Android: Support GameCube System Language
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@ -270,11 +270,16 @@ public final class SettingsFragmentPresenter
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private void addGameCubeSettings(ArrayList<SettingsItem> sl)
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{
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Setting systemLanguage = null;
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Setting overrideGCLanguage = null;
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Setting slotADevice = null;
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Setting slotBDevice = null;
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if (!mSettings.get(SettingsFile.SETTINGS_DOLPHIN).isEmpty())
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{
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systemLanguage = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_INI_CORE).getSetting(SettingsFile.KEY_GAME_CUBE_LANGUAGE);
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overrideGCLanguage = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_INI_CORE).getSetting(SettingsFile.KEY_OVERRIDE_GAME_CUBE_LANGUAGE);
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slotADevice = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_INI_CORE).getSetting(SettingsFile.KEY_SLOT_A_DEVICE);
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slotBDevice = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_INI_CORE).getSetting(SettingsFile.KEY_SLOT_B_DEVICE);
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}
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@ -283,6 +288,8 @@ public final class SettingsFragmentPresenter
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mView.passSettingsToActivity(mSettings);
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}
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_GAME_CUBE_LANGUAGE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.gamecube_system_language, 0, R.array.gameCubeSystemLanguageEntries, R.array.gameCubeSystemLanguageValues, 0, systemLanguage));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_OVERRIDE_GAME_CUBE_LANGUAGE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.override_gamecube_language, 0, false, overrideGCLanguage));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_A_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_a_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 8, slotADevice));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_B_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_b_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 255, slotBDevice));
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}
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@ -85,6 +85,8 @@ public final class SettingsFile
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public static final String KEY_SPEED_LIMIT = "EmulationSpeed";
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public static final String KEY_VIDEO_BACKEND = "GFXBackend";
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public static final String KEY_AUDIO_STRETCH = "AudioStretch";
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public static final String KEY_GAME_CUBE_LANGUAGE = "SelectedLanguage";
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public static final String KEY_OVERRIDE_GAME_CUBE_LANGUAGE = "OverrideGCLang";
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public static final String KEY_SLOT_A_DEVICE = "SlotA";
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public static final String KEY_SLOT_B_DEVICE = "SlotB";
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@ -33,6 +33,24 @@
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<item>5</item>
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</integer-array>
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<!-- GameCube System Languages -->
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<string-array name="gameCubeSystemLanguageEntries" translatable="false">
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<item>English</item>
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<item>German</item>
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<item>French</item>
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<item>Spanish</item>
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<item>Italian</item>
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<item>Dutch</item>
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</string-array>
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<integer-array name="gameCubeSystemLanguageValues" translatable="false">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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<item>4</item>
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<item>5</item>
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</integer-array>
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<!-- Slot A Device Selection -->
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<string-array name="slotDeviceEntries" translatable="false">
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<item>Nothing</item>
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@ -121,6 +121,8 @@
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<string name="speed_limit">Speed Limit</string>
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<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
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<string name="gamecube_submenu">GameCube</string>
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<string name="gamecube_system_language">System Language</string>
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<string name="override_gamecube_language">Override Language on NTSC games</string>
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<string name="slot_a_device">GameCube Slot A Device</string>
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<string name="slot_b_device">GameCube Slot B Device</string>
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<string name="wii_submenu">Wii</string>
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