PostProcessing: Mark helper functions as static
These didn't have any prototypes and were generating -Wmissing-declaration warnings.
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@ -39,7 +39,7 @@ static const char s_default_pixel_shader_name[] = "default_pre_post_process";
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// RGBA16F should have enough quality even if we store colors in gamma space on it.
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// RGBA16F should have enough quality even if we store colors in gamma space on it.
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static const AbstractTextureFormat s_intermediary_buffer_format = AbstractTextureFormat::RGBA16F;
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static const AbstractTextureFormat s_intermediary_buffer_format = AbstractTextureFormat::RGBA16F;
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bool LoadShaderFromFile(const std::string& shader, const std::string& sub_dir,
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static bool LoadShaderFromFile(const std::string& shader, const std::string& sub_dir,
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std::string& out_code)
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std::string& out_code)
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{
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{
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std::string path = File::GetUserPath(D_SHADERS_IDX) + sub_dir + shader + ".glsl";
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std::string path = File::GetUserPath(D_SHADERS_IDX) + sub_dir + shader + ".glsl";
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@ -769,7 +769,7 @@ std::string PostProcessing::GetFooter() const
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return {};
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return {};
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}
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}
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std::string GetVertexShaderBody()
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static std::string GetVertexShaderBody()
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{
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{
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std::ostringstream ss;
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std::ostringstream ss;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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@ -1002,7 +1002,7 @@ bool PostProcessing::CompilePixelShader()
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return true;
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return true;
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}
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}
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bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
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static bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
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{
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{
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// We only return true on stereo modes that need to copy
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// We only return true on stereo modes that need to copy
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// both source texture layers into the target texture layers.
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// both source texture layers into the target texture layers.
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