Solved issue 1096 and issue 1098
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1801,12 +1801,12 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::CommandDisconnect(u8* _Input)
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ERROR_LOG(WII_IPC_WIIMOTE, "IPC CommandDisconnect: WiiMote emulation is out of sync.\n"
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ERROR_LOG(WII_IPC_WIIMOTE, "IPC CommandDisconnect: WiiMote emulation is out of sync.\n"
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"This message will be shot one time only, because dolphin does\n"
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"This message will be shot one time only, because dolphin does\n"
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"not executes the disconnect at all and some times you can play\n"
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"not executes the disconnect at all and some times you can play\n"
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"anyway. It is strongly recommed to save and/or restart the\n"
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"anyway. It is strongly recommended to save and/or restart the\n"
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"emulation.");
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"emulation.");
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PanicAlert("IPC CommandDisconnect: WiiMote emulation is out of sync.\n"
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PanicAlert("IPC CommandDisconnect: WiiMote emulation is out of sync.\n"
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"This message will be shot one time only, because dolphin does\n"
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"This message will be shot one time only, because dolphin does\n"
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"not executes the disconnect at all and some times you can play\n"
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"not executes the disconnect at all and some times you can play\n"
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"anyway. It is strongly recommed to save and/or restart the\n"
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"anyway. It is strongly recommended to save and/or restart the\n"
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"emulation.");
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"emulation.");
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}
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}
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INFO_LOG(CONSOLE, "IPC CommandDisconnect\n");
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INFO_LOG(CONSOLE, "IPC CommandDisconnect\n");
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@ -113,6 +113,11 @@ void DSPConfigDialogHLE::AddBackend(const char* backend)
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#endif
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#endif
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}
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}
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void DSPConfigDialogHLE::ClearBackends()
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{
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m_BackendSelection->Clear();
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}
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DSPConfigDialogHLE::~DSPConfigDialogHLE()
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DSPConfigDialogHLE::~DSPConfigDialogHLE()
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{
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{
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}
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}
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@ -35,6 +35,7 @@ public:
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long style = wxDEFAULT_DIALOG_STYLE);
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~DSPConfigDialogHLE();
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virtual ~DSPConfigDialogHLE();
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void AddBackend(const char *backend);
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void AddBackend(const char *backend);
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void ClearBackends();
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private:
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private:
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DECLARE_EVENT_TABLE();
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DECLARE_EVENT_TABLE();
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@ -176,6 +176,8 @@ void DllConfig(HWND _hParent)
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else if (!m_ConfigFrame->GetParent()->IsShown())
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else if (!m_ConfigFrame->GetParent()->IsShown())
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m_ConfigFrame->Close(true);
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m_ConfigFrame->Close(true);
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m_ConfigFrame->ClearBackends();
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// add backends
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// add backends
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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@ -3680,16 +3680,16 @@ void 0ab3_Decoder0x21Core(AC1.M, AR3) {
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// 0abb 0292 0ad1 jg 0x0ad1
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// 0abb 0292 0ad1 jg 0x0ad1
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if ([0x043a,0x043b] > AC1.M) {
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if ([0x043a,0x043b] <= AC1.M) {
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// Happens when sound has finished playing?
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// Happens when sound has finished playing?
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// 0abd 8900 clr $ACC1
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// 0abd 8900 clr $ACC1
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// 0abe 00c0 043b lr $AR0, @0x043b
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// 0abe 00c0 043b lr $AR0, @0x043b
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ACC1 = 0;
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ACC1 = 0;
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AR0 = 0x043b;
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AR0 = *0x043b;
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// 0ac0 02bf 0af6 call 0x0af6 // 0af6_Decoder0x21_MoreStuff()
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// 0ac0 02bf 0af6 call 0x0af6 // 0af6_Decoder0x21_MoreStuff()
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0af6_Decoder0x21_MoreStuff(AR0=0x043b, AR3);
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0af6_Decoder0x21_MoreStuff(AR0=*0x043b, AR3);
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// 0ac2 8100 clr $ACC0
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// 0ac2 8100 clr $ACC0
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// 0ac3 1fd8 mrr $AC0.M, $AX0.L
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// 0ac3 1fd8 mrr $AC0.M, $AX0.L
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