Maybe fix Windows compiling.
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c884dbf654
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@ -265,7 +265,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile Include="Src\PHackSettings.cpp" />
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<ClCompile Include="Src\PHackSettings.cpp" />
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<ClCompile Include="Src\Debugger\RegisterView.cpp" />
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<ClCompile Include="Src\Debugger\RegisterView.cpp" />
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<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
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<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
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<ClCompile Include="Src\VideoInterface\WGL.cpp" />
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<ClCompile Include="Src\GLInterface\WGL.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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<ClCompile Include="Src\stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
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@ -327,6 +327,9 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClInclude Include="Src\WiimoteConfigDiag.h" />
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<ClInclude Include="Src\WiimoteConfigDiag.h" />
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<ClInclude Include="Src\WXInputBase.h" />
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<ClInclude Include="Src\WXInputBase.h" />
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<ClInclude Include="Src\WxUtils.h" />
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<ClInclude Include="Src\WxUtils.h" />
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<ClInclude Include="Src\GLInterface.h" />
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<ClInclude Include="Src\GLInterface\InterfaceBase.h" />
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<ClInclude Include="Src\GLInterface\WGL.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\Installer\Dolphin.ico" />
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<None Include="..\..\..\Installer\Dolphin.ico" />
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