cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5133793c6c
commit
e9e12ff100
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@ -702,10 +702,10 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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switch ( group->type )
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{
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case GROUP_TYPE_STICK :
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case GROUP_TYPE_TILT :
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case GROUP_TYPE_CURSOR :
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case GROUP_TYPE_FORCE :
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case GROUP_TYPE_STICK:
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case GROUP_TYPE_TILT:
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case GROUP_TYPE_CURSOR:
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case GROUP_TYPE_FORCE:
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{
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wxBitmap bitmap(64, 64);
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dc.SelectObject(bitmap);
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@ -733,7 +733,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
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}
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break;
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case GROUP_TYPE_BUTTONS :
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case GROUP_TYPE_BUTTONS:
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{
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wxBitmap bitmap(int(12*group->controls.size()+1), 12);
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dc.SelectObject(bitmap);
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@ -755,8 +755,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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Add(static_bitmap, 0, wxALL|wxCENTER, 3);
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}
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break;
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case GROUP_TYPE_MIXED_TRIGGERS :
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case GROUP_TYPE_TRIGGERS :
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case GROUP_TYPE_MIXED_TRIGGERS:
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case GROUP_TYPE_TRIGGERS:
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{
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int height = (int)(6 * group->controls.size());
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int width = 64+12+1;
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@ -787,7 +787,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
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}
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break;
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case GROUP_TYPE_EXTENSION :
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case GROUP_TYPE_EXTENSION:
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{
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PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
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wxButton* const configure_btn = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
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@ -808,7 +808,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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Add(btn, 0, wxALL|wxEXPAND, 3);
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}
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break;
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default :
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default:
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{
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//options
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@ -357,8 +357,8 @@ void BPWritten(const BPCmd& bp)
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// Bounding Box Control
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// -------------------------
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2: {
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case BPMEM_CLEARBBOX2:
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{
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#ifdef BBOX_SUPPORT
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// which is which? these are GUESSES!
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if (bp.address == BPMEM_CLEARBBOX1) {
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@ -381,8 +381,8 @@ void BPWritten(const BPCmd& bp)
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// WARN_LOG(VIDEO, "ClearBBox TB: %i, %08x - %i, %i", bp.address, bp.newvalue, top, bottom);
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}
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#endif
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break;
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}
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break;
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case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
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DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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@ -83,7 +83,8 @@ sDecoderParameter g_DecodeParametersRGBA[] = {
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bool g_Inited = false;
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cl_mem g_clsrc, g_cldst; // texture buffer memory objects
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void TexDecoder_OpenCL_Initialize() {
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void TexDecoder_OpenCL_Initialize()
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{
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#if defined(HAVE_OPENCL) && HAVE_OPENCL
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if(!g_Inited)
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{
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@ -124,7 +125,8 @@ void TexDecoder_OpenCL_Initialize() {
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#endif
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}
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void TexDecoder_OpenCL_Shutdown() {
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void TexDecoder_OpenCL_Shutdown()
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{
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#if defined(HAVE_OPENCL) && HAVE_OPENCL && !defined(DEBUG_OPENCL)
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clReleaseProgram(g_program);
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@ -96,7 +96,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, u32 texturemask, u32 dstAlphaEnable)
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case 0: pcurvalue[0] = val0|(val1<<10); break;
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case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
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case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
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default: PanicAlert("Uknown case for Tev Stages / 2: %08x", (i % 3));
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default: PanicAlert("Unknown case for Tev Stages / 2: %08x", (i % 3));
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}
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}
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@ -112,7 +112,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, u32 texturemask, u32 dstAlphaEnable)
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case 0: pcurvalue[0] = val0; break;
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case 1: pcurvalue[0] |= val0 << 20; break;
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case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
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default: PanicAlert("Uknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3);
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default: PanicAlert("Unknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3);
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}
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}
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@ -129,7 +129,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, u32 texturemask, u32 dstAlphaEnable)
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case 0: pcurvalue[0] = val; break;
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case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
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case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
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default: PanicAlert("Uknown case for Ind Stages: %08x", (i % 3));
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default: PanicAlert("Unknown case for Ind Stages: %08x", (i % 3));
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}
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}
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@ -259,10 +259,10 @@ static const char *tevCInputTable[] = // CC
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"(textemp.aaa)", // TEXA,
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"(rastemp.rgb)", // RASC,
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"(rastemp.aaa)", // RASA,
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"float3(1.0f,1.0f,1.0f)", // ONE
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"float3(0.5f,0.5f,0.5f)", // HALF
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"float3(1.0f, 1.0f, 1.0f)", // ONE
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"float3(0.5f, 0.5f, 0.5f)", // HALF
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"(konsttemp.rgb)", //"konsttemp.rgb", // KONST
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"float3(0.0f,0.0f,0.0f)", // ZERO
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"float3(0.0f, 0.0f, 0.0f)", // ZERO
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///aded extra values to map clamped values
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"(cprev.rgb)", // CPREV,
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"(cprev.aaa)", // APREV,
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@ -276,11 +276,11 @@ static const char *tevCInputTable[] = // CC
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"(textemp.aaa)", // TEXA,
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"(rastemp.rgb)", // RASC,
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"(rastemp.aaa)", // RASA,
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"float3(1.0f,1.0f,1.0f)", // ONE
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"float3(0.5f,0.5f,0.5f)", // HALF
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"float3(1.0f, 1.0f, 1.0f)", // ONE
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"float3(0.5f, 0.5f, 0.5f)", // HALF
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"(konsttemp.rgb)", //"konsttemp.rgb", // KONST
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"float3(0.0f,0.0f,0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"float3(0.0f, 0.0f, 0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR"
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};
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static const char *tevAInputTable[] = // CA
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@ -292,7 +292,7 @@ static const char *tevAInputTable[] = // CA
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"textemp", // TEXA,
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"rastemp", // RASA,
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"konsttemp", // KONST, (hw1 had quarter)
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"float4(0.0f,0.0f,0.0f,0.0f)", // ZERO
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"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
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///aded extra values to map clamped values
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"cprev", // APREV,
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"cc0", // A0,
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"textemp", // TEXA,
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"rastemp", // RASA,
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"konsttemp", // KONST, (hw1 had quarter)
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"float4(0.0f,0.0f,0.0f,0.0f)", // ZERO
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"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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};
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@ -315,7 +315,7 @@ static const char *tevRasTable[] =
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"ERROR", //4
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"alphabump", // use bump alpha
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"(alphabump*(255.0f/248.0f))", //normalized
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"float4(0.0f,0.0f,0.0f,0.0f)", // zero
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"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
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};
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static const char *alphaRef[2] =
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@ -329,8 +329,8 @@ static const char *alphaRef[2] =
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static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
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static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
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static const char *tevIndAlphaSel[] = {"", "x", "y", "z"};
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//static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"};
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static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)","*(240.0f/255.0f)","*(248.0f/255.0f)"};
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//static const char *tevIndAlphaScale[] = {"", "*32", "*16", "*8"};
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static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)", "*(240.0f/255.0f)", "*(248.0f/255.0f)"};
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static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
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static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
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static const char *tevIndWrapStart[] = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
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@ -420,7 +420,7 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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for (int i = 0; i < 8; ++i)
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{
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if (!(texture_mask & (1<<i))) {
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WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
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WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
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bfirst = false;
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}
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}
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@ -454,18 +454,9 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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WRITE(p, "void main(\n");
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if(ApiType != API_D3D11)
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WRITE(p, " out float4 ocol0 : COLOR0,\n");
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WRITE(p, " out float4 ocol0 : COLOR0,\n out float depth : DEPTH,\n in float4 rawpos : POSITION,\n");
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else
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WRITE(p, " out float4 ocol0 : SV_Target,\n");
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if(ApiType != API_D3D11)
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WRITE(p, " out float depth : DEPTH,\n");
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else
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WRITE(p, " out float depth : SV_Depth,\n");
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if(ApiType != API_D3D11)
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WRITE(p, " in float4 rawpos : POSITION,\n");
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else
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WRITE(p, " in float4 rawpos : SV_Position,\n");
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WRITE(p, " out float4 ocol0 : SV_Target,\n out float depth : SV_Depth,\n in float4 rawpos : SV_Position,\n");
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WRITE(p, " in float4 colors_0 : COLOR0,\n");
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WRITE(p, " in float4 colors_1 : COLOR1\n");
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@ -488,17 +479,17 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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char* pmainstart = p;
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WRITE(p, " float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp=float4(0.0f,0.0f,0.0f,0.0f),rastemp=float4(0.0f,0.0f,0.0f,0.0f),konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
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" float3 comp16 = float3(1.0f,255.0f,0.0f), comp24 = float3(1.0f,255.0f,255.0f*255.0f);\n"
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WRITE(p, " float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
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" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
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" float4 alphabump=0;\n"
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" float3 tevcoord;\n"
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" float2 wrappedcoord, tempcoord;\n"
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" float4 cc0,cc1,cc2,cprev;\n\n");
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" float4 cc0, cc1, cc2, cprev;\n\n");
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// HACK to handle cases where the tex gen is not enabled
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if (numTexgen == 0)
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{
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WRITE(p, "float3 uv0 = float3(0.0f,0.0f,0.0f);\n");
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WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
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}
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else
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{
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@ -521,20 +512,20 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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int texcoord = bpmem.tevindref.getTexCoord(i);
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if (texcoord < numTexgen)
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WRITE(p, "tempcoord=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
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WRITE(p, "tempcoord = uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
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else
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WRITE(p, "tempcoord=float2(0.0f,0.0f);\n");
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WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
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char buffer[32];
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sprintf(buffer, "float3 indtex%d", i);
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SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask,ApiType);
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SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask, ApiType);
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}
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}
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RegisterStates[0].AlphaNeedOverflowControl = false;
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RegisterStates[0].ColorNeedOverflowControl = false;
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RegisterStates[0].AuxStored = false;
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for(int i = 1 ; i < 4 ; i++)
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for(int i = 1; i < 4; i++)
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{
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RegisterStates[i].AlphaNeedOverflowControl = true;
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RegisterStates[i].ColorNeedOverflowControl = true;
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@ -542,7 +533,7 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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}
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for (int i = 0; i < numStages; i++)
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WriteStage(p, i, texture_mask,ApiType); //build the equation for this stage
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WriteStage(p, i, texture_mask, ApiType); //build the equation for this stage
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if(numStages)
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{
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@ -551,13 +542,13 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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if(bpmem.combiners[numStages - 1].colorC.dest != 0)
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{
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bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
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WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" ,tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
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WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
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RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
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}
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if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
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{
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bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
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WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" ,tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
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WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
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RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
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}
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}
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@ -596,11 +587,10 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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WRITE(p, "zCoord = frac(zCoord);\n");
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WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
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}
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WRITE(p, "depth = zCoord;\n");
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if (dstAlphaEnable)
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WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].a);\n");
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WRITE(p, " ocol0 = float4(prev.rgb, "I_ALPHA"[0].a);\n");
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else
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{
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WriteFog(p);
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@ -608,8 +598,6 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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}
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}
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WRITE(p, "}\n");
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
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@ -622,22 +610,22 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
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//table with the color compare operations
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static const char *TEVCMPColorOPTable[16] =
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{
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"float3(0.0f,0.0f,0.0f)",//0
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"float3(0.0f,0.0f,0.0f)",//1
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"float3(0.0f,0.0f,0.0f)",//2
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"float3(0.0f,0.0f,0.0f)",//3
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"float3(0.0f,0.0f,0.0f)",//4
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"float3(0.0f,0.0f,0.0f)",//5
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"float3(0.0f,0.0f,0.0f)",//6
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"float3(0.0f,0.0f,0.0f)",//7
|
||||
" %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8
|
||||
" %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_EQ 9
|
||||
" %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
|
||||
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_EQ 11
|
||||
" %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
|
||||
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_EQ 13
|
||||
" %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)),float3(0.0f,0.0f,0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
|
||||
" %s + ((float3(1.0f,1.0f,1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)),float3(0.0f,0.0f,0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
|
||||
"float3(0.0f, 0.0f, 0.0f)",//0
|
||||
"float3(0.0f, 0.0f, 0.0f)",//1
|
||||
"float3(0.0f, 0.0f, 0.0f)",//2
|
||||
"float3(0.0f, 0.0f, 0.0f)",//3
|
||||
"float3(0.0f, 0.0f, 0.0f)",//4
|
||||
"float3(0.0f, 0.0f, 0.0f)",//5
|
||||
"float3(0.0f, 0.0f, 0.0f)",//6
|
||||
"float3(0.0f, 0.0f, 0.0f)",//7
|
||||
" %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_GT 8
|
||||
" %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_EQ 9
|
||||
" %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_GT 10
|
||||
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_EQ 11
|
||||
" %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_GT 12
|
||||
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_EQ 13
|
||||
" %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)), float3(0.0f, 0.0f, 0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
|
||||
" %s + ((float3(1.0f, 1.0f, 1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)), float3(0.0f, 0.0f, 0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
|
||||
};
|
||||
|
||||
//table with the alpha compare operations
|
||||
|
@ -745,7 +733,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|
|||
WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
|
||||
}
|
||||
|
||||
WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)],rasswap);
|
||||
WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
|
||||
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1))
|
||||
{
|
||||
|
@ -756,13 +744,13 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|
|||
if(bHasTexCoord)
|
||||
WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
|
||||
else
|
||||
WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n");
|
||||
WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
|
||||
}
|
||||
|
||||
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask, ApiType);
|
||||
}
|
||||
else
|
||||
WRITE(p, "textemp=float4(1.0f,1.0f,1.0f,1.0f);\n");
|
||||
WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
|
||||
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
|
||||
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
|
||||
|
@ -773,7 +761,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|
|||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
if (bCKonst || bAKonst )
|
||||
WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);
|
||||
WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
|
||||
|
||||
if(cc.a == TEVCOLORARG_CPREV
|
||||
|| cc.a == TEVCOLORARG_APREV
|
||||
|
@ -821,7 +809,6 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|
|||
RegisterStates[1].AuxStored = true;
|
||||
}
|
||||
|
||||
|
||||
if(cc.a == TEVCOLORARG_C1
|
||||
|| cc.a == TEVCOLORARG_A1
|
||||
|| cc.b == TEVCOLORARG_C1
|
||||
|
@ -871,36 +858,36 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|
|||
RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
|
||||
RegisterStates[cc.dest].AuxStored = false;
|
||||
if (cc.clamp)
|
||||
WRITE(p, "%s=saturate(", tevCOutputTable[cc.dest]);
|
||||
WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
|
||||
else
|
||||
WRITE(p, "%s=", tevCOutputTable[cc.dest]);
|
||||
WRITE(p, "%s = ", tevCOutputTable[cc.dest]);
|
||||
|
||||
// combine the color channel
|
||||
if (cc.bias != TevBias_COMPARE) // if not compare
|
||||
{
|
||||
//normal color combiner goes here
|
||||
if (cc.shift > TEVSCALE_1)
|
||||
WRITE(p, "%s*(",tevScaleTable[cc.shift]);
|
||||
WRITE(p, "%s*(", tevScaleTable[cc.shift]);
|
||||
|
||||
if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD))
|
||||
WRITE(p, "%s%s",tevCInputTable[cc.d],tevOpTable[cc.op]);
|
||||
WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
|
||||
|
||||
if (cc.a == cc.b)
|
||||
WRITE(p,"%s",tevCInputTable[cc.a + 16]);
|
||||
WRITE(p, "%s", tevCInputTable[cc.a + 16]);
|
||||
else if (cc.c == TEVCOLORARG_ZERO)
|
||||
WRITE(p,"%s",tevCInputTable[cc.a + 16]);
|
||||
WRITE(p, "%s", tevCInputTable[cc.a + 16]);
|
||||
else if (cc.c == TEVCOLORARG_ONE)
|
||||
WRITE(p,"%s",tevCInputTable[cc.b + 16]);
|
||||
WRITE(p, "%s", tevCInputTable[cc.b + 16]);
|
||||
else if (cc.a == TEVCOLORARG_ZERO)
|
||||
WRITE(p,"%s*%s",tevCInputTable[cc.b + 16],tevCInputTable[cc.c + 16]);
|
||||
WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
|
||||
else if (cc.b == TEVCOLORARG_ZERO)
|
||||
WRITE(p,"%s*(float3(1.0f,1.0f,1.0f)-%s)",tevCInputTable[cc.a + 16],tevCInputTable[cc.c + 16]);
|
||||
WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
|
||||
else
|
||||
WRITE(p, "lerp(%s,%s,%s)",tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16],tevCInputTable[cc.c + 16]);
|
||||
WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
|
||||
|
||||
WRITE(p, "%s",tevBiasTable[cc.bias]);
|
||||
WRITE(p, "%s", tevBiasTable[cc.bias]);
|
||||
|
||||
if(cc.shift>0)
|
||||
if (cc.shift > 0)
|
||||
WRITE(p, ")");
|
||||
}
|
||||
else
|
||||
|
@ -913,36 +900,36 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|
|||
tevCInputTable[cc.c + 16]);
|
||||
}
|
||||
if (cc.clamp)
|
||||
WRITE(p,")");
|
||||
WRITE(p, ")");
|
||||
WRITE(p,";\n");
|
||||
|
||||
RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
|
||||
RegisterStates[ac.dest].AuxStored = false;
|
||||
// combine the alpha channel
|
||||
if (ac.clamp)
|
||||
WRITE(p, "%s=saturate(", tevAOutputTable[ac.dest]);
|
||||
WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
|
||||
else
|
||||
WRITE(p, "%s=", tevAOutputTable[ac.dest]);
|
||||
WRITE(p, "%s = ", tevAOutputTable[ac.dest]);
|
||||
|
||||
if (ac.bias != TevBias_COMPARE) // if not compare
|
||||
{
|
||||
//normal alpha combiner goes here
|
||||
if (ac.shift > TEVSCALE_1)
|
||||
WRITE(p, "%s*(",tevScaleTable[ac.shift]);
|
||||
WRITE(p, "%s*(", tevScaleTable[ac.shift]);
|
||||
|
||||
if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD))
|
||||
WRITE(p, "%s.a%s",tevAInputTable[ac.d],tevOpTable[ac.op]);
|
||||
WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
|
||||
|
||||
if (ac.a == ac.b)
|
||||
WRITE(p,"%s.a",tevAInputTable[ac.a + 8]);
|
||||
WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
|
||||
else if (ac.c == TEVALPHAARG_ZERO)
|
||||
WRITE(p,"%s.a",tevAInputTable[ac.a + 8]);
|
||||
WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
|
||||
else if (ac.a == TEVALPHAARG_ZERO)
|
||||
WRITE(p,"%s.a*%s.a",tevAInputTable[ac.b + 8],tevAInputTable[ac.c + 8]);
|
||||
WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
|
||||
else if (ac.b == TEVALPHAARG_ZERO)
|
||||
WRITE(p,"%s.a*(1.0f-%s.a)",tevAInputTable[ac.a + 8],tevAInputTable[ac.c + 8]);
|
||||
WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
|
||||
else
|
||||
WRITE(p, "lerp(%s.a,%s.a,%s.a)",tevAInputTable[ac.a + 8],tevAInputTable[ac.b + 8],tevAInputTable[ac.c + 8]);
|
||||
WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
|
||||
|
||||
WRITE(p, "%s",tevBiasTable[ac.bias]);
|
||||
|
||||
|
@ -993,7 +980,8 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
|
|||
else
|
||||
WRITE(p, "%s=texRECT(samp%d,tempcoord.xy).%s;\n", destination, texmap, texswap);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
if (ApiType == API_D3D11)
|
||||
WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy).%s;\n", destination,texmap,texmap, texcoords, texswap);
|
||||
else if (ApiType == API_D3D9)
|
||||
|
@ -1002,7 +990,8 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
|
|||
WRITE(p, "%s=texRECT(samp%d,%s.xy).%s;\n", destination, texmap, texcoords, texswap);
|
||||
}
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
if (ApiType == API_D3D11)
|
||||
WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
|
||||
else
|
||||
|
@ -1033,9 +1022,9 @@ static const char *tevAlphaFunclogicTable[] =
|
|||
static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
|
||||
{
|
||||
u32 op = bpmem.alphaFunc.logic;
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
|
||||
|
||||
//first kill all the simple cases
|
||||
// First kill all the simple cases
|
||||
switch(op)
|
||||
{
|
||||
case 0: // AND
|
||||
|
|
|
@ -106,8 +106,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
"typedef struct { FLT4 T[64]; } s_"I_POSTTRANSFORMMATRICES";\n"
|
||||
"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n"
|
||||
"typedef struct { Light lights[8]; } s_"I_LIGHTS";\n"
|
||||
"typedef struct { float4 C0,C1,C2,C3; } s_"I_MATERIALS";\n"
|
||||
"typedef struct { float4 T0,T1,T2,T3; } s_"I_PROJECTION";\n"
|
||||
"typedef struct { float4 C0, C1, C2, C3; } s_"I_MATERIALS";\n"
|
||||
"typedef struct { float4 T0, T1, T2, T3; } s_"I_PROJECTION";\n"
|
||||
);
|
||||
|
||||
WRITE(p, "struct VS_OUTPUT {\n");
|
||||
|
@ -159,8 +159,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
WRITE(p, " float4 color1 : COLOR1,\n");
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
|
||||
if ((components & (VB_HAS_UV0<<i)) || hastexmtx )
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i);
|
||||
if ((components & (VB_HAS_UV0<<i)) || hastexmtx)
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
|
||||
}
|
||||
if (components & VB_HAS_POSMTXIDX) {
|
||||
if (is_d3d)
|
||||
|
@ -189,7 +189,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
WRITE(p, "int posmtx = fposmtx;\n");
|
||||
}
|
||||
|
||||
WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n");
|
||||
WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos), 1);\n");
|
||||
|
||||
if (components & VB_HAS_NRMALL) {
|
||||
WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
|
||||
|
@ -202,9 +202,9 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
WRITE(p, "float3 _norm1 = float3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, "float3 _norm2 = float3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
|
||||
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1.0f);\n");
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, "float3 _norm0 = normalize(float3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0)));\n");
|
||||
|
@ -215,16 +215,17 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
}
|
||||
|
||||
if (!(components & VB_HAS_NRM0))
|
||||
WRITE(p, "float3 _norm0 = float3(0.0f,0.0f,0.0f);\n");
|
||||
WRITE(p, "float3 _norm0 = float3(0.0f, 0.0f, 0.0f);\n");
|
||||
|
||||
WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n");
|
||||
|
||||
WRITE(p, "float4 mat,lacc;\n" // = half4(1,1,1,1), lacc = half4(0,0,0,0);\n"
|
||||
WRITE(p, "float4 mat, lacc;\n" // = half4(1, 1, 1, 1), lacc = half4(0, 0, 0, 0);\n"
|
||||
"float3 ldir, h;\n"
|
||||
"float dist, dist2, attn;\n");
|
||||
|
||||
// lights/colors
|
||||
for (int j = 0; j < xfregs.nNumChans; j++) {
|
||||
for (int j = 0; j < xfregs.nNumChans; j++)
|
||||
{
|
||||
|
||||
// bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused
|
||||
const LitChannel& color = xfregs.colChans[j].color;
|
||||
|
@ -232,12 +233,12 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
|
||||
WRITE(p, "{\n");
|
||||
|
||||
WRITE(p, "lacc = float4(1.0f,1.0f,1.0f,1.0f);\n");
|
||||
WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
if (color.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0 << j))
|
||||
WRITE(p, "mat = color%d;\n", j);
|
||||
else
|
||||
WRITE(p, "mat = float4(1.0f,1.0f,1.0f,1.0f);\n");
|
||||
WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2);
|
||||
|
@ -247,7 +248,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc = color%d;\n", j);
|
||||
else
|
||||
WRITE(p, "lacc = float4(0.0f,0.0f,0.0f,0.0f);\n");
|
||||
WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j);
|
||||
|
@ -256,7 +257,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
// check if alpha is different
|
||||
if (alpha.matsource != color.matsource) {
|
||||
if (alpha.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
if (components & (VB_HAS_COL0<<j))
|
||||
WRITE(p, "mat.w = color%d.w;\n", j);
|
||||
else WRITE(p, "mat.w = 1;\n");
|
||||
}
|
||||
|
@ -268,7 +269,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
if (alpha.ambsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc.w = color%d.w;\n", j);
|
||||
else WRITE(p, "lacc.w = 0;\n");
|
||||
else
|
||||
WRITE(p, "lacc.w = 0;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
|
||||
|
@ -290,25 +292,25 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no shared lights
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) )
|
||||
if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
|
||||
p = GenerateLightShader(p, i, color, "lacc", 1);
|
||||
if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) )
|
||||
if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
|
||||
p = GenerateLightShader(p, i, alpha, "lacc", 2);
|
||||
}
|
||||
}
|
||||
else if (color.enablelighting || alpha.enablelighting)
|
||||
{
|
||||
//ligths are disabled in one channel so proccess only te active
|
||||
// lights are disabled on one channel so process only the active ones
|
||||
LitChannel workingchannel = color.enablelighting ? color : alpha;
|
||||
int coloralpha = color.enablelighting ? 1 : 2;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (workingchannel.GetFullLightMask() & (1<<i))
|
||||
p = GenerateLightShader(p, i, workingchannel, "lacc", coloralpha);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -320,7 +322,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
WRITE(p, "o.colors[%d].xyz = mat.xyz;\n"
|
||||
"o.colors[%d].w = mat.w * saturate(lacc.w);\n", j, j);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
if (alpha.enablelighting)
|
||||
WRITE(p, "o.colors[%d] = mat * saturate(lacc);\n", j);
|
||||
else
|
||||
|
@ -332,7 +335,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
|
||||
// zero left over channels
|
||||
for (int i = xfregs.nNumChans; i < 2; ++i)
|
||||
WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,1.0f);\n", i);
|
||||
WRITE(p, "o.colors[%d] = float4(0.0f, 0.0f, 0.0f, 1.0f);\n", i);
|
||||
|
||||
// special case if only pos and tex coord 0 and tex coord input is AB11
|
||||
// donko - this has caused problems in some games. removed for now.
|
||||
|
@ -344,12 +347,12 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
*/
|
||||
|
||||
// transform texcoords
|
||||
WRITE(p, "float4 coord = float4(0.0f,0.0f,1.0f,1.0f);\n");
|
||||
WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
|
||||
WRITE(p, "{\n");
|
||||
WRITE(p, "coord = float4(0.0f,0.0f,1.0f,1.0f);\n");
|
||||
WRITE(p, "coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||
switch (texinfo.sourcerow) {
|
||||
case XF_SRCGEOM_INROW:
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
|
@ -383,7 +386,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
break;
|
||||
}
|
||||
|
||||
// firs transformation
|
||||
// first transformation
|
||||
switch (texinfo.texgentype) {
|
||||
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
|
||||
|
||||
|
@ -406,14 +409,14 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
case XF_TEXGEN_REGULAR:
|
||||
default:
|
||||
if (components & (VB_HAS_TEXMTXIDX0<<i)) {
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ )
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ)
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
|
||||
else {
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ )
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ)
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
|
||||
else
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
|
||||
|
@ -433,14 +436,15 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
// q of input is 1
|
||||
// q of output is unknown
|
||||
|
||||
//multiply by postmatrix
|
||||
// multiply by postmatrix
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xy, o.tex%d.xy) + P0.z + P0.w, dot(P1.xy, o.tex%d.xy) + P1.z + P1.w, 0.0f);\n", i, i, i);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
if (xfregs.texcoords[i].postmtxinfo.normalize)
|
||||
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
|
||||
|
||||
//multiply by postmatrix
|
||||
// multiply by postmatrix
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
|
||||
}
|
||||
}
|
||||
|
@ -514,7 +518,8 @@ char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char
|
|||
WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index);
|
||||
}
|
||||
|
||||
switch (chan.diffusefunc) {
|
||||
switch (chan.diffusefunc)
|
||||
{
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
|
||||
break;
|
||||
|
|
|
@ -416,7 +416,7 @@ ID3D11Buffer* clearvb = NULL;
|
|||
|
||||
typedef struct { float x,y,z,u,v; } STQVertex;
|
||||
typedef struct { float x,y,z,u,v; } STSQVertex;
|
||||
typedef struct { float x,y,z; u32 col;} ClearVertex;
|
||||
typedef struct { float x,y,z; u32 col; } ClearVertex;
|
||||
|
||||
void InitUtils()
|
||||
{
|
||||
|
|
|
@ -244,7 +244,7 @@ inline void Draw(unsigned int stride, bool alphapass)
|
|||
}
|
||||
|
||||
UINT bufoffset = 0;
|
||||
UINT bufstride = (UINT)stride;
|
||||
UINT bufstride = stride;
|
||||
|
||||
if (!alphapass) gfxstate->ApplyState();
|
||||
else gfxstate->AlphaPass();
|
||||
|
|
|
@ -92,16 +92,6 @@ bool IsD3D()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool IsD3D9()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsD3D11()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is used for the functions right below here which use wxwidgets
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
|
@ -373,11 +363,6 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
|
|||
OSD::AddMessage(pstr, milliseconds);
|
||||
}
|
||||
|
||||
HRESULT ScreenShot(const char* filename)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Video_Screenshot(const char* _szFilename)
|
||||
{
|
||||
Renderer::SetScreenshot(_szFilename);
|
||||
|
|
|
@ -86,16 +86,19 @@ GFXConfigDialogDX::~GFXConfigDialogDX()
|
|||
{
|
||||
INFO_LOG(CONSOLE, "GFXConfigDialogDX Closed");
|
||||
}
|
||||
|
||||
void GFXConfigDialogDX::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
//INFO_LOG(CONSOLE, "OnClose");
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void GFXConfigDialogDX::CloseClick(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
//INFO_LOG(CONSOLE, "CloseClick");
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void GFXConfigDialogDX::InitializeGUIValues()
|
||||
{
|
||||
// General Display Settings
|
||||
|
@ -151,8 +154,9 @@ void GFXConfigDialogDX::InitializeGUIValues()
|
|||
m_TexfmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
|
||||
m_TexfmtCenter->Enable(m_TexfmtOverlay->IsChecked());
|
||||
}
|
||||
|
||||
void GFXConfigDialogDX::CreateGUIControls()
|
||||
{
|
||||
{
|
||||
this->SetSizeHints( wxDefaultSize, wxDefaultSize );
|
||||
this->SetBackgroundColour( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE ) );
|
||||
|
||||
|
@ -380,6 +384,7 @@ void GFXConfigDialogDX::CreateGUIControls()
|
|||
Center();
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GFXConfigDialogDX::DirectXSettingsChanged(wxCommandEvent& event)
|
||||
{
|
||||
switch (event.GetId())
|
||||
|
|
|
@ -162,8 +162,6 @@ class GFXConfigDialogDX : public wxDialog
|
|||
ID_SHADERERRORS,
|
||||
ID_TEXFMT_OVERLAY,
|
||||
ID_TEXFMT_CENTER,
|
||||
ID_CHECK1,
|
||||
ID_LIST1,
|
||||
ID_DEBUGSTEP,
|
||||
ID_REGISTERS,
|
||||
ID_ENABLEDEBUGGING,
|
||||
|
|
|
@ -231,7 +231,6 @@ void SetupDeviceObjects()
|
|||
// To avoid shader compilation stutters, read back all shaders from cache.
|
||||
VertexShaderCache::Init();
|
||||
PixelShaderCache::Init();
|
||||
|
||||
// Texture cache will recreate themselves over time.
|
||||
}
|
||||
|
||||
|
@ -516,7 +515,7 @@ void CheckForResize()
|
|||
int width = rcParentWindow.right - rcParentWindow.left;
|
||||
int height = rcParentWindow.bottom - rcParentWindow.top;
|
||||
if (width != s_backbuffer_width || height != s_backbuffer_height)
|
||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
}
|
||||
RECT rcWindow;
|
||||
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
|
@ -540,7 +539,7 @@ void CheckForResize()
|
|||
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
if(!fbWidth || !fbHeight)
|
||||
if (!fbWidth || !fbHeight)
|
||||
return;
|
||||
VideoFifo_CheckEFBAccess();
|
||||
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
|
||||
|
@ -611,7 +610,6 @@ bool Renderer::SetScissorRect()
|
|||
rc.right = Xstride + s_target_width;
|
||||
rc.bottom = Ystride + s_target_height;
|
||||
D3D::dev->SetScissorRect(&rc);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -631,16 +629,16 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
if (!g_ActiveConfig.bEFBAccessEnable)
|
||||
return 0;
|
||||
|
||||
//Get the working buffer
|
||||
// Get the working buffer
|
||||
LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthRTSurface() : FBManager.GetEFBColorRTSurface();
|
||||
//get the temporal buffer to move 1pixel data
|
||||
// Get the temporal buffer to move 1pixel data
|
||||
LPDIRECT3DSURFACE9 RBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthReadSurface() : FBManager.GetEFBColorReadSurface();
|
||||
//get the memory buffer that can be locked
|
||||
// Get the memory buffer that can be locked
|
||||
LPDIRECT3DSURFACE9 pOffScreenBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthOffScreenRTSurface() : FBManager.GetEFBColorOffScreenRTSurface();
|
||||
//get the buffer format
|
||||
// Get the buffer format
|
||||
D3DFORMAT BufferFormat = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthRTSurfaceFormat() : FBManager.GetEFBColorRTSurfaceFormat();
|
||||
D3DFORMAT ReadBufferFormat = (type == PEEK_Z || type == POKE_Z) ?
|
||||
|
@ -651,7 +649,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
|
||||
D3DLOCKED_RECT drect;
|
||||
|
||||
//Buffer not found alert
|
||||
// Buffer not found alert
|
||||
if (!pBuffer) {
|
||||
PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
|
||||
return 0;
|
||||
|
@ -689,8 +687,8 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
RectToLock.bottom--;
|
||||
if ((RectToLock.right - RectToLock.left) > 4)
|
||||
RectToLock.left++;
|
||||
ResetAPIState(); // reset any game specific settings
|
||||
hr =D3D::dev->SetDepthStencilSurface(NULL);
|
||||
ResetAPIState(); // Reset any game specific settings
|
||||
hr = D3D::dev->SetDepthStencilSurface(NULL);
|
||||
hr = D3D::dev->SetRenderTarget(0, RBuffer);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -711,7 +709,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
PanicAlert("unable to set pixel viewport");
|
||||
return 0;
|
||||
}
|
||||
float colmat[16]= {0.0f};
|
||||
float colmat[16] = {0.0f};
|
||||
float fConstAdd[4] = {0.0f};
|
||||
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
||||
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
|
||||
|
@ -723,10 +721,10 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
D3D::drawShadedTexQuad(
|
||||
read_texture,
|
||||
&RectToLock,
|
||||
Renderer::GetFullTargetWidth() ,
|
||||
Renderer::GetFullTargetWidth(),
|
||||
Renderer::GetFullTargetHeight(),
|
||||
4,4,
|
||||
(BufferFormat == FOURCC_RAWZ)?PixelShaderCache::GetColorMatrixProgram(0):PixelShaderCache::GetDepthMatrixProgram(0),
|
||||
4, 4,
|
||||
(BufferFormat == FOURCC_RAWZ) ? PixelShaderCache::GetColorMatrixProgram(0) : PixelShaderCache::GetDepthMatrixProgram(0),
|
||||
VertexShaderCache::GetSimpleVertexShader(0));
|
||||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
|
@ -738,11 +736,10 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
RectToLock.left = 0;
|
||||
RectToLock.right = 4;
|
||||
RectToLock.top = 0;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = D3D::dev->StretchRect(pBuffer,&RectToLock,RBuffer,NULL, D3DTEXF_NONE);
|
||||
hr = D3D::dev->StretchRect(pBuffer, &RectToLock, RBuffer, NULL, D3DTEXF_NONE);
|
||||
//change the rect to lock the entire one pixel buffer
|
||||
RectToLock.bottom = 1;
|
||||
RectToLock.left = 0;
|
||||
|
@ -754,8 +751,8 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
PanicAlert("Unable to stretch data to buffer");
|
||||
return 0;
|
||||
}
|
||||
//retriebe the pixel data to the local memory buffer
|
||||
D3D::dev->GetRenderTargetData(RBuffer,pOffScreenBuffer);
|
||||
// Retrieve the pixel data to the local memory buffer
|
||||
D3D::dev->GetRenderTargetData(RBuffer, pOffScreenBuffer);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlert("Unable to copy data to mem buffer");
|
||||
|
@ -764,26 +761,24 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
|
||||
|
||||
|
||||
|
||||
//the surface is good.. lock it
|
||||
// The surface is good.. lock it
|
||||
if ((hr = pOffScreenBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
|
||||
{
|
||||
PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
|
||||
hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
|
||||
PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" : hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch(type) {
|
||||
switch (type) {
|
||||
case PEEK_Z:
|
||||
{
|
||||
switch (ReadBufferFormat)
|
||||
{
|
||||
case D3DFMT_R32F:
|
||||
val = ((float *)drect.pBits)[6];
|
||||
val = ((float*)drect.pBits)[6];
|
||||
break;
|
||||
default:
|
||||
float ffrac = 1.0f/255.0f;
|
||||
z = ((u32 *)drect.pBits)[6];
|
||||
z = ((u32*)drect.pBits)[6];
|
||||
val = ((float)((z>>16) & 0xFF)) * ffrac;
|
||||
ffrac*= 1 / 255.0f;
|
||||
val += ((float)((z>>8) & 0xFF)) * ffrac;
|
||||
|
@ -805,16 +800,14 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
break;
|
||||
case POKE_COLOR:
|
||||
// TODO: Get that ARGB value to poke from somewhere
|
||||
//((float *)drect.pBits)[0] = val;
|
||||
//((float*)drect.pBits)[0] = val;
|
||||
PanicAlert("Poke color EFB not implemented");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
pOffScreenBuffer->UnlockRect();
|
||||
// TODO: in RE0 this value is often off by one, which causes lighting to disappear
|
||||
return z;
|
||||
|
||||
}
|
||||
|
||||
// Called from VertexShaderManager
|
||||
|
@ -854,32 +847,32 @@ void UpdateViewport()
|
|||
Height *= -1;
|
||||
}
|
||||
bool sizeChanged = false;
|
||||
if(X < 0)
|
||||
if (X < 0)
|
||||
{
|
||||
s_Fulltarget_width -= 2 * X;
|
||||
X = 0;
|
||||
sizeChanged=true;
|
||||
}
|
||||
if(Y < 0)
|
||||
if (Y < 0)
|
||||
{
|
||||
s_Fulltarget_height -= 2 * Y;
|
||||
Y = 0;
|
||||
sizeChanged=true;
|
||||
sizeChanged = true;
|
||||
}
|
||||
if(!IS_AMD)
|
||||
if (!IS_AMD)
|
||||
{
|
||||
if(X + Width > s_Fulltarget_width)
|
||||
{
|
||||
s_Fulltarget_width += (X + Width - s_Fulltarget_width) * 2;
|
||||
sizeChanged=true;
|
||||
sizeChanged = true;
|
||||
}
|
||||
if(Y + Height > s_Fulltarget_height)
|
||||
{
|
||||
s_Fulltarget_height += (Y + Height - s_Fulltarget_height) * 2;
|
||||
sizeChanged=true;
|
||||
sizeChanged = true;
|
||||
}
|
||||
}
|
||||
if(sizeChanged)
|
||||
if (sizeChanged)
|
||||
{
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
|
@ -893,9 +886,9 @@ void UpdateViewport()
|
|||
vp.Width = Width;
|
||||
vp.Height = Height;
|
||||
|
||||
//some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
|
||||
vp.MinZ = 0.0f;//(xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
|
||||
vp.MaxZ =1.0f;// xfregs.rawViewport[5] / 16777216.0f;
|
||||
// Some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
|
||||
vp.MinZ = 0.0f; // (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
|
||||
vp.MaxZ =1.0f; // xfregs.rawViewport[5] / 16777216.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
}
|
||||
|
||||
|
@ -913,16 +906,16 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
|||
D3D::dev->SetViewport(&vp);
|
||||
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
RECT sirc;
|
||||
sirc.left = targetRc.left;
|
||||
sirc.top = targetRc.top;
|
||||
sirc.right = targetRc.right;
|
||||
sirc.bottom = targetRc.bottom;
|
||||
D3D::dev->SetScissorRect(&sirc);
|
||||
RECT sicr;
|
||||
sicr.left = targetRc.left;
|
||||
sicr.top = targetRc.top;
|
||||
sicr.right = targetRc.right;
|
||||
sicr.bottom = targetRc.bottom;
|
||||
D3D::dev->SetScissorRect(&sicr);
|
||||
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
if (zEnable)
|
||||
D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
||||
D3D::drawClearQuad(color ,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetClearVertexShader());
|
||||
D3D::drawClearQuad(color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
|
||||
if (zEnable)
|
||||
D3D::RefreshRenderState(D3DRS_ZFUNC);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
|
@ -991,7 +984,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
D3D::dev->Clear(0,NULL, D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
|
||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
||||
|
||||
int X = dst_rect.left;
|
||||
int Y = dst_rect.top;
|
||||
|
@ -1106,7 +1099,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(), ScreenShootMEMSurface);
|
||||
if (!s_LastFrameDumped)
|
||||
{
|
||||
s_recordWidth = s_backbuffer_width;
|
||||
|
@ -1128,8 +1121,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, NULL, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
{
|
||||
char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
char* data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(data);
|
||||
free(data);
|
||||
ScreenShootMEMSurface->UnlockRect();
|
||||
|
@ -1147,25 +1140,24 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_LastFrameDumped = false;
|
||||
}
|
||||
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{
|
||||
char fps[20];
|
||||
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,fps,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, fps, false);
|
||||
}
|
||||
Renderer::DrawDebugText();
|
||||
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
{
|
||||
Statistics::ToString(st);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
|
||||
}
|
||||
else if (g_ActiveConfig.bOverlayProjStats)
|
||||
{
|
||||
Statistics::ToStringProj(st);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1183,21 +1175,20 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
bool xfbchanged = false;
|
||||
|
||||
if(s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
s_XFB_width = fbWidth;
|
||||
s_XFB_height = fbHeight;
|
||||
if(s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if(s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if(s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if(s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
|
||||
if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
}
|
||||
|
||||
u32 newAA = g_ActiveConfig.iMultisampleMode;
|
||||
u32 newEFBScale = g_ActiveConfig.iEFBScale;
|
||||
if(newAA != s_LastAA || newEFBScale != s_LastEFBScale || xfbchanged || WindowResized)
|
||||
if (newAA != s_LastAA || newEFBScale != s_LastEFBScale || xfbchanged || WindowResized)
|
||||
{
|
||||
s_LastAA = newAA;
|
||||
s_LastEFBScale = newEFBScale;
|
||||
|
@ -1237,7 +1228,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_target_height = EFB_HEIGHT * EFByScale;
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
if(WindowResized)
|
||||
if (WindowResized)
|
||||
{
|
||||
SetupDeviceObjects();
|
||||
}
|
||||
|
@ -1248,7 +1239,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -1256,7 +1246,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// -------------
|
||||
static int fpscount = 1;
|
||||
static unsigned long lasttime;
|
||||
if(XFBWrited)
|
||||
if (XFBWrited)
|
||||
++fpscount;
|
||||
if (Common::Timer::GetTimeMs() - lasttime > 1000)
|
||||
{
|
||||
|
@ -1288,7 +1278,7 @@ void Renderer::ResetAPIState()
|
|||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
||||
}
|
||||
|
||||
|
@ -1298,8 +1288,10 @@ void Renderer::RestoreAPIState()
|
|||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
UpdateViewport();
|
||||
SetScissorRect();
|
||||
if (bpmem.zmode.testenable) D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
if (bpmem.zmode.updateenable) D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
if (bpmem.zmode.testenable)
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
if (bpmem.zmode.updateenable)
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
SetColorMask();
|
||||
SetLogicOpMode();
|
||||
}
|
||||
|
@ -1341,7 +1333,7 @@ void Renderer::SetLogicOpMode()
|
|||
|
||||
void Renderer::SetDitherMode()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
D3D::SetRenderState(D3DRS_DITHERENABLE, bpmem.blendmode.dither);
|
||||
}
|
||||
|
||||
void Renderer::SetLineWidth()
|
||||
|
@ -1367,14 +1359,14 @@ void Renderer::SetSamplerState(int stage, int texindex)
|
|||
{
|
||||
min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = (tm0.min_filter == 8)?D3DTEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
|
||||
if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = D3DTEXF_NONE;
|
||||
mip = (tm0.min_filter == 8) ? D3DTEXF_NONE : d3dMipFilters[tm0.min_filter & 3];
|
||||
if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0))
|
||||
mip = D3DTEXF_NONE;
|
||||
}
|
||||
if (texindex)
|
||||
stage += 4;
|
||||
|
||||
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR &&
|
||||
g_ActiveConfig.iMaxAnisotropy > 1)
|
||||
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy > 1)
|
||||
{
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
|
@ -1386,8 +1378,8 @@ void Renderer::SetSamplerState(int stage, int texindex)
|
|||
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
|
||||
//float SuperSampleCoeficient = (s_LastAA < 3)? s_LastAA + 1 : s_LastAA - 1;// uncoment this changes to conserve detail when incresing ssaa level
|
||||
float lodbias = (tm0.lod_bias / 32.0f);// + (s_LastAA)?(log(SuperSampleCoeficient) / log(2.0f)):0;
|
||||
D3D::SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,*(DWORD*)&lodbias);
|
||||
D3D::SetSamplerState(stage,D3DSAMP_MAXMIPLEVEL,tm1.min_lod>>4);
|
||||
D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias);
|
||||
D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.min_lod >> 4);
|
||||
}
|
||||
|
||||
void Renderer::SetInterlacingMode()
|
||||
|
@ -1399,7 +1391,7 @@ void Renderer::SetInterlacingMode()
|
|||
void Renderer::SetScreenshot(const char *filename)
|
||||
{
|
||||
s_criticalScreenshot.Enter();
|
||||
strcpy_s(s_sScreenshotName,filename);
|
||||
strcpy_s(s_sScreenshotName, filename);
|
||||
s_bScreenshot = true;
|
||||
s_criticalScreenshot.Leave();
|
||||
}
|
||||
|
|
|
@ -53,9 +53,9 @@ public:
|
|||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
wxPanel *m_MainPanel;
|
||||
wxPanel* m_MainPanel;
|
||||
|
||||
wxCheckBox *m_Check[6];
|
||||
wxCheckBox* m_Check[6];
|
||||
|
||||
// WARNING: Make sure these are not also elsewhere
|
||||
enum
|
||||
|
|
|
@ -10,13 +10,13 @@ namespace WiimoteEmu
|
|||
|
||||
void UDPNunchuk::GetState( u8* const data, const bool focus )
|
||||
{
|
||||
Nunchuk::GetState(data,focus);
|
||||
Nunchuk::GetState(data, focus);
|
||||
if (!(wrp->inst)) return;
|
||||
|
||||
wm_extension* const ncdata = (wm_extension*)data;
|
||||
u8 mask;
|
||||
float x,y;
|
||||
wrp->inst->getNunchuck(x,y,mask);
|
||||
float x, y;
|
||||
wrp->inst->getNunchuck(x, y, mask);
|
||||
if (mask&UDPWM_NC) ncdata->bt&=~NUNCHUK_C;
|
||||
if (mask&UDPWM_NZ) ncdata->bt&=~NUNCHUK_Z;
|
||||
if ((ncdata->jx==0x80)&&(ncdata->jy==0x80))
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace WiimoteEmu
|
|||
class UDPNunchuk : public Nunchuk
|
||||
{
|
||||
public:
|
||||
UDPNunchuk(UDPWrapper * _wrp) : wrp(_wrp ) {name="UDP Nunchuk";}; //sorry for this :p I just dont' feel like rewriting the whole class for a name :p
|
||||
UDPNunchuk(UDPWrapper * _wrp) : wrp(_wrp) {name="UDP Nunchuk";}; //sorry for this :p I just dont' feel like rewriting the whole class for a name :p
|
||||
virtual void GetState( u8* const data, const bool focus );
|
||||
private:
|
||||
UDPWrapper * wrp;
|
||||
|
|
Loading…
Reference in New Issue