VideoCommon: Skip vsync if configured emulation speed is not 100%
It doesn't make much sense to try to vsync at weird framerates, and vsync actually causes the speed setting to not work as expected.
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@ -8,6 +8,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/Movie.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -174,7 +175,8 @@ void VideoConfig::VerifyValidity()
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bool VideoConfig::IsVSync() const
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bool VideoConfig::IsVSync() const
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{
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{
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return bVSync && !Core::GetIsThrottlerTempDisabled();
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return bVSync && !Core::GetIsThrottlerTempDisabled() &&
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SConfig::GetInstance().m_EmulationSpeed == 1.0;
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}
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}
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bool VideoConfig::UsingUberShaders() const
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bool VideoConfig::UsingUberShaders() const
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