys->getSettingsModifier()[0];
-  const bool sideways_modifier_switch = m_hotkeys->getSettingsModifier()[2];
+  const bool sideways_modifier_toggle = m_hotkeys->GetSettingsModifier()[0];
+  const bool sideways_modifier_switch = m_hotkeys->GetSettingsModifier()[2];
   return m_sideways_setting.GetValue() ^ sideways_modifier_toggle ^ sideways_modifier_switch;
 }
 
 bool Wiimote::IsUpright() const
 {
-  const bool upright_modifier_toggle = m_hotkeys->getSettingsModifier()[1];
-  const bool upright_modifier_switch = m_hotkeys->getSettingsModifier()[3];
+  const bool upright_modifier_toggle = m_hotkeys->GetSettingsModifier()[1];
+  const bool upright_modifier_switch = m_hotkeys->GetSettingsModifier()[3];
   return m_upright_setting.GetValue() ^ upright_modifier_toggle ^ upright_modifier_switch;
 }
 
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp
index 6dc200d1e1..1cf2b5a579 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp
@@ -26,52 +26,52 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
 void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
 {
   ControlGroup::AddInput(Translate, std::move(button_name));
-  threshold_exceeded.emplace_back(false);
-  associated_settings.emplace_back(false);
-  associated_settings_toggle.emplace_back(toggle);
+  m_threshold_exceeded.emplace_back(false);
+  m_associated_settings.emplace_back(false);
+  m_associated_settings_toggle.emplace_back(toggle);
 }
 
-void ModifySettingsButton::GetState()
+void ModifySettingsButton::UpdateState()
 {
   for (size_t i = 0; i < controls.size(); ++i)
   {
     const bool state = controls[i]->GetState<bool>();
 
-    if (!associated_settings_toggle[i])
+    if (!m_associated_settings_toggle[i])
     {
       // not toggled
-      associated_settings[i] = state;
+      m_associated_settings[i] = state;
     }
     else
     {
       // toggle (loading savestates does not en-/disable toggle)
       // after we passed the threshold, we en-/disable. but after that, we don't change it
       // anymore
-      if (!threshold_exceeded[i] && state)
+      if (!m_threshold_exceeded[i] && state)
       {
-        associated_settings[i] = !associated_settings[i];
+        m_associated_settings[i] = !m_associated_settings[i];
 
-        if (associated_settings[i])
+        if (m_associated_settings[i])
           OSD::AddMessage(controls[i]->ui_name + ": on");
         else
           OSD::AddMessage(controls[i]->ui_name + ": off");
 
-        threshold_exceeded[i] = true;
+        m_threshold_exceeded[i] = true;
       }
 
       if (!state)
-        threshold_exceeded[i] = false;
+        m_threshold_exceeded[i] = false;
     }
   }
 }
 
-const std::vector<bool>& ModifySettingsButton::isSettingToggled() const
+const std::vector<bool>& ModifySettingsButton::IsSettingToggled() const
 {
-  return associated_settings_toggle;
+  return m_associated_settings_toggle;
 }
 
-const std::vector<bool>& ModifySettingsButton::getSettingsModifier() const
+const std::vector<bool>& ModifySettingsButton::GetSettingsModifier() const
 {
-  return associated_settings;
+  return m_associated_settings;
 }
 }  // namespace ControllerEmu
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h
index 667f3e5c7a..b060aa0caa 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h
@@ -18,14 +18,14 @@ public:
 
   void AddInput(std::string button_name, bool toggle = false);
 
-  void GetState();
+  void UpdateState();
 
-  const std::vector<bool>& isSettingToggled() const;
-  const std::vector<bool>& getSettingsModifier() const;
+  const std::vector<bool>& IsSettingToggled() const;
+  const std::vector<bool>& GetSettingsModifier() const;
 
 private:
-  std::vector<bool> threshold_exceeded;  // internal calculation (if "state" was above threshold)
-  std::vector<bool> associated_settings_toggle;  // is setting toggled or hold?
-  std::vector<bool> associated_settings;         // result
+  std::vector<bool> m_threshold_exceeded;  // internal calculation (if "state" was above threshold)
+  std::vector<bool> m_associated_settings_toggle;  // is setting toggled or hold?
+  std::vector<bool> m_associated_settings;         // result
 };
 }  // namespace ControllerEmu