Core/NetPlayClient: Add documentation for SendPadHostPoll
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@ -2045,6 +2045,18 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
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void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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{
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{
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// Here we handle polling for the Host Input Authority and Golf modes. Pad data is "polled" from
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// the most recent data received for the given pad. Passing pad_num < 0 will poll all assigned
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// pads (used for batched polls), while 0..3 will poll the respective pad (used for MMIO polls).
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// See GetNetPads for more details.
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//
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// If the local buffer is non-empty, we skip actually buffering and sending new pad data, this way
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// don't end up with permanent local latency. It does create a period of time where no inputs are
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// accepted, but under typical circumstances this is not noticeable.
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//
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// Additionally, we wait until some actual pad data has been received before buffering and sending
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// it, otherwise controllers get calibrated wrongly with the default values of GCPadStatus.
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if (m_local_player->pid != m_current_golfer)
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if (m_local_player->pid != m_current_golfer)
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return;
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return;
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