Merge pull request #4246 from leoetlino/in-class-init

In-class initialise member variables
This commit is contained in:
Mat M 2016-09-25 16:53:46 -04:00 committed by GitHub
commit e7efbf7ae5
10 changed files with 87 additions and 105 deletions

View File

@ -33,7 +33,6 @@
namespace Common
{
#if !defined(_WIN32)
#include <unistd.h>
static uintptr_t RoundPage(uintptr_t addr)

View File

@ -9,7 +9,6 @@
namespace Common
{
void* AllocateExecutableMemory(size_t size, bool low = true);
void* AllocateMemoryPages(size_t size);
void FreeMemoryPages(void* ptr, size_t size);

View File

@ -17,7 +17,7 @@
#include "Core/Movie.h"
SysConf::SysConf() : m_IsValid(false)
SysConf::SysConf()
{
UpdateLocation();
}

View File

@ -182,5 +182,5 @@ private:
std::string m_Filename;
std::string m_FilenameDefault;
std::vector<SSysConfEntry> m_Entries;
bool m_IsValid;
bool m_IsValid = false;
};

View File

@ -27,24 +27,6 @@
SConfig* SConfig::m_Instance;
SConfig::SConfig()
: bEnableDebugging(false), bAutomaticStart(false), bBootToPause(false), bJITNoBlockCache(false),
bJITNoBlockLinking(false), bJITOff(false), bJITLoadStoreOff(false),
bJITLoadStorelXzOff(false), bJITLoadStorelwzOff(false), bJITLoadStorelbzxOff(false),
bJITLoadStoreFloatingOff(false), bJITLoadStorePairedOff(false), bJITFloatingPointOff(false),
bJITIntegerOff(false), bJITPairedOff(false), bJITSystemRegistersOff(false),
bJITBranchOff(false), bJITILTimeProfiling(false), bJITILOutputIR(false), bFPRF(false),
bAccurateNaNs(false), iTimingVariance(40), bCPUThread(true), bDSPThread(false), bDSPHLE(true),
bSkipIdle(true), bSyncGPUOnSkipIdleHack(true), bNTSC(false), bForceNTSCJ(false),
bHLE_BS2(true), bEnableCheats(false), bEnableMemcardSdWriting(true), bDPL2Decoder(false),
iLatency(14), bRunCompareServer(false), bRunCompareClient(false), bMMU(false),
bDCBZOFF(false), iBBDumpPort(0), bFastDiscSpeed(false), bSyncGPU(false), SelectedLanguage(0),
bOverrideGCLanguage(false), bWii(false), bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
iRenderWindowXPos(-1), iRenderWindowYPos(-1), iRenderWindowWidth(640),
iRenderWindowHeight(480), bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
bFullscreen(false), bRenderToMain(false), bProgressive(false), bPAL60(false),
bDisableScreenSaver(false), iPosX(100), iPosY(100), iWidth(800), iHeight(600),
m_analytics_enabled(false), m_analytics_permission_asked(false), bLoopFifoReplay(true)
{
LoadDefaults();
// Make sure we have log manager

View File

@ -53,91 +53,98 @@ struct SConfig : NonCopyable
bool m_RecursiveISOFolder;
// Settings
bool bEnableDebugging;
bool bEnableDebugging = false;
#ifdef USE_GDBSTUB
int iGDBPort;
#ifndef _WIN32
std::string gdb_socket;
#endif
#endif
bool bAutomaticStart;
bool bBootToPause;
bool bAutomaticStart = false;
bool bBootToPause = false;
int iCPUCore;
// JIT (shared between JIT and JITIL)
bool bJITNoBlockCache, bJITNoBlockLinking;
bool bJITOff;
bool bJITLoadStoreOff, bJITLoadStorelXzOff, bJITLoadStorelwzOff, bJITLoadStorelbzxOff;
bool bJITLoadStoreFloatingOff;
bool bJITLoadStorePairedOff;
bool bJITFloatingPointOff;
bool bJITIntegerOff;
bool bJITPairedOff;
bool bJITSystemRegistersOff;
bool bJITBranchOff;
bool bJITILTimeProfiling;
bool bJITILOutputIR;
bool bJITNoBlockCache = false;
bool bJITNoBlockLinking = false;
bool bJITOff = false;
bool bJITLoadStoreOff = false;
bool bJITLoadStorelXzOff = false;
bool bJITLoadStorelwzOff = false;
bool bJITLoadStorelbzxOff = false;
bool bJITLoadStoreFloatingOff = false;
bool bJITLoadStorePairedOff = false;
bool bJITFloatingPointOff = false;
bool bJITIntegerOff = false;
bool bJITPairedOff = false;
bool bJITSystemRegistersOff = false;
bool bJITBranchOff = false;
bool bJITILTimeProfiling = false;
bool bJITILOutputIR = false;
bool bFastmem;
bool bFPRF;
bool bAccurateNaNs;
bool bFPRF = false;
bool bAccurateNaNs = false;
int iTimingVariance; // in milli secounds
bool bCPUThread;
bool bDSPThread;
bool bDSPHLE;
bool bSkipIdle;
bool bSyncGPUOnSkipIdleHack;
bool bNTSC;
bool bForceNTSCJ;
bool bHLE_BS2;
bool bEnableCheats;
bool bEnableMemcardSdWriting;
int iTimingVariance = 40; // in milli secounds
bool bCPUThread = true;
bool bDSPThread = false;
bool bDSPHLE = true;
bool bSkipIdle = true;
bool bSyncGPUOnSkipIdleHack = true;
bool bNTSC = false;
bool bForceNTSCJ = false;
bool bHLE_BS2 = true;
bool bEnableCheats = false;
bool bEnableMemcardSdWriting = true;
bool bDPL2Decoder;
int iLatency;
bool bDPL2Decoder = false;
int iLatency = 14;
bool bRunCompareServer;
bool bRunCompareClient;
bool bRunCompareServer = false;
bool bRunCompareClient = false;
bool bMMU;
bool bDCBZOFF;
int iBBDumpPort;
bool bFastDiscSpeed;
bool bMMU = false;
bool bDCBZOFF = false;
int iBBDumpPort = 0;
bool bFastDiscSpeed = false;
bool bSyncGPU;
bool bSyncGPU = false;
int iSyncGpuMaxDistance;
int iSyncGpuMinDistance;
float fSyncGpuOverclock;
int SelectedLanguage;
bool bOverrideGCLanguage;
int SelectedLanguage = 0;
bool bOverrideGCLanguage = false;
bool bWii;
bool bWii = false;
// Interface settings
bool bConfirmStop, bHideCursor, bAutoHideCursor, bUsePanicHandlers, bOnScreenDisplayMessages;
bool bConfirmStop = false;
bool bHideCursor = false, bAutoHideCursor = false;
bool bUsePanicHandlers = true;
bool bOnScreenDisplayMessages = true;
std::string theme_name;
// Display settings
std::string strFullscreenResolution;
int iRenderWindowXPos, iRenderWindowYPos;
int iRenderWindowWidth, iRenderWindowHeight;
bool bRenderWindowAutoSize, bKeepWindowOnTop;
bool bFullscreen, bRenderToMain;
bool bProgressive, bPAL60;
bool bDisableScreenSaver;
int iRenderWindowXPos = -1, iRenderWindowYPos = -1;
int iRenderWindowWidth = 640, iRenderWindowHeight = 480;
bool bRenderWindowAutoSize = false, bKeepWindowOnTop = false;
bool bFullscreen = false, bRenderToMain = false;
bool bProgressive = false, bPAL60 = false;
bool bDisableScreenSaver = false;
int iPosX, iPosY, iWidth, iHeight;
// Analytics settings.
std::string m_analytics_id;
bool m_analytics_enabled;
bool m_analytics_permission_asked;
bool m_analytics_enabled = false;
bool m_analytics_permission_asked = false;
// Fifo Player related settings
bool bLoopFifoReplay;
bool bLoopFifoReplay = true;
// Custom RTC
bool bEnableCustomRTC;

View File

@ -61,8 +61,8 @@
std::string CWII_IPC_HLE_Device_es::m_ContentFile;
CWII_IPC_HLE_Device_es::CWII_IPC_HLE_Device_es(u32 _DeviceID, const std::string& _rDeviceName)
: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName), m_TitleID(-1), m_AccessIdentID(0x6000000)
CWII_IPC_HLE_Device_es::CWII_IPC_HLE_Device_es(u32 device_id, const std::string& device_name)
: IWII_IPC_HLE_Device(device_id, device_name)
{
}

View File

@ -132,8 +132,8 @@ private:
CContentAccessMap m_ContentAccessMap;
std::vector<u64> m_TitleIDs;
u64 m_TitleID;
u32 m_AccessIdentID;
u64 m_TitleID = -1;
u32 m_AccessIdentID = 0x6000000;
static u8* keyTable[11];

View File

@ -386,13 +386,8 @@ static BOOL WINAPI s_ctrl_handler(DWORD fdwCtrlType)
CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos,
const wxSize& size, bool _UseDebugger, bool _BatchMode, bool ShowLogWindow,
long style)
: CRenderFrame(parent, id, title, pos, size, style), g_pCodeWindow(nullptr),
g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr), m_SavedPerspectives(nullptr),
m_ToolBar(nullptr), m_GameListCtrl(nullptr), m_Panel(nullptr), m_RenderFrame(nullptr),
m_RenderParent(nullptr), m_LogWindow(nullptr), m_LogConfigWindow(nullptr),
m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger), m_bBatchMode(_BatchMode), m_bEdit(false),
m_bTabSplit(false), m_bNoDocking(false), m_bGameLoading(false), m_bClosing(false),
m_confirmStop(false), m_menubar_shadow(nullptr)
: CRenderFrame(parent, id, title, pos, size, style), UseDebugger(_UseDebugger),
m_bBatchMode(_BatchMode)
{
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
bFloatWindow[i] = false;

View File

@ -79,9 +79,9 @@ public:
}
// These have to be public
CCodeWindow* g_pCodeWindow;
NetPlaySetupFrame* g_NetPlaySetupDiag;
wxCheatsWindow* g_CheatsWindow;
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
TASInputDlg* g_TASInputDlg[8];
void InitBitmaps();
@ -123,11 +123,11 @@ public:
X11Utils::XRRConfiguration* m_XRRConfig;
#endif
wxMenu* m_SavedPerspectives;
wxMenu* m_SavedPerspectives = nullptr;
wxToolBar* m_ToolBar;
wxToolBar* m_ToolBar = nullptr;
// AUI
wxAuiManager* m_Mgr;
wxAuiManager* m_Mgr = nullptr;
bool bFloatWindow[IDM_CODE_WINDOW - IDM_LOG_WINDOW + 1];
// Perspectives (Should find a way to make all of this private)
@ -143,21 +143,21 @@ public:
u32 ActivePerspective;
private:
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
CRenderFrame* m_RenderFrame;
wxWindow* m_RenderParent;
CLogWindow* m_LogWindow;
LogConfigWindow* m_LogConfigWindow;
FifoPlayerDlg* m_FifoPlayerDlg;
bool UseDebugger;
bool m_bBatchMode;
bool m_bEdit;
bool m_bTabSplit;
bool m_bNoDocking;
bool m_bGameLoading;
bool m_bClosing;
bool m_confirmStop;
CGameListCtrl* m_GameListCtrl = nullptr;
wxPanel* m_Panel = nullptr;
CRenderFrame* m_RenderFrame = nullptr;
wxWindow* m_RenderParent = nullptr;
CLogWindow* m_LogWindow = nullptr;
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;
bool m_bTabSplit = false;
bool m_bNoDocking = false;
bool m_bGameLoading = false;
bool m_bClosing = false;
bool m_confirmStop = false;
int m_saveSlot = 1;
std::vector<std::string> drives;
@ -191,7 +191,7 @@ private:
wxBitmap m_Bitmaps[EToolbar_Max];
wxMenuBar* m_menubar_shadow;
wxMenuBar* m_menubar_shadow = nullptr;
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();