BBA/HLE: Make network_ref into a class
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@ -92,3 +92,21 @@ struct StackRef
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BbaTcpSocket tcp_socket;
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BbaTcpSocket tcp_socket;
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u64 poke_time;
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u64 poke_time;
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};
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};
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// Max 10 at same time, I think most gc game had a
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// limit of 8 in the GC framework
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using StackRefs = std::array<StackRef, 10>;
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class NetworkRef
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{
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public:
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StackRefs& data() { return m_stacks; }
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const StackRefs& data() const { return m_stacks; }
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auto begin() { return m_stacks.begin(); }
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auto begin() const { return m_stacks.cbegin(); }
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auto end() { return m_stacks.end(); }
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auto end() const { return m_stacks.cend(); }
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private:
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StackRefs m_stacks;
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};
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@ -456,8 +456,7 @@ private:
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sf::TcpListener m_upnp_httpd;
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sf::TcpListener m_upnp_httpd;
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#if defined(WIN32) || defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || \
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#if defined(WIN32) || defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || \
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defined(__OpenBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
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defined(__OpenBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
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std::array<StackRef, 10> network_ref{}; // max 10 at same time, i think most gc game had a
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NetworkRef network_ref;
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// limit of 8 in the gc framework
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std::thread m_read_thread;
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std::thread m_read_thread;
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Common::Flag m_read_enabled;
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Common::Flag m_read_enabled;
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Common::Flag m_read_thread_shutdown;
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Common::Flag m_read_thread_shutdown;
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