DolphinQt: Add function to set a QWidget's window decorations to dark ones on Windows.

This commit is contained in:
Admiral H. Curtiss 2023-07-31 00:40:15 +02:00
parent adbe56ce15
commit e8d23af0f2
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
5 changed files with 41 additions and 0 deletions

View File

@ -294,6 +294,8 @@ add_executable(dolphin-emu
QtUtils/ParallelProgressDialog.h QtUtils/ParallelProgressDialog.h
QtUtils/PartiallyClosableTabWidget.cpp QtUtils/PartiallyClosableTabWidget.cpp
QtUtils/PartiallyClosableTabWidget.h QtUtils/PartiallyClosableTabWidget.h
QtUtils/SetWindowDecorations.cpp
QtUtils/SetWindowDecorations.h
QtUtils/SignalBlocking.h QtUtils/SignalBlocking.h
QtUtils/UTF8CodePointCountValidator.cpp QtUtils/UTF8CodePointCountValidator.cpp
QtUtils/UTF8CodePointCountValidator.h QtUtils/UTF8CodePointCountValidator.h
@ -403,6 +405,7 @@ if (WIN32)
PRIVATE PRIVATE
gdi32.lib gdi32.lib
shell32.lib shell32.lib
dwmapi.lib # Needed to set window decorations for dark theme
) )
endif() endif()

View File

@ -188,6 +188,7 @@
<ClCompile Include="QtUtils\ModalMessageBox.cpp" /> <ClCompile Include="QtUtils\ModalMessageBox.cpp" />
<ClCompile Include="QtUtils\NonDefaultQPushButton.cpp" /> <ClCompile Include="QtUtils\NonDefaultQPushButton.cpp" />
<ClCompile Include="QtUtils\PartiallyClosableTabWidget.cpp" /> <ClCompile Include="QtUtils\PartiallyClosableTabWidget.cpp" />
<ClCompile Include="QtUtils\SetWindowDecorations.cpp" />
<ClCompile Include="QtUtils\UTF8CodePointCountValidator.cpp" /> <ClCompile Include="QtUtils\UTF8CodePointCountValidator.cpp" />
<ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" /> <ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" />
<ClCompile Include="QtUtils\WrapInScrollArea.cpp" /> <ClCompile Include="QtUtils\WrapInScrollArea.cpp" />
@ -379,6 +380,7 @@
<QtMoc Include="QtUtils\FileOpenEventFilter.h" /> <QtMoc Include="QtUtils\FileOpenEventFilter.h" />
<QtMoc Include="QtUtils\ParallelProgressDialog.h" /> <QtMoc Include="QtUtils\ParallelProgressDialog.h" />
<QtMoc Include="QtUtils\PartiallyClosableTabWidget.h" /> <QtMoc Include="QtUtils\PartiallyClosableTabWidget.h" />
<ClInclude Include="QtUtils\SetWindowDecorations.h" />
<QtMoc Include="QtUtils\UTF8CodePointCountValidator.h" /> <QtMoc Include="QtUtils\UTF8CodePointCountValidator.h" />
<QtMoc Include="QtUtils\WindowActivationEventFilter.h" /> <QtMoc Include="QtUtils\WindowActivationEventFilter.h" />
<QtMoc Include="RenderWidget.h" /> <QtMoc Include="RenderWidget.h" />

View File

@ -0,0 +1,25 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include <QWidget>
#include "DolphinQt/Settings.h"
#ifdef _WIN32
#include <dwmapi.h>
#endif
void SetQWidgetWindowDecorations(QWidget* widget)
{
#ifdef _WIN32
if (!Settings::Instance().IsSystemDark())
return;
BOOL use_dark_title_bar = TRUE;
DwmSetWindowAttribute(HWND(widget->winId()),
20 /* DWMWINDOWATTRIBUTE::DWMWA_USE_IMMERSIVE_DARK_MODE */,
&use_dark_title_bar, DWORD(sizeof(use_dark_title_bar)));
#endif
}

View File

@ -0,0 +1,9 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
class QWidget;
// Changes the window decorations (title bar) to dark if the user uses dark mode on Windows.
void SetQWidgetWindowDecorations(QWidget* widget);

View File

@ -79,6 +79,8 @@
<AdditionalDependencies>avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;bcrypt.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;bcrypt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--libcurl needs Crypt32.lib--> <!--libcurl needs Crypt32.lib-->
<AdditionalDependencies>Crypt32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>Crypt32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--Needed to set window decorations for dark theme-->
<AdditionalDependencies>dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--See Common/CompatPatches.cpp--> <!--See Common/CompatPatches.cpp-->
<ForceSymbolReferences>enableCompatPatches</ForceSymbolReferences> <ForceSymbolReferences>enableCompatPatches</ForceSymbolReferences>
</Link> </Link>