Rename NewAX -> AX and remove the old code. Time to work on AXWii.
This commit is contained in:
parent
4f88fee560
commit
e750bed2a9
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@ -74,7 +74,6 @@ set(SRCS Src/ActionReplay.cpp
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Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
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Src/HW/DSPHLE/UCodes/UCode_CARD.cpp
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Src/HW/DSPHLE/UCodes/UCode_InitAudioSystem.cpp
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Src/HW/DSPHLE/UCodes/UCode_NewAX.cpp
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Src/HW/DSPHLE/UCodes/UCode_ROM.cpp
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Src/HW/DSPHLE/UCodes/UCodes.cpp
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Src/HW/DSPHLE/UCodes/UCode_GBA.cpp
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@ -265,7 +265,6 @@
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_CARD.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_GBA.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_ROM.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_Zelda.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_Zelda_ADPCM.cpp" />
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@ -467,8 +466,6 @@
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_CARD.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_GBA.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX_Voice.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_ROM.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_Zelda.h" />
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<ClInclude Include="Src\HW\DSPLLE\DSPDebugInterface.h" />
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@ -206,9 +206,6 @@
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_ROM.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClCompile>
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@ -751,12 +748,6 @@
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX_Voice.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_ROM.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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@ -12,480 +12,488 @@
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "FileUtil.h" // For IsDirectory()
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#include "StringUtil.h" // For StringFromFormat()
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#include <sstream>
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#include "Mixer.h"
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#include "../MailHandler.h"
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#include "../../DSP.h"
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#include "UCodes.h"
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#include "UCode_AXStructs.h"
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#include "UCode_AX.h"
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#include "UCode_AX_Voice.h"
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#include "../../DSP.h"
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CUCode_AX::CUCode_AX(DSPHLE *dsp_hle, u32 l_CRC)
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: IUCode(dsp_hle, l_CRC)
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, m_addressPBs(0xFFFFFFFF)
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CUCode_AX::CUCode_AX(DSPHLE* dsp_hle, u32 crc)
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: IUCode(dsp_hle, crc)
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, m_cmdlist_size(0)
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, m_axthread(&SpawnAXThread, this)
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{
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// we got loaded
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WARN_LOG(DSPHLE, "Instantiating CUCode_AX: crc=%08x", crc);
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m_rMailHandler.PushMail(DSP_INIT);
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templbuffer = new int[1024 * 1024];
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temprbuffer = new int[1024 * 1024];
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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}
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CUCode_AX::~CUCode_AX()
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{
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m_cmdlist_size = (u16)-1; // Special value to signal end
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NotifyAXThread();
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m_axthread.join();
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m_rMailHandler.Clear();
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delete [] templbuffer;
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delete [] temprbuffer;
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}
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// Needs A LOT of love!
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static void ProcessUpdates(AXPB &PB)
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void CUCode_AX::SpawnAXThread(CUCode_AX* self)
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{
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// Make the updates we are told to do. When there are multiple updates for a block they
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// are placed in memory directly following updaddr. They are mostly for initial time
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// delays, sometimes for the FIR filter or channel volumes. We do all of them at once here.
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// If we get both an on and an off update we chose on. Perhaps that makes the RE1 music
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// work better.
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int numupd = PB.updates.num_updates[0]
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+ PB.updates.num_updates[1]
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+ PB.updates.num_updates[2]
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+ PB.updates.num_updates[3]
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+ PB.updates.num_updates[4];
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if (numupd > 64) numupd = 64; // prevent crazy values TODO: LOL WHAT
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const u32 updaddr = (u32)(PB.updates.data_hi << 16) | PB.updates.data_lo;
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int on = 0, off = 0;
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for (int j = 0; j < numupd; j++)
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{
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const u16 updpar = HLEMemory_Read_U16(updaddr + j*4);
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const u16 upddata = HLEMemory_Read_U16(updaddr + j*4 + 2);
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// some safety checks, I hope it's enough
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if (updaddr > 0x80000000 && updaddr < 0x817fffff
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&& updpar < 63 && updpar > 3 // updpar > 3 because we don't want to change
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// 0-3, those are important
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//&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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)
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{
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((u16*)&PB)[updpar] = upddata; // WTF ABOUNDS!
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}
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if (updpar == 7 && upddata != 0) on++;
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if (updpar == 7 && upddata == 0) off++;
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}
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// hack: if we get both an on and an off select on rather than off
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if (on > 0 && off > 0) PB.running = 1;
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self->AXThread();
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}
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static void VoiceHacks(AXPB &pb)
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void CUCode_AX::AXThread()
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{
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// get necessary values
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const u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
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const u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
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// const u32 updaddr = (u32)(pb.updates.data_hi << 16) | pb.updates.data_lo;
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// const u16 updpar = HLEMemory_Read_U16(updaddr);
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// const u16 upddata = HLEMemory_Read_U16(updaddr + 2);
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// =======================================================================================
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/* Fix problems introduced with the SSBM fix. Sometimes when a music stream ended sampleEnd
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would end up outside of bounds while the block was still playing resulting in noise
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a strange noise. This should take care of that.
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*/
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if ((sampleEnd > (0x017fffff * 2) || loopPos > (0x017fffff * 2))) // ARAM bounds in nibbles
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while (true)
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{
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pb.running = 0;
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// also reset all values if it makes any difference
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pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0;
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pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0;
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pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0;
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pb.src.cur_addr_frac = 0; pb.src.ratio_hi = 0; pb.src.ratio_lo = 0;
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pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0;
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pb.audio_addr.looping = 0;
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pb.adpcm_loop_info.pred_scale = 0;
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pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0;
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{
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std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
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while (m_cmdlist_size == 0)
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m_cmdlist_cv.wait(lk);
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}
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/*
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// the fact that no settings are reset (except running) after a SSBM type music stream or another
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looping block (for example in Battle Stadium DON) has ended could cause loud garbled sound to be
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played from one or more blocks. Perhaps it was in conjunction with the old sequenced music fix below,
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I'm not sure. This was an attempt to prevent that anyway by resetting all. But I'm not sure if this
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is needed anymore. Please try to play SSBM without it and see if it works anyway.
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*/
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if (
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// detect blocks that have recently been running that we should reset
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pb.running == 0 && pb.audio_addr.looping == 1
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//pb.running == 0 && pb.adpcm_loop_info.pred_scale
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if (m_cmdlist_size == (u16)-1) // End of thread signal
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break;
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// this prevents us from ruining sequenced music blocks, may not be needed
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/*
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&& !(pb.updates.num_updates[0] || pb.updates.num_updates[1] || pb.updates.num_updates[2]
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|| pb.updates.num_updates[3] || pb.updates.num_updates[4])
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*/
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//&& !(updpar || upddata)
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m_processing.lock();
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HandleCommandList();
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m_cmdlist_size = 0;
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&& pb.mixer_control == 0 // only use this in SSBM
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)
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{
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// reset the detection values
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pb.audio_addr.looping = 0;
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pb.adpcm_loop_info.pred_scale = 0;
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pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0;
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//pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0;
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//pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0;
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//pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0;
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//pb.src.cur_addr_frac = 0; PBs[i].src.ratio_hi = 0; PBs[i].src.ratio_lo = 0;
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//pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0;
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// Signal end of processing
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m_rMailHandler.PushMail(DSP_YIELD);
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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m_processing.unlock();
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}
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}
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void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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void CUCode_AX::NotifyAXThread()
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{
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if (_iSize > 1024 * 1024)
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_iSize = 1024 * 1024;
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std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
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m_cmdlist_cv.notify_one();
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}
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memset(templbuffer, 0, _iSize * sizeof(int));
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memset(temprbuffer, 0, _iSize * sizeof(int));
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void CUCode_AX::HandleCommandList()
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{
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// Temp variables for addresses computation
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u16 addr_hi, addr_lo;
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u16 addr2_hi, addr2_lo;
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u16 size;
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AXPB PB;
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u32 pb_addr = 0;
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// WARN_LOG(DSPHLE, "Command list:");
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// for (u32 i = 0; m_cmdlist[i] != CMD_END; ++i)
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// WARN_LOG(DSPHLE, "%04x", m_cmdlist[i]);
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// WARN_LOG(DSPHLE, "-------------");
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u32 curr_idx = 0;
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bool end = false;
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while (!end)
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{
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u16 cmd = m_cmdlist[curr_idx++];
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switch (cmd)
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{
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// Some of these commands are unknown, or unused in this AX HLE.
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// We still need to skip their arguments using "curr_idx += N".
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case CMD_SETUP:
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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SetupProcessing(HILO_TO_32(addr));
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break;
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case CMD_UNK_01: curr_idx += 5; break;
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case CMD_PB_ADDR:
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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pb_addr = HILO_TO_32(addr);
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break;
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case CMD_PROCESS:
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ProcessPBList(pb_addr);
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break;
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case CMD_MIX_AUXA:
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case CMD_MIX_AUXB:
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// These two commands are handled almost the same internally.
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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addr2_hi = m_cmdlist[curr_idx++];
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addr2_lo = m_cmdlist[curr_idx++];
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MixAUXSamples(cmd == CMD_MIX_AUXA, HILO_TO_32(addr), HILO_TO_32(addr2));
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break;
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case CMD_UPLOAD_LRS:
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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UploadLRS(HILO_TO_32(addr));
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break;
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case CMD_SBUFFER_ADDR: curr_idx += 2; break;
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case CMD_UNK_08: curr_idx += 10; break; // TODO: check
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case CMD_MIX_AUXB_NOWRITE:
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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MixAUXSamples(false, 0, HILO_TO_32(addr));
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break;
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case CMD_COMPRESSOR_TABLE_ADDR: curr_idx += 2; break;
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case CMD_UNK_0B: break; // TODO: check other versions
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case CMD_UNK_0C: break; // TODO: check other versions
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case CMD_MORE:
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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size = m_cmdlist[curr_idx++];
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CopyCmdList(HILO_TO_32(addr), size);
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curr_idx = 0;
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break;
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case CMD_OUTPUT:
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// Skip the first address, it is used for surround audio
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// output, which we don't support yet.
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curr_idx += 2;
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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OutputSamples(HILO_TO_32(addr));
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break;
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case CMD_END:
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end = true;
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break;
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case CMD_UNK_10: curr_idx += 4; break;
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case CMD_UNK_11: curr_idx += 2; break;
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case CMD_UNK_12: curr_idx += 1; break;
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case CMD_UNK_13: curr_idx += 12; break;
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default:
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ERROR_LOG(DSPHLE, "Unknown command in AX cmdlist: %04x", cmd);
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end = true;
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break;
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}
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}
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}
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static void ApplyUpdatesForMs(AXPB& pb, int curr_ms)
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{
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u32 start_idx = 0;
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for (int i = 0; i < curr_ms; ++i)
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start_idx += pb.updates.num_updates[i];
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u32 update_addr = HILO_TO_32(pb.updates.data);
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for (u32 i = start_idx; i < start_idx + pb.updates.num_updates[curr_ms]; ++i)
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{
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u16 update_off = HLEMemory_Read_U16(update_addr + 4 * i);
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u16 update_val = HLEMemory_Read_U16(update_addr + 4 * i + 2);
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((u16*)&pb)[update_off] = update_val;
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}
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}
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AXMixControl CUCode_AX::ConvertMixerControl(u32 mixer_control)
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{
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u32 ret = 0;
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// TODO: find other UCode versions with different mixer_control values
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if (m_CRC == 0x4e8a8b21)
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{
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ret |= MIX_L | MIX_R;
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if (mixer_control & 0x0001) ret |= MIX_AUXA_L | MIX_AUXA_R;
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if (mixer_control & 0x0002) ret |= MIX_AUXB_L | MIX_AUXB_R;
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if (mixer_control & 0x0004)
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{
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ret |= MIX_S;
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if (ret & MIX_AUXA_L) ret |= MIX_AUXA_S;
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if (ret & MIX_AUXB_L) ret |= MIX_AUXB_S;
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}
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if (mixer_control & 0x0008)
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{
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ret |= MIX_L_RAMP | MIX_R_RAMP;
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if (ret & MIX_AUXA_L) ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
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if (ret & MIX_AUXB_L) ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
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if (ret & MIX_AUXA_S) ret |= MIX_AUXA_S_RAMP;
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if (ret & MIX_AUXB_S) ret |= MIX_AUXB_S_RAMP;
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}
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}
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else
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{
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if (mixer_control & 0x0001) ret |= MIX_L;
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if (mixer_control & 0x0002) ret |= MIX_R;
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if (mixer_control & 0x0004) ret |= MIX_S;
|
||||
if (mixer_control & 0x0008) ret |= MIX_L_RAMP | MIX_R_RAMP | MIX_S_RAMP;
|
||||
if (mixer_control & 0x0010) ret |= MIX_AUXA_L;
|
||||
if (mixer_control & 0x0020) ret |= MIX_AUXA_R;
|
||||
if (mixer_control & 0x0040) ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
|
||||
if (mixer_control & 0x0080) ret |= MIX_AUXA_S;
|
||||
if (mixer_control & 0x0100) ret |= MIX_AUXA_S_RAMP;
|
||||
if (mixer_control & 0x0200) ret |= MIX_AUXB_L;
|
||||
if (mixer_control & 0x0400) ret |= MIX_AUXB_R;
|
||||
if (mixer_control & 0x0800) ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
|
||||
if (mixer_control & 0x1000) ret |= MIX_AUXB_S;
|
||||
if (mixer_control & 0x2000) ret |= MIX_AUXB_S_RAMP;
|
||||
|
||||
// TODO: 0x4000 is used for Dolby Pro 2 sound mixing
|
||||
}
|
||||
|
||||
return (AXMixControl)ret;
|
||||
}
|
||||
|
||||
void CUCode_AX::SetupProcessing(u32 init_addr)
|
||||
{
|
||||
u16 init_data[0x20];
|
||||
|
||||
for (u32 i = 0; i < 0x20; ++i)
|
||||
init_data[i] = HLEMemory_Read_U16(init_addr + 2 * i);
|
||||
|
||||
// List of all buffers we have to initialize
|
||||
int* buffers[] = {
|
||||
m_samples_left,
|
||||
m_samples_right,
|
||||
m_samples_surround,
|
||||
m_samples_auxA_left,
|
||||
m_samples_auxA_right,
|
||||
m_samples_auxA_surround,
|
||||
m_samples_auxB_left,
|
||||
m_samples_auxB_right,
|
||||
m_samples_auxB_surround
|
||||
};
|
||||
|
||||
u32 init_idx = 0;
|
||||
for (u32 i = 0; i < sizeof (buffers) / sizeof (buffers[0]); ++i)
|
||||
{
|
||||
s32 init_val = (s32)((init_data[init_idx] << 16) | init_data[init_idx + 1]);
|
||||
s16 delta = (s16)init_data[init_idx + 2];
|
||||
|
||||
init_idx += 3;
|
||||
|
||||
if (!init_val)
|
||||
memset(buffers[i], 0, 5 * 32 * sizeof (int));
|
||||
else
|
||||
{
|
||||
for (u32 j = 0; j < 32 * 5; ++j)
|
||||
{
|
||||
buffers[i][j] = init_val;
|
||||
init_val += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_AX::ProcessPBList(u32 pb_addr)
|
||||
{
|
||||
// Samples per millisecond. In theory DSP sampling rate can be changed from
|
||||
// 32KHz to 48KHz, but AX always process at 32KHz.
|
||||
const u32 spms = 32;
|
||||
|
||||
AXPB pb;
|
||||
|
||||
while (pb_addr)
|
||||
{
|
||||
AXBuffers buffers = {{
|
||||
templbuffer,
|
||||
temprbuffer,
|
||||
NULL
|
||||
m_samples_left,
|
||||
m_samples_right,
|
||||
m_samples_surround,
|
||||
m_samples_auxA_left,
|
||||
m_samples_auxA_right,
|
||||
m_samples_auxA_surround,
|
||||
m_samples_auxB_left,
|
||||
m_samples_auxB_right,
|
||||
m_samples_auxB_surround
|
||||
}};
|
||||
|
||||
for (int x = 0; x < numPBaddr; x++)
|
||||
if (!ReadPB(pb_addr, pb))
|
||||
break;
|
||||
|
||||
for (int curr_ms = 0; curr_ms < 5; ++curr_ms)
|
||||
{
|
||||
//u32 blockAddr = m_addressPBs;
|
||||
u32 blockAddr = PBaddr[x];
|
||||
ApplyUpdatesForMs(pb, curr_ms);
|
||||
|
||||
if (!blockAddr)
|
||||
return;
|
||||
Process1ms(pb, buffers, ConvertMixerControl(pb.mixer_control));
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_PBS; i++)
|
||||
{
|
||||
if (!ReadPB(blockAddr, PB))
|
||||
break;
|
||||
// Forward the buffers
|
||||
for (u32 i = 0; i < sizeof (buffers.ptrs) / sizeof (buffers.ptrs[0]); ++i)
|
||||
buffers.ptrs[i] += spms;
|
||||
}
|
||||
|
||||
if (m_CRC != 0x3389a79e)
|
||||
VoiceHacks(PB);
|
||||
|
||||
MixAddVoice(PB, buffers, _iSize);
|
||||
|
||||
if (!WritePB(blockAddr, PB))
|
||||
break;
|
||||
|
||||
// next PB, or done
|
||||
blockAddr = (PB.next_pb_hi << 16) | PB.next_pb_lo;
|
||||
if (!blockAddr)
|
||||
break;
|
||||
WritePB(pb_addr, pb);
|
||||
pb_addr = HILO_TO_32(pb.next_pb);
|
||||
}
|
||||
}
|
||||
|
||||
if (_pBuffer)
|
||||
void CUCode_AX::MixAUXSamples(bool AUXA, u32 write_addr, u32 read_addr)
|
||||
{
|
||||
for (int i = 0; i < _iSize; i++)
|
||||
int buffers[3][5 * 32];
|
||||
|
||||
// First, we need to send the contents of our AUX buffers to the CPU.
|
||||
if (write_addr)
|
||||
{
|
||||
// Clamp into 16-bit. Maybe we should add a volume compressor here.
|
||||
int left = templbuffer[i] + _pBuffer[0];
|
||||
int right = temprbuffer[i] + _pBuffer[1];
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
if (AUXA)
|
||||
{
|
||||
buffers[0][i] = Common::swap32(m_samples_auxA_left[i]);
|
||||
buffers[1][i] = Common::swap32(m_samples_auxA_right[i]);
|
||||
buffers[2][i] = Common::swap32(m_samples_auxA_surround[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffers[0][i] = Common::swap32(m_samples_auxB_left[i]);
|
||||
buffers[1][i] = Common::swap32(m_samples_auxB_right[i]);
|
||||
buffers[2][i] = Common::swap32(m_samples_auxB_surround[i]);
|
||||
}
|
||||
}
|
||||
memcpy(HLEMemory_Get_Pointer(write_addr), buffers, sizeof (buffers));
|
||||
}
|
||||
|
||||
// Then, we read the new buffers from the CPU and add to our current
|
||||
// buffers.
|
||||
memcpy(buffers, HLEMemory_Get_Pointer(read_addr), sizeof (buffers));
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
m_samples_left[i] += Common::swap32(buffers[0][i]);
|
||||
m_samples_right[i] += Common::swap32(buffers[1][i]);
|
||||
m_samples_surround[i] += Common::swap32(buffers[2][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_AX::UploadLRS(u32 dst_addr)
|
||||
{
|
||||
int buffers[3][5 * 32];
|
||||
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
buffers[0][i] = Common::swap32(m_samples_left[i]);
|
||||
buffers[1][i] = Common::swap32(m_samples_right[i]);
|
||||
buffers[2][i] = Common::swap32(m_samples_surround[i]);
|
||||
}
|
||||
memcpy(HLEMemory_Get_Pointer(dst_addr), buffers, sizeof (buffers));
|
||||
}
|
||||
|
||||
void CUCode_AX::OutputSamples(u32 out_addr)
|
||||
{
|
||||
// 32 samples per ms, 5 ms, 2 channels
|
||||
short buffer[5 * 32 * 2];
|
||||
|
||||
// Clamp internal buffers to 16 bits.
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
int left = m_samples_left[i];
|
||||
int right = m_samples_right[i];
|
||||
|
||||
if (left < -32767) left = -32767;
|
||||
if (left > 32767) left = 32767;
|
||||
if (right < -32767) right = -32767;
|
||||
if (right > 32767) right = 32767;
|
||||
*_pBuffer++ = left;
|
||||
*_pBuffer++ = right;
|
||||
}
|
||||
}
|
||||
|
||||
m_samples_left[i] = left;
|
||||
m_samples_right[i] = right;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
buffer[2 * i] = Common::swap16(m_samples_left[i]);
|
||||
buffer[2 * i + 1] = Common::swap16(m_samples_right[i]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
// Handle incoming mail
|
||||
void CUCode_AX::HandleMail(u32 _uMail)
|
||||
{
|
||||
if (m_UploadSetupInProgress)
|
||||
{
|
||||
PrepareBootUCode(_uMail);
|
||||
return;
|
||||
memcpy(HLEMemory_Get_Pointer(out_addr), buffer, sizeof (buffer));
|
||||
}
|
||||
else {
|
||||
if ((_uMail & 0xFFFF0000) == MAIL_AX_ALIST)
|
||||
|
||||
void CUCode_AX::HandleMail(u32 mail)
|
||||
{
|
||||
// We are expected to get a new CmdBlock
|
||||
DEBUG_LOG(DSPHLE, "GetNextCmdBlock (%ibytes)", (u16)_uMail);
|
||||
// Indicates if the next message is a command list address.
|
||||
static bool next_is_cmdlist = false;
|
||||
static u16 cmdlist_size = 0;
|
||||
|
||||
bool set_next_is_cmdlist = false;
|
||||
|
||||
// Wait for DSP processing to be done before answering any mail. This is
|
||||
// safe to do because it matches what the DSP does on real hardware: there
|
||||
// is no interrupt when a mail from CPU is received.
|
||||
m_processing.lock();
|
||||
|
||||
if (next_is_cmdlist)
|
||||
{
|
||||
CopyCmdList(mail, cmdlist_size);
|
||||
NotifyAXThread();
|
||||
}
|
||||
else if (_uMail == 0xCDD10000) // Action 0 - AX_ResumeTask();
|
||||
else if (m_UploadSetupInProgress)
|
||||
{
|
||||
PrepareBootUCode(mail);
|
||||
}
|
||||
else if (mail == MAIL_RESUME)
|
||||
{
|
||||
// Acknowledge the resume request
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
else if (_uMail == 0xCDD10001) // Action 1 - new ucode upload ( GC: BayBlade S.T.B,...)
|
||||
else if (mail == MAIL_NEW_UCODE)
|
||||
{
|
||||
DEBUG_LOG(DSPHLE,"DSP IROM - New Ucode!");
|
||||
// TODO find a better way to protect from HLEMixer?
|
||||
soundStream->GetMixer()->SetHLEReady(false);
|
||||
m_UploadSetupInProgress = true;
|
||||
}
|
||||
else if (_uMail == 0xCDD10002) // Action 2 - IROM_Reset(); ( GC: NFS Carbon, FF Crystal Chronicles,...)
|
||||
else if (mail == MAIL_RESET)
|
||||
{
|
||||
DEBUG_LOG(DSPHLE,"DSP IROM - Reset!");
|
||||
m_DSPHLE->SetUCode(UCODE_ROM);
|
||||
return;
|
||||
}
|
||||
else if (_uMail == 0xCDD10003) // Action 3 - AX_GetNextCmdBlock();
|
||||
else if (mail == MAIL_CONTINUE)
|
||||
{
|
||||
// We don't have to do anything here - the CPU does not wait for a ACK
|
||||
// and sends a cmdlist mail just after.
|
||||
}
|
||||
else if ((mail & MAIL_CMDLIST_MASK) == MAIL_CMDLIST)
|
||||
{
|
||||
// A command list address is going to be sent next.
|
||||
set_next_is_cmdlist = true;
|
||||
cmdlist_size = (u16)(mail & ~MAIL_CMDLIST_MASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_LOG(DSPHLE, " >>>> u32 MAIL : AXTask Mail (%08x)", _uMail);
|
||||
AXTask(_uMail);
|
||||
}
|
||||
}
|
||||
ERROR_LOG(DSPHLE, "Unknown mail sent to AX::HandleMail: %08x", mail);
|
||||
}
|
||||
|
||||
m_processing.unlock();
|
||||
next_is_cmdlist = set_next_is_cmdlist;
|
||||
}
|
||||
|
||||
void CUCode_AX::CopyCmdList(u32 addr, u16 size)
|
||||
{
|
||||
if (size >= (sizeof (m_cmdlist) / sizeof (u16)))
|
||||
{
|
||||
ERROR_LOG(DSPHLE, "Command list at %08x is too large: size=%d", addr, size);
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < size; ++i, addr += 2)
|
||||
m_cmdlist[i] = HLEMemory_Read_U16(addr);
|
||||
m_cmdlist_size = size;
|
||||
}
|
||||
|
||||
void CUCode_AX::MixAdd(short* out_buffer, int nsamples)
|
||||
{
|
||||
// Should never be called: we do not set HLE as ready.
|
||||
// We accurately send samples to RAM instead of directly to the mixer.
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
// Update with DSP Interrupt
|
||||
void CUCode_AX::Update(int cycles)
|
||||
{
|
||||
// Used for UCode switching.
|
||||
if (NeedsResumeMail())
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
// check if we have to send something
|
||||
else if (!m_rMailHandler.IsEmpty())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// AX seems to bootup one task only and waits for resume-callbacks
|
||||
// everytime the DSP has "spare time" it sends a resume-mail to the CPU
|
||||
// and the __DSPHandler calls a AX-Callback which generates a new AXFrame
|
||||
bool CUCode_AX::AXTask(u32& _uMail)
|
||||
{
|
||||
u32 uAddress = _uMail;
|
||||
DEBUG_LOG(DSPHLE, "Begin");
|
||||
DEBUG_LOG(DSPHLE, "=====================================================================");
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXTask - AXCommandList-Addr:", uAddress);
|
||||
|
||||
u32 Addr__AXStudio;
|
||||
u32 Addr__AXOutSBuffer;
|
||||
u32 Addr__AXOutSBuffer_1;
|
||||
u32 Addr__AXOutSBuffer_2;
|
||||
u32 Addr__A;
|
||||
u32 Addr__12;
|
||||
u32 Addr__4_1;
|
||||
u32 Addr__4_2;
|
||||
//u32 Addr__4_3;
|
||||
//u32 Addr__4_4;
|
||||
u32 Addr__5_1;
|
||||
u32 Addr__5_2;
|
||||
u32 Addr__6;
|
||||
u32 Addr__9;
|
||||
|
||||
bool bExecuteList = true;
|
||||
|
||||
numPBaddr = 0;
|
||||
|
||||
while (bExecuteList)
|
||||
{
|
||||
static int last_valid_command = 0;
|
||||
u16 iCommand = HLEMemory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
|
||||
switch (iCommand)
|
||||
{
|
||||
case AXLIST_STUDIOADDR: //00
|
||||
Addr__AXStudio = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST studio address: %08x", uAddress, Addr__AXStudio);
|
||||
break;
|
||||
|
||||
case 0x001: // 2byte x 10
|
||||
{
|
||||
u32 address = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
u16 param1 = HLEMemory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
u16 param2 = HLEMemory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
u16 param3 = HLEMemory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST 1: %08x, %04x, %04x, %04x", uAddress, address, param1, param2, param3);
|
||||
}
|
||||
break;
|
||||
|
||||
//
|
||||
// Somewhere we should be getting a bitmask of AX_SYNC values
|
||||
// that tells us what has been updated
|
||||
// Dunno if important
|
||||
//
|
||||
case AXLIST_PBADDR: //02
|
||||
{
|
||||
PBaddr[numPBaddr] = HLEMemory_Read_U32(uAddress);
|
||||
numPBaddr++;
|
||||
|
||||
// HACK: process updates right now instead of waiting until
|
||||
// Premix is called. Some games using sequenced music (Tales of
|
||||
// Symphonia for example) thought PBs were unused because we
|
||||
// were too slow to update them and set them as running. This
|
||||
// happens because Premix is basically completely desync-ed
|
||||
// from the emulation core (it's running in the audio thread).
|
||||
// Fixing this would require rewriting most of the AX HLE.
|
||||
u32 block_addr = uAddress;
|
||||
AXPB pb;
|
||||
for (int i = 0; block_addr && i < NUMBER_OF_PBS; i++)
|
||||
{
|
||||
if (!ReadPB(block_addr, pb))
|
||||
break;
|
||||
ProcessUpdates(pb);
|
||||
WritePB(block_addr, pb);
|
||||
block_addr = (pb.next_pb_hi << 16) | pb.next_pb_lo;
|
||||
}
|
||||
|
||||
m_addressPBs = HLEMemory_Read_U32(uAddress); // left in for now
|
||||
uAddress += 4;
|
||||
soundStream->GetMixer()->SetHLEReady(true);
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x0003:
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST command 0x0003 ????", uAddress);
|
||||
break;
|
||||
|
||||
case 0x0004: // AUX?
|
||||
Addr__4_1 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
Addr__4_2 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST 4_1 4_2 addresses: %08x %08x", uAddress, Addr__4_1, Addr__4_2);
|
||||
break;
|
||||
|
||||
case 0x0005:
|
||||
Addr__5_1 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
Addr__5_2 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST 5_1 5_2 addresses: %08x %08x", uAddress, Addr__5_1, Addr__5_2);
|
||||
break;
|
||||
|
||||
case 0x0006:
|
||||
Addr__6 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST 6 address: %08x", uAddress, Addr__6);
|
||||
break;
|
||||
|
||||
case AXLIST_SBUFFER:
|
||||
Addr__AXOutSBuffer = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST OutSBuffer address: %08x", uAddress, Addr__AXOutSBuffer);
|
||||
break;
|
||||
|
||||
case 0x0009:
|
||||
Addr__9 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST 6 address: %08x", uAddress, Addr__9);
|
||||
break;
|
||||
|
||||
case AXLIST_COMPRESSORTABLE: // 0xa
|
||||
Addr__A = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST CompressorTable address: %08x", uAddress, Addr__A);
|
||||
break;
|
||||
|
||||
case 0x000e:
|
||||
Addr__AXOutSBuffer_1 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
|
||||
// Addr__AXOutSBuffer_2 is the address in RAM that we are supposed to mix to.
|
||||
// Although we don't, currently.
|
||||
Addr__AXOutSBuffer_2 = HLEMemory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST sbuf2 addresses: %08x %08x", uAddress, Addr__AXOutSBuffer_1, Addr__AXOutSBuffer_2);
|
||||
break;
|
||||
|
||||
case AXLIST_END:
|
||||
bExecuteList = false;
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST end", uAddress);
|
||||
break;
|
||||
|
||||
case 0x0010: //Super Monkey Ball 2
|
||||
DEBUG_LOG(DSPHLE, "%08x : AXLIST 0x0010", uAddress);
|
||||
//should probably read/skip stuff here
|
||||
uAddress += 8;
|
||||
break;
|
||||
|
||||
case 0x0011:
|
||||
uAddress += 4;
|
||||
break;
|
||||
|
||||
case 0x0012:
|
||||
Addr__12 = HLEMemory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
break;
|
||||
|
||||
case 0x0013:
|
||||
uAddress += 6 * 4; // 6 Addresses.
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
static bool bFirst = true;
|
||||
if (bFirst)
|
||||
{
|
||||
char szTemp[2048];
|
||||
sprintf(szTemp, "Unknown AX-Command 0x%x (address: 0x%08x). Last valid: %02x\n",
|
||||
iCommand, uAddress - 2, last_valid_command);
|
||||
int num = -32;
|
||||
while (num < 64+32)
|
||||
{
|
||||
char szTemp2[128] = "";
|
||||
sprintf(szTemp2, "%s0x%04x\n", num == 0 ? ">>" : " ", HLEMemory_Read_U16(uAddress + num));
|
||||
strcat(szTemp, szTemp2);
|
||||
num += 2;
|
||||
}
|
||||
|
||||
PanicAlert("%s", szTemp);
|
||||
// bFirst = false;
|
||||
}
|
||||
|
||||
// unknown command so stop the execution of this TaskList
|
||||
bExecuteList = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (bExecuteList)
|
||||
last_valid_command = iCommand;
|
||||
}
|
||||
DEBUG_LOG(DSPHLE, "AXTask - done, send resume");
|
||||
DEBUG_LOG(DSPHLE, "=====================================================================");
|
||||
DEBUG_LOG(DSPHLE, "End");
|
||||
|
||||
m_rMailHandler.PushMail(DSP_YIELD);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CUCode_AX::DoState(PointerWrap& p)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_csMix);
|
||||
|
||||
p.Do(numPBaddr);
|
||||
p.Do(m_addressPBs);
|
||||
p.Do(PBaddr);
|
||||
std::lock_guard<std::mutex> lk(m_processing);
|
||||
|
||||
DoStateShared(p);
|
||||
}
|
||||
|
|
|
@ -12,52 +12,119 @@
|
|||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// Official Git repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_AX
|
||||
#define _UCODE_AX
|
||||
// High-level emulation for the AX Gamecube UCode.
|
||||
//
|
||||
// TODO:
|
||||
// * Depop support
|
||||
// * ITD support
|
||||
// * Polyphase sample interpolation support (not very useful)
|
||||
// * Surround sound mixing
|
||||
// * Dolby Pro 2 mixing with recent AX versions
|
||||
|
||||
#include <iostream>
|
||||
#ifndef _UCODE_AX_H
|
||||
#define _UCODE_AX_H
|
||||
|
||||
#include "UCodes.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
|
||||
enum
|
||||
{
|
||||
NUMBER_OF_PBS = 128
|
||||
};
|
||||
#include "UCode_AX_Voice.h"
|
||||
|
||||
class CUCode_AX : public IUCode
|
||||
{
|
||||
public:
|
||||
CUCode_AX(DSPHLE *dsp_hle, u32 _CRC);
|
||||
CUCode_AX(DSPHLE* dsp_hle, u32 crc);
|
||||
virtual ~CUCode_AX();
|
||||
|
||||
void HandleMail(u32 _uMail);
|
||||
void MixAdd(short* _pBuffer, int _iSize);
|
||||
void HandleMail(u32 mail);
|
||||
void MixAdd(short* out_buffer, int nsamples);
|
||||
void Update(int cycles);
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// PBs
|
||||
u8 numPBaddr;
|
||||
u32 PBaddr[8]; //2 needed for MP2
|
||||
u32 m_addressPBs;
|
||||
// Needed because StdThread.h std::thread implem does not support member
|
||||
// pointers.
|
||||
static void SpawnAXThread(CUCode_AX* self);
|
||||
|
||||
private:
|
||||
enum
|
||||
enum MailType
|
||||
{
|
||||
MAIL_AX_ALIST = 0xBABE0000,
|
||||
AXLIST_STUDIOADDR = 0x0000,
|
||||
AXLIST_PBADDR = 0x0002,
|
||||
AXLIST_SBUFFER = 0x0007,
|
||||
AXLIST_COMPRESSORTABLE = 0x000A,
|
||||
AXLIST_END = 0x000F
|
||||
MAIL_RESUME = 0xCDD10000,
|
||||
MAIL_NEW_UCODE = 0xCDD10001,
|
||||
MAIL_RESET = 0xCDD10002,
|
||||
MAIL_CONTINUE = 0xCDD10003,
|
||||
|
||||
// CPU sends 0xBABE0000 | cmdlist_size to the DSP
|
||||
MAIL_CMDLIST = 0xBABE0000,
|
||||
MAIL_CMDLIST_MASK = 0xFFFF0000
|
||||
};
|
||||
|
||||
int *templbuffer;
|
||||
int *temprbuffer;
|
||||
|
||||
// ax task message handler
|
||||
bool AXTask(u32& _uMail);
|
||||
enum CmdType
|
||||
{
|
||||
CMD_SETUP = 0x00,
|
||||
CMD_UNK_01 = 0x01,
|
||||
CMD_PB_ADDR = 0x02,
|
||||
CMD_PROCESS = 0x03,
|
||||
CMD_MIX_AUXA = 0x04,
|
||||
CMD_MIX_AUXB = 0x05,
|
||||
CMD_UPLOAD_LRS = 0x06,
|
||||
CMD_SBUFFER_ADDR = 0x07,
|
||||
CMD_UNK_08 = 0x08,
|
||||
CMD_MIX_AUXB_NOWRITE = 0x09,
|
||||
CMD_COMPRESSOR_TABLE_ADDR = 0x0A,
|
||||
CMD_UNK_0B = 0x0B,
|
||||
CMD_UNK_0C = 0x0C,
|
||||
CMD_MORE = 0x0D,
|
||||
CMD_OUTPUT = 0x0E,
|
||||
CMD_END = 0x0F,
|
||||
CMD_UNK_10 = 0x10,
|
||||
CMD_UNK_11 = 0x11,
|
||||
CMD_UNK_12 = 0x12,
|
||||
CMD_UNK_13 = 0x13,
|
||||
};
|
||||
|
||||
#endif // _UCODE_AX
|
||||
// 32 * 5 because 32 samples per millisecond, for 5 milliseconds.
|
||||
int m_samples_left[32 * 5];
|
||||
int m_samples_right[32 * 5];
|
||||
int m_samples_surround[32 * 5];
|
||||
int m_samples_auxA_left[32 * 5];
|
||||
int m_samples_auxA_right[32 * 5];
|
||||
int m_samples_auxA_surround[32 * 5];
|
||||
int m_samples_auxB_left[32 * 5];
|
||||
int m_samples_auxB_right[32 * 5];
|
||||
int m_samples_auxB_surround[32 * 5];
|
||||
|
||||
// Volatile because it's set by HandleMail and accessed in
|
||||
// HandleCommandList, which are running in two different threads.
|
||||
volatile u16 m_cmdlist[512];
|
||||
volatile u32 m_cmdlist_size;
|
||||
|
||||
std::thread m_axthread;
|
||||
|
||||
// Sync objects
|
||||
std::mutex m_processing;
|
||||
std::condition_variable m_cmdlist_cv;
|
||||
std::mutex m_cmdlist_mutex;
|
||||
|
||||
// Copy a command list from memory to our temp buffer
|
||||
void CopyCmdList(u32 addr, u16 size);
|
||||
|
||||
// Convert a mixer_control bitfield to our internal representation for that
|
||||
// value. Required because that bitfield has a different meaning in some
|
||||
// versions of AX.
|
||||
AXMixControl ConvertMixerControl(u32 mixer_control);
|
||||
|
||||
// Send a notification to the AX thread to tell him a new cmdlist addr is
|
||||
// available for processing.
|
||||
void NotifyAXThread();
|
||||
|
||||
void AXThread();
|
||||
void HandleCommandList();
|
||||
void SetupProcessing(u32 studio_addr);
|
||||
void ProcessPBList(u32 pb_addr);
|
||||
void MixAUXSamples(bool AUXA, u32 write_addr, u32 read_addr);
|
||||
void UploadLRS(u32 dst_addr);
|
||||
void OutputSamples(u32 out_addr);
|
||||
};
|
||||
|
||||
#endif // !_UCODE_AX_H
|
||||
|
|
|
@ -285,7 +285,8 @@ struct AXPBWii
|
|||
|
||||
u16 src_type; // Type of sample rate converter (none, 4-tap, linear)
|
||||
u16 coef_select; // coef for the 4-tap src
|
||||
u32 mixer_control;
|
||||
u16 mixer_control_hi;
|
||||
u16 mixer_control_lo;
|
||||
|
||||
u16 running; // 1=RUN 0=STOP
|
||||
u16 is_stream; // 1 = stream, 0 = one shot
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
|
||||
#include "UCodes.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
#include "UCode_AX.h" // for some functions in CUCode_AX
|
||||
#include "UCode_AXWii.h"
|
||||
#include "UCode_AX_Voice.h"
|
||||
|
||||
|
@ -112,10 +111,10 @@ void CUCode_AXWii::MixAdd(short* _pBuffer, int _iSize)
|
|||
if (!ReadPB(blockAddr, PB))
|
||||
break;
|
||||
|
||||
if (wiisportsHack)
|
||||
MixAddVoice(*(AXPBWiiSports*)&PB, buffers, _iSize);
|
||||
else
|
||||
MixAddVoice(PB, buffers, _iSize);
|
||||
// if (wiisportsHack)
|
||||
// MixAddVoice(*(AXPBWiiSports*)&PB, buffers, _iSize);
|
||||
// else
|
||||
// MixAddVoice(PB, buffers, _iSize);
|
||||
|
||||
if (!WritePB(blockAddr, PB))
|
||||
break;
|
||||
|
|
|
@ -12,297 +12,369 @@
|
|||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// Official Git repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_AX_VOICE_H
|
||||
#define _UCODE_AX_VOICE_H
|
||||
|
||||
#include "UCodes.h"
|
||||
#include "UCode_AX_ADPCM.h"
|
||||
#include "UCode_AX.h"
|
||||
#include "Mixer.h"
|
||||
#include "../../AudioInterface.h"
|
||||
#include "Common.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
#include "../../DSP.h"
|
||||
|
||||
// MRAM -> ARAM for GC
|
||||
inline bool ReadPB(u32 addr, AXPB &PB)
|
||||
{
|
||||
const u16* PB_in_mram = (const u16*)Memory::GetPointer(addr);
|
||||
if (PB_in_mram == NULL)
|
||||
return false;
|
||||
u16* PB_in_aram = (u16*)&PB;
|
||||
|
||||
for (size_t p = 0; p < (sizeof(AXPB) >> 1); p++)
|
||||
{
|
||||
PB_in_aram[p] = Common::swap16(PB_in_mram[p]);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// MRAM -> ARAM for Wii
|
||||
inline bool ReadPB(u32 addr, AXPBWii &PB)
|
||||
{
|
||||
const u16* PB_in_mram = (const u16*)Memory::GetPointer(addr);
|
||||
if (PB_in_mram == NULL)
|
||||
return false;
|
||||
u16* PB_in_aram = (u16*)&PB;
|
||||
|
||||
// preswap the mixer_control
|
||||
PB.mixer_control = ((u32)PB_in_mram[7] << 16) | ((u32)PB_in_mram[6] >> 16);
|
||||
|
||||
for (size_t p = 0; p < (sizeof(AXPBWii) >> 1); p++)
|
||||
{
|
||||
PB_in_aram[p] = Common::swap16(PB_in_mram[p]);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ARAM -> MRAM for GC
|
||||
inline bool WritePB(u32 addr, AXPB &PB)
|
||||
{
|
||||
const u16* PB_in_aram = (const u16*)&PB;
|
||||
u16* PB_in_mram = (u16*)Memory::GetPointer(addr);
|
||||
if (PB_in_mram == NULL)
|
||||
return false;
|
||||
|
||||
for (size_t p = 0; p < (sizeof(AXPB) >> 1); p++)
|
||||
{
|
||||
PB_in_mram[p] = Common::swap16(PB_in_aram[p]);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ARAM -> MRAM for Wii
|
||||
inline bool WritePB(u32 addr, AXPBWii &PB)
|
||||
{
|
||||
const u16* PB_in_aram = (const u16*)&PB;
|
||||
u16* PB_in_mram = (u16*)Memory::GetPointer(addr);
|
||||
if (PB_in_mram == NULL)
|
||||
return false;
|
||||
|
||||
// preswap the mixer_control
|
||||
*(u32*)&PB_in_mram[6] = (PB.mixer_control << 16) | (PB.mixer_control >> 16);
|
||||
|
||||
for (size_t p = 0; p < (sizeof(AXPBWii) >> 1); p++)
|
||||
{
|
||||
PB_in_mram[p] = Common::swap16(PB_in_aram[p]);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
// Useful macro to convert xxx_hi + xxx_lo to xxx for 32 bits.
|
||||
#define HILO_TO_32(name) \
|
||||
((name##_hi << 16) | name##_lo)
|
||||
|
||||
// Used to pass a large amount of buffers to the mixing function.
|
||||
union AXBuffers
|
||||
{
|
||||
struct
|
||||
{
|
||||
int* left;
|
||||
int* right;
|
||||
int* surround;
|
||||
|
||||
int* auxA_left;
|
||||
int* auxA_right;
|
||||
int* auxA_surround;
|
||||
|
||||
int* auxB_left;
|
||||
int* auxB_right;
|
||||
int* auxB_surround;
|
||||
};
|
||||
|
||||
int* ptrs[6];
|
||||
int* ptrs[9];
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TODO: fix handling of gc/wii PB differences
|
||||
// TODO: generally fix up the mess - looks crazy and kinda wrong
|
||||
template<class ParamBlockType>
|
||||
inline void MixAddVoice(ParamBlockType &pb, const AXBuffers& buffers,
|
||||
int _iSize, bool resample = true)
|
||||
// We can't directly use the mixer_control field from the PB because it does
|
||||
// not mean the same in all AX versions. The AX UCode converts the
|
||||
// mixer_control value to an AXMixControl bitfield.
|
||||
enum AXMixControl
|
||||
{
|
||||
if (pb.running)
|
||||
MIX_L = 0x00001,
|
||||
MIX_L_RAMP = 0x00002,
|
||||
MIX_R = 0x00004,
|
||||
MIX_R_RAMP = 0x00008,
|
||||
MIX_S = 0x00010,
|
||||
MIX_S_RAMP = 0x00020,
|
||||
|
||||
MIX_AUXA_L = 0x00040,
|
||||
MIX_AUXA_L_RAMP = 0x00080,
|
||||
MIX_AUXA_R = 0x00100,
|
||||
MIX_AUXA_R_RAMP = 0x00200,
|
||||
MIX_AUXA_S = 0x00400,
|
||||
MIX_AUXA_S_RAMP = 0x00800,
|
||||
|
||||
MIX_AUXB_L = 0x01000,
|
||||
MIX_AUXB_L_RAMP = 0x02000,
|
||||
MIX_AUXB_R = 0x04000,
|
||||
MIX_AUXB_R_RAMP = 0x08000,
|
||||
MIX_AUXB_S = 0x10000,
|
||||
MIX_AUXB_S_RAMP = 0x20000
|
||||
};
|
||||
|
||||
// Read a PB from MRAM/ARAM
|
||||
template <typename PBType>
|
||||
bool ReadPB(u32 addr, PBType& pb)
|
||||
{
|
||||
float ratioFactor;
|
||||
if (resample)
|
||||
ratioFactor = (float)AudioInterface::GetAIDSampleRate() / (float)soundStream->GetMixer()->GetSampleRate();
|
||||
else
|
||||
ratioFactor = 1.0;
|
||||
u16* dst = (u16*)&pb;
|
||||
const u16* src = (const u16*)Memory::GetPointer(addr);
|
||||
if (!src)
|
||||
return false;
|
||||
|
||||
const u32 ratio = (u32)(((pb.src.ratio_hi << 16) + pb.src.ratio_lo) * ratioFactor);
|
||||
u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
|
||||
u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
|
||||
for (u32 i = 0; i < sizeof (pb) / sizeof (u16); ++i)
|
||||
dst[i] = Common::swap16(src[i]);
|
||||
|
||||
u32 samplePos = (pb.audio_addr.cur_addr_hi << 16) | pb.audio_addr.cur_addr_lo;
|
||||
u32 frac = pb.src.cur_addr_frac;
|
||||
|
||||
// =======================================================================================
|
||||
// Handle No-SRC streams - No src streams have pb.src_type == 2 and have pb.src.ratio_hi = 0
|
||||
// and pb.src.ratio_lo = 0. We handle that by setting the sampling ratio integer to 1. This
|
||||
// makes samplePos update in the correct way. I'm unsure how we are actually supposed to
|
||||
// detect that this setting. Updates did not fix this automatically.
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Stream settings
|
||||
// src_type = 2 (most other games have src_type = 0)
|
||||
// Affected games:
|
||||
// Baten Kaitos - Eternal Wings (2003)
|
||||
// Baten Kaitos - Origins (2006)?
|
||||
// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
|
||||
// the sound format plays in to, Baten use ADPCM, SC2 use PCM16
|
||||
//if (pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
|
||||
if (pb.running && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
|
||||
{
|
||||
pb.src.ratio_hi = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// =======================================================================================
|
||||
// Games that use looping to play non-looping music streams - SSBM has info in all
|
||||
// pb.adpcm_loop_info parameters but has pb.audio_addr.looping = 0. If we treat these streams
|
||||
// like any other looping streams the music works. I'm unsure how we are actually supposed to
|
||||
// detect that these kinds of blocks should be looping. It seems like pb.mixer_control == 0 may
|
||||
// identify these types of blocks. Updates did not write any looping values.
|
||||
if (
|
||||
(pb.adpcm_loop_info.pred_scale || pb.adpcm_loop_info.yn1 || pb.adpcm_loop_info.yn2)
|
||||
&& pb.mixer_control == 0 && pb.adpcm_loop_info.pred_scale <= 0x7F
|
||||
)
|
||||
// Write a PB back to MRAM/ARAM
|
||||
template <typename PBType>
|
||||
inline bool WritePB(u32 addr, const PBType& pb)
|
||||
{
|
||||
pb.audio_addr.looping = 1;
|
||||
const u16* src = (const u16*)&pb;
|
||||
u16* dst = (u16*)Memory::GetPointer(addr);
|
||||
if (!dst)
|
||||
return false;
|
||||
|
||||
for (u32 i = 0; i < sizeof (pb) / sizeof (u16); ++i)
|
||||
dst[i] = Common::swap16(src[i]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Simulated accelerator state.
|
||||
static u32 acc_loop_addr, acc_end_addr;
|
||||
static u32* acc_cur_addr;
|
||||
static AXPB* acc_pb;
|
||||
|
||||
|
||||
// Top Spin 3 Wii
|
||||
if (pb.audio_addr.sample_format > 25)
|
||||
pb.audio_addr.sample_format = 0;
|
||||
|
||||
// =======================================================================================
|
||||
// Walk through _iSize. _iSize = numSamples. If the game goes slow _iSize will be higher to
|
||||
// compensate for that. _iSize can be as low as 100 or as high as 2000 some cases.
|
||||
for (int s = 0; s < _iSize; s++)
|
||||
// Sets up the simulated accelerator.
|
||||
inline void AcceleratorSetup(AXPB* pb, u32* cur_addr)
|
||||
{
|
||||
int sample = 0;
|
||||
u32 oldFrac = frac;
|
||||
frac += ratio;
|
||||
u32 newSamplePos = samplePos + (frac >> 16); //whole number of frac
|
||||
acc_pb = pb;
|
||||
acc_loop_addr = HILO_TO_32(pb->audio_addr.loop_addr);
|
||||
acc_end_addr = HILO_TO_32(pb->audio_addr.end_addr);
|
||||
acc_cur_addr = cur_addr;
|
||||
}
|
||||
|
||||
// =======================================================================================
|
||||
// Process sample format
|
||||
switch (pb.audio_addr.sample_format)
|
||||
// Reads a sample from the simulated accelerator. Also handles looping and
|
||||
// disabling streams that reached the end (this is done by an exception raised
|
||||
// by the accelerator on real hardware).
|
||||
inline u16 AcceleratorGetSample()
|
||||
{
|
||||
case AUDIOFORMAT_PCM8:
|
||||
pb.adpcm.yn2 = ((s8)DSP::ReadARAM(samplePos)) << 8; //current sample
|
||||
pb.adpcm.yn1 = ((s8)DSP::ReadARAM(samplePos + 1)) << 8; //next sample
|
||||
u16 ret;
|
||||
|
||||
if (pb.src_type == SRCTYPE_NEAREST)
|
||||
sample = pb.adpcm.yn2;
|
||||
else // linear interpolation
|
||||
sample = (pb.adpcm.yn1 * (u16)oldFrac + pb.adpcm.yn2 * (u16)(0xFFFF - oldFrac) + pb.adpcm.yn2) >> 16;
|
||||
switch (acc_pb->audio_addr.sample_format)
|
||||
{
|
||||
case 0x00: // ADPCM
|
||||
{
|
||||
// ADPCM decoding, not much to explain here.
|
||||
if ((*acc_cur_addr & 15) == 0)
|
||||
{
|
||||
acc_pb->adpcm.pred_scale = DSP::ReadARAM((*acc_cur_addr & ~15) >> 1);
|
||||
*acc_cur_addr += 2;
|
||||
}
|
||||
|
||||
samplePos = newSamplePos;
|
||||
int scale = 1 << (acc_pb->adpcm.pred_scale & 0xF);
|
||||
int coef_idx = (acc_pb->adpcm.pred_scale >> 4) & 0x7;
|
||||
|
||||
s32 coef1 = acc_pb->adpcm.coefs[coef_idx * 2 + 0];
|
||||
s32 coef2 = acc_pb->adpcm.coefs[coef_idx * 2 + 1];
|
||||
|
||||
int temp = (*acc_cur_addr & 1) ?
|
||||
(DSP::ReadARAM(*acc_cur_addr >> 1) & 0xF) :
|
||||
(DSP::ReadARAM(*acc_cur_addr >> 1) >> 4);
|
||||
|
||||
if (temp >= 8)
|
||||
temp -= 16;
|
||||
|
||||
int val = (scale * temp) + ((0x400 + coef1 * acc_pb->adpcm.yn1 + coef2 * acc_pb->adpcm.yn2) >> 11);
|
||||
|
||||
if (val > 0x7FFF) val = 0x7FFF;
|
||||
else if (val < -0x7FFF) val = -0x7FFF;
|
||||
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
|
||||
acc_pb->adpcm.yn1 = val;
|
||||
*acc_cur_addr += 1;
|
||||
ret = val;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x0A: // 16-bit PCM audio
|
||||
ret = (DSP::ReadARAM(*acc_cur_addr * 2) << 8) | DSP::ReadARAM(*acc_cur_addr * 2 + 1);
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
|
||||
acc_pb->adpcm.yn1 = ret;
|
||||
*acc_cur_addr += 1;
|
||||
break;
|
||||
|
||||
case AUDIOFORMAT_PCM16:
|
||||
pb.adpcm.yn2 = (s16)(u16)((DSP::ReadARAM(samplePos * 2) << 8) | (DSP::ReadARAM((samplePos * 2 + 1)))); //current sample
|
||||
pb.adpcm.yn1 = (s16)(u16)((DSP::ReadARAM((samplePos + 1) * 2) << 8) | (DSP::ReadARAM(((samplePos + 1) * 2 + 1)))); //next sample
|
||||
|
||||
if (pb.src_type == SRCTYPE_NEAREST)
|
||||
sample = pb.adpcm.yn2;
|
||||
else // linear interpolation
|
||||
sample = (pb.adpcm.yn1 * (u16)oldFrac + pb.adpcm.yn2 * (u16)(0xFFFF - oldFrac) + pb.adpcm.yn2) >> 16;
|
||||
|
||||
samplePos = newSamplePos;
|
||||
break;
|
||||
|
||||
case AUDIOFORMAT_ADPCM:
|
||||
ADPCM_Step(pb.adpcm, samplePos, newSamplePos, frac);
|
||||
|
||||
if (pb.src_type == SRCTYPE_NEAREST)
|
||||
sample = pb.adpcm.yn2;
|
||||
else // linear interpolation
|
||||
sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac) + pb.adpcm.yn2) >> 16; //adpcm moves on frac
|
||||
|
||||
case 0x19: // 8-bit PCM audio
|
||||
ret = DSP::ReadARAM(*acc_cur_addr) << 8;
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
|
||||
acc_pb->adpcm.yn1 = ret;
|
||||
*acc_cur_addr += 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
ERROR_LOG(DSPHLE, "Unknown sample format: %d", acc_pb->audio_addr.sample_format);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Overall volume control. In addition to this there is also separate volume settings to
|
||||
// different channels (left, right etc).
|
||||
frac &= 0xffff;
|
||||
|
||||
int vol = pb.vol_env.cur_volume >> 9;
|
||||
sample = sample * vol >> 8;
|
||||
|
||||
if (pb.mixer_control & 8)
|
||||
// Have we reached the end address?
|
||||
//
|
||||
// On real hardware, this would raise an interrupt that is handled by the
|
||||
// UCode. We simulate what this interrupt does here.
|
||||
if (*acc_cur_addr >= acc_end_addr)
|
||||
{
|
||||
int x = pb.vol_env.cur_volume;
|
||||
x += pb.vol_env.cur_volume_delta; // I'm not sure about this, can anybody find a game
|
||||
// that use this? Or how does it work?
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (x >= 0x7fff)
|
||||
x = 0x7fff;
|
||||
pb.vol_env.cur_volume = x; // maybe not per sample?? :P
|
||||
}
|
||||
// If we are really at the end (and we don't simply have cur_addr >
|
||||
// end_addr all the time), loop back to loop_addr.
|
||||
if ((*acc_cur_addr & ~0x1F) == (acc_end_addr & ~0x1F))
|
||||
*acc_cur_addr = acc_loop_addr;
|
||||
|
||||
int leftmix = pb.mixer.left >> 5;
|
||||
int rightmix = pb.mixer.right >> 5;
|
||||
int auxAleftmix = pb.mixer.auxA_left >> 5;
|
||||
int auxArightmix= pb.mixer.auxA_right >> 5;
|
||||
int auxBleftmix = pb.mixer.auxB_left >> 5;
|
||||
int auxBrightmix= pb.mixer.auxB_right >> 5;
|
||||
|
||||
int left = sample * leftmix >> 8;
|
||||
int right = sample * rightmix >> 8;
|
||||
int auxAleft = sample * auxAleftmix >> 8;
|
||||
int auxAright = sample * auxArightmix >> 8;
|
||||
int auxBleft = sample * auxBleftmix >> 8;
|
||||
int auxBright = sample * auxBrightmix >> 8;
|
||||
|
||||
// adpcm has to walk from oldSamplePos to samplePos here
|
||||
if ((pb.mixer_control & 1) && buffers.left) buffers.left[s] += left;
|
||||
if ((pb.mixer_control & 2) && buffers.right) buffers.right [s] += right;
|
||||
if ((pb.mixer_control & 16) && buffers.auxA_left) buffers.auxA_left[s] += auxAleft;
|
||||
if ((pb.mixer_control & 32) && buffers.auxA_right) buffers.auxA_right[s] += auxAright;
|
||||
if ((pb.mixer_control & 512) && buffers.auxB_left) buffers.auxB_left[s] += auxBleft;
|
||||
if ((pb.mixer_control & 1024) && buffers.auxB_right) buffers.auxB_right[s] += auxBright;
|
||||
|
||||
// Control the behavior when we reach the end of the sample
|
||||
if (samplePos >= sampleEnd)
|
||||
if (acc_pb->audio_addr.looping)
|
||||
{
|
||||
if (pb.audio_addr.looping == 1)
|
||||
// Set the ADPCM infos to continue processing at loop_addr.
|
||||
//
|
||||
// For some reason, yn1 and yn2 aren't set if the voice is not of
|
||||
// stream type. This is what the AX UCode does and I don't really
|
||||
// know why.
|
||||
acc_pb->adpcm.pred_scale = acc_pb->adpcm_loop_info.pred_scale;
|
||||
if (!acc_pb->is_stream)
|
||||
{
|
||||
if ((samplePos & ~0x1f) == (sampleEnd & ~0x1f) || (pb.audio_addr.sample_format != AUDIOFORMAT_ADPCM))
|
||||
samplePos = loopPos;
|
||||
if ((!pb.is_stream) && (pb.audio_addr.sample_format == AUDIOFORMAT_ADPCM))
|
||||
{
|
||||
pb.adpcm.yn1 = pb.adpcm_loop_info.yn1;
|
||||
pb.adpcm.yn2 = pb.adpcm_loop_info.yn2;
|
||||
pb.adpcm.pred_scale = pb.adpcm_loop_info.pred_scale;
|
||||
acc_pb->adpcm.yn1 = acc_pb->adpcm_loop_info.yn1;
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm_loop_info.yn2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pb.running = 0;
|
||||
samplePos = loopPos;
|
||||
//samplePos = samplePos - sampleEnd + loopPos;
|
||||
memset(&pb.dpop, 0, sizeof(pb.dpop));
|
||||
memset(pb.src.last_samples, 0, 8);
|
||||
break;
|
||||
// Non looping voice reached the end -> running = 0.
|
||||
acc_pb->running = 0;
|
||||
}
|
||||
}
|
||||
} // end of the _iSize loop
|
||||
|
||||
// Update volume
|
||||
pb.mixer.left = ADPCM_Vol(pb.mixer.left, pb.mixer.left_delta);
|
||||
pb.mixer.right = ADPCM_Vol(pb.mixer.right, pb.mixer.right_delta);
|
||||
pb.mixer.auxA_left = ADPCM_Vol(pb.mixer.auxA_left, pb.mixer.auxA_left_delta);
|
||||
pb.mixer.auxA_right = ADPCM_Vol(pb.mixer.auxA_right, pb.mixer.auxA_right_delta);
|
||||
pb.mixer.auxB_left = ADPCM_Vol(pb.mixer.auxB_left, pb.mixer.auxB_left_delta);
|
||||
pb.mixer.auxB_right = ADPCM_Vol(pb.mixer.auxB_right, pb.mixer.auxB_right_delta);
|
||||
|
||||
pb.src.cur_addr_frac = (u16)frac;
|
||||
pb.audio_addr.cur_addr_hi = samplePos >> 16;
|
||||
pb.audio_addr.cur_addr_lo = (u16)samplePos;
|
||||
|
||||
} // if (pb.running)
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
// Read 32 input samples from ARAM, decoding and converting rate if required.
|
||||
inline void GetInputSamples(AXPB& pb, s16* samples)
|
||||
{
|
||||
u32 cur_addr = HILO_TO_32(pb.audio_addr.cur_addr);
|
||||
AcceleratorSetup(&pb, &cur_addr);
|
||||
|
||||
// TODO: support polyphase interpolation if coefficients are available.
|
||||
if (pb.src_type == SRCTYPE_POLYPHASE || pb.src_type == SRCTYPE_LINEAR)
|
||||
{
|
||||
// Convert the input to a higher or lower sample rate using a linear
|
||||
// interpolation algorithm. The input to output ratio is set in
|
||||
// pb.src.ratio, which is a floating point num stored as a 32b integer:
|
||||
// * Upper 16 bits of the ratio are the integer part
|
||||
// * Lower 16 bits are the decimal part
|
||||
u32 ratio = HILO_TO_32(pb.src.ratio);
|
||||
|
||||
// We start getting samples not from sample 0, but 0.<cur_addr_frac>.
|
||||
// This avoids discontinuties in the audio stream, especially with very
|
||||
// low ratios which interpolate a lot of values between two "real"
|
||||
// samples.
|
||||
u32 curr_pos = pb.src.cur_addr_frac;
|
||||
|
||||
// Compute the number of real samples we will need to read from the
|
||||
// data source. We need to output 32 samples, so we need to read
|
||||
// 32 * ratio + curr_pos samples. The maximum possible ratio available
|
||||
// on the DSP is 4.0, so at most we will read 128 real samples.
|
||||
s16 real_samples[130];
|
||||
u32 real_samples_needed = (32 * ratio + curr_pos) >> 16;
|
||||
|
||||
// The first two real samples are the ones we read at the previous
|
||||
// iteration. That way we can interpolate before having read 2 new
|
||||
// samples from the accelerator.
|
||||
//
|
||||
// The next real samples are read from the accelerator.
|
||||
real_samples[0] = pb.src.last_samples[2];
|
||||
real_samples[1] = pb.src.last_samples[3];
|
||||
for (u32 i = 0; i < real_samples_needed; ++i)
|
||||
real_samples[i + 2] = AcceleratorGetSample();
|
||||
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
{
|
||||
// Get our current integer and fractional position. The integer
|
||||
// position is used to get the two samples around us. The
|
||||
// fractional position is used to compute the linear interpolation
|
||||
// between these two samples.
|
||||
u32 curr_int_pos = (curr_pos >> 16);
|
||||
s32 curr_frac_pos = curr_pos & 0xFFFF;
|
||||
s16 samp1 = real_samples[curr_int_pos];
|
||||
s16 samp2 = real_samples[curr_int_pos + 1];
|
||||
|
||||
// Linear interpolation: s1 + (s2 - s1) * pos
|
||||
s16 sample = samp1 + (s16)(((samp2 - samp1) * (s32)curr_frac_pos) >> 16);
|
||||
samples[i] = sample;
|
||||
|
||||
curr_pos += ratio;
|
||||
}
|
||||
|
||||
// Update the last_samples array. A bit tricky because we can't know
|
||||
// for sure we have more than 4 real samples in our array.
|
||||
if (real_samples_needed >= 2)
|
||||
memcpy(pb.src.last_samples, &real_samples[real_samples_needed + 2 - 4], 4 * sizeof (u16));
|
||||
else
|
||||
{
|
||||
memmove(pb.src.last_samples, &pb.src.last_samples[real_samples_needed], (4 - real_samples_needed) * sizeof (u16));
|
||||
memcpy(&pb.src.last_samples[4 - real_samples_needed], &real_samples[2], real_samples_needed * sizeof (u16));
|
||||
}
|
||||
pb.src.cur_addr_frac = curr_pos & 0xFFFF;
|
||||
}
|
||||
else // SRCTYPE_NEAREST
|
||||
{
|
||||
// No sample rate conversion here: simply read 32 samples from the
|
||||
// accelerator to the output buffer.
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
samples[i] = AcceleratorGetSample();
|
||||
|
||||
memcpy(pb.src.last_samples, samples + 28, 4 * sizeof (u16));
|
||||
}
|
||||
|
||||
// Update current position in the PB.
|
||||
pb.audio_addr.cur_addr_hi = (u16)(cur_addr >> 16);
|
||||
pb.audio_addr.cur_addr_lo = (u16)(cur_addr & 0xFFFF);
|
||||
}
|
||||
|
||||
// Add samples to an output buffer, with optional volume ramping.
|
||||
inline void MixAdd(int* out, const s16* input, u16* pvol, bool ramp)
|
||||
{
|
||||
u16& volume = pvol[0];
|
||||
u16 volume_delta = pvol[1];
|
||||
|
||||
// If volume ramping is disabled, set volume_delta to 0. That way, the
|
||||
// mixing loop can avoid testing if volume ramping is enabled at each step,
|
||||
// and just add volume_delta.
|
||||
if (!ramp)
|
||||
volume_delta = 0;
|
||||
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
{
|
||||
s64 sample = 2 * (s16)input[i] * (s16)volume;
|
||||
out[i] += (s32)(sample >> 16);
|
||||
volume += volume_delta;
|
||||
}
|
||||
}
|
||||
|
||||
// Process 1ms of audio (32 samples) from a PB and mix it to the buffers.
|
||||
inline void Process1ms(AXPB& pb, const AXBuffers& buffers, AXMixControl mctrl)
|
||||
{
|
||||
// If the voice is not running, nothing to do.
|
||||
if (!pb.running)
|
||||
return;
|
||||
|
||||
// Read input samples, performing sample rate conversion if needed.
|
||||
s16 samples[32];
|
||||
GetInputSamples(pb, samples);
|
||||
|
||||
// Apply a global volume ramp using the volume envelope parameters.
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
{
|
||||
s64 sample = 2 * (s16)samples[i] * (s16)pb.vol_env.cur_volume;
|
||||
samples[i] = (s16)(sample >> 16);
|
||||
pb.vol_env.cur_volume += pb.vol_env.cur_volume_delta;
|
||||
}
|
||||
|
||||
// Optionally, execute a low pass filter
|
||||
if (pb.lpf.enabled)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// Mix LRS, AUXA and AUXB depending on mixer_control
|
||||
// TODO: Handle DPL2 on AUXB.
|
||||
|
||||
// HACK: at the moment we don't mix surround into left and right, so always
|
||||
// mix left and right in order to have sound even if a game uses surround
|
||||
// only.
|
||||
if (mctrl & MIX_L)
|
||||
MixAdd(buffers.left, samples, &pb.mixer.left, mctrl & MIX_L_RAMP);
|
||||
if (mctrl & MIX_R)
|
||||
MixAdd(buffers.right, samples, &pb.mixer.right, mctrl & MIX_R_RAMP);
|
||||
if (mctrl & MIX_S)
|
||||
MixAdd(buffers.surround, samples, &pb.mixer.surround, mctrl & MIX_S_RAMP);
|
||||
|
||||
if (mctrl & MIX_AUXA_L)
|
||||
MixAdd(buffers.auxA_left, samples, &pb.mixer.auxA_left, mctrl & MIX_AUXA_L_RAMP);
|
||||
if (mctrl & MIX_AUXA_R)
|
||||
MixAdd(buffers.auxA_right, samples, &pb.mixer.auxA_right, mctrl & MIX_AUXA_R_RAMP);
|
||||
if (mctrl & MIX_AUXA_S)
|
||||
MixAdd(buffers.auxA_surround, samples, &pb.mixer.auxA_surround, mctrl & MIX_AUXA_S_RAMP);
|
||||
|
||||
if (mctrl & MIX_AUXB_L)
|
||||
MixAdd(buffers.auxB_left, samples, &pb.mixer.auxB_left, mctrl & MIX_AUXB_L_RAMP);
|
||||
if (mctrl & MIX_AUXB_R)
|
||||
MixAdd(buffers.auxB_right, samples, &pb.mixer.auxB_right, mctrl & MIX_AUXB_R_RAMP);
|
||||
if (mctrl & MIX_AUXB_S)
|
||||
MixAdd(buffers.auxB_surround, samples, &pb.mixer.auxB_surround, mctrl & MIX_AUXB_S_RAMP);
|
||||
|
||||
// Optionally, phase shift left or right channel to simulate 3D sound.
|
||||
if (pb.initial_time_delay.on)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !_UCODE_AX_VOICE_H
|
||||
|
|
|
@ -1,499 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official Git repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "UCode_NewAX.h"
|
||||
#include "UCode_NewAX_Voice.h"
|
||||
#include "../../DSP.h"
|
||||
|
||||
CUCode_NewAX::CUCode_NewAX(DSPHLE* dsp_hle, u32 crc)
|
||||
: IUCode(dsp_hle, crc)
|
||||
, m_cmdlist_size(0)
|
||||
, m_axthread(&SpawnAXThread, this)
|
||||
{
|
||||
WARN_LOG(DSPHLE, "Instantiating CUCode_NewAX: crc=%08x", crc);
|
||||
m_rMailHandler.PushMail(DSP_INIT);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
|
||||
CUCode_NewAX::~CUCode_NewAX()
|
||||
{
|
||||
m_cmdlist_size = (u16)-1; // Special value to signal end
|
||||
NotifyAXThread();
|
||||
m_axthread.join();
|
||||
|
||||
m_rMailHandler.Clear();
|
||||
}
|
||||
|
||||
void CUCode_NewAX::SpawnAXThread(CUCode_NewAX* self)
|
||||
{
|
||||
self->AXThread();
|
||||
}
|
||||
|
||||
void CUCode_NewAX::AXThread()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
|
||||
while (m_cmdlist_size == 0)
|
||||
m_cmdlist_cv.wait(lk);
|
||||
}
|
||||
|
||||
if (m_cmdlist_size == (u16)-1) // End of thread signal
|
||||
break;
|
||||
|
||||
m_processing.lock();
|
||||
HandleCommandList();
|
||||
m_cmdlist_size = 0;
|
||||
|
||||
// Signal end of processing
|
||||
m_rMailHandler.PushMail(DSP_YIELD);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_processing.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_NewAX::NotifyAXThread()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
|
||||
m_cmdlist_cv.notify_one();
|
||||
}
|
||||
|
||||
void CUCode_NewAX::HandleCommandList()
|
||||
{
|
||||
// Temp variables for addresses computation
|
||||
u16 addr_hi, addr_lo;
|
||||
u16 addr2_hi, addr2_lo;
|
||||
u16 size;
|
||||
|
||||
u32 pb_addr = 0;
|
||||
|
||||
// WARN_LOG(DSPHLE, "Command list:");
|
||||
// for (u32 i = 0; m_cmdlist[i] != CMD_END; ++i)
|
||||
// WARN_LOG(DSPHLE, "%04x", m_cmdlist[i]);
|
||||
// WARN_LOG(DSPHLE, "-------------");
|
||||
|
||||
u32 curr_idx = 0;
|
||||
bool end = false;
|
||||
while (!end)
|
||||
{
|
||||
u16 cmd = m_cmdlist[curr_idx++];
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
// Some of these commands are unknown, or unused in this AX HLE.
|
||||
// We still need to skip their arguments using "curr_idx += N".
|
||||
|
||||
case CMD_SETUP:
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
SetupProcessing(HILO_TO_32(addr));
|
||||
break;
|
||||
|
||||
case CMD_UNK_01: curr_idx += 5; break;
|
||||
|
||||
case CMD_PB_ADDR:
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
pb_addr = HILO_TO_32(addr);
|
||||
break;
|
||||
|
||||
case CMD_PROCESS:
|
||||
ProcessPBList(pb_addr);
|
||||
break;
|
||||
|
||||
case CMD_MIX_AUXA:
|
||||
case CMD_MIX_AUXB:
|
||||
// These two commands are handled almost the same internally.
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
addr2_hi = m_cmdlist[curr_idx++];
|
||||
addr2_lo = m_cmdlist[curr_idx++];
|
||||
MixAUXSamples(cmd == CMD_MIX_AUXA, HILO_TO_32(addr), HILO_TO_32(addr2));
|
||||
break;
|
||||
|
||||
case CMD_UPLOAD_LRS:
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
UploadLRS(HILO_TO_32(addr));
|
||||
break;
|
||||
|
||||
case CMD_SBUFFER_ADDR: curr_idx += 2; break;
|
||||
case CMD_UNK_08: curr_idx += 10; break; // TODO: check
|
||||
|
||||
case CMD_MIX_AUXB_NOWRITE:
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
MixAUXSamples(false, 0, HILO_TO_32(addr));
|
||||
break;
|
||||
|
||||
case CMD_COMPRESSOR_TABLE_ADDR: curr_idx += 2; break;
|
||||
case CMD_UNK_0B: break; // TODO: check other versions
|
||||
case CMD_UNK_0C: break; // TODO: check other versions
|
||||
|
||||
case CMD_MORE:
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
size = m_cmdlist[curr_idx++];
|
||||
|
||||
CopyCmdList(HILO_TO_32(addr), size);
|
||||
curr_idx = 0;
|
||||
break;
|
||||
|
||||
case CMD_OUTPUT:
|
||||
// Skip the first address, it is used for surround audio
|
||||
// output, which we don't support yet.
|
||||
curr_idx += 2;
|
||||
|
||||
addr_hi = m_cmdlist[curr_idx++];
|
||||
addr_lo = m_cmdlist[curr_idx++];
|
||||
OutputSamples(HILO_TO_32(addr));
|
||||
break;
|
||||
|
||||
case CMD_END:
|
||||
end = true;
|
||||
break;
|
||||
|
||||
case CMD_UNK_10: curr_idx += 4; break;
|
||||
case CMD_UNK_11: curr_idx += 2; break;
|
||||
case CMD_UNK_12: curr_idx += 1; break;
|
||||
case CMD_UNK_13: curr_idx += 12; break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(DSPHLE, "Unknown command in AX cmdlist: %04x", cmd);
|
||||
end = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ApplyUpdatesForMs(AXPB& pb, int curr_ms)
|
||||
{
|
||||
u32 start_idx = 0;
|
||||
for (int i = 0; i < curr_ms; ++i)
|
||||
start_idx += pb.updates.num_updates[i];
|
||||
|
||||
u32 update_addr = HILO_TO_32(pb.updates.data);
|
||||
for (u32 i = start_idx; i < start_idx + pb.updates.num_updates[curr_ms]; ++i)
|
||||
{
|
||||
u16 update_off = HLEMemory_Read_U16(update_addr + 4 * i);
|
||||
u16 update_val = HLEMemory_Read_U16(update_addr + 4 * i + 2);
|
||||
|
||||
((u16*)&pb)[update_off] = update_val;
|
||||
}
|
||||
}
|
||||
|
||||
AXMixControl CUCode_NewAX::ConvertMixerControl(u32 mixer_control)
|
||||
{
|
||||
u32 ret = 0;
|
||||
|
||||
// TODO: find other UCode versions with different mixer_control values
|
||||
if (m_CRC == 0x4e8a8b21)
|
||||
{
|
||||
ret |= MIX_L | MIX_R;
|
||||
if (mixer_control & 0x0001) ret |= MIX_AUXA_L | MIX_AUXA_R;
|
||||
if (mixer_control & 0x0002) ret |= MIX_AUXB_L | MIX_AUXB_R;
|
||||
if (mixer_control & 0x0004)
|
||||
{
|
||||
ret |= MIX_S;
|
||||
if (ret & MIX_AUXA_L) ret |= MIX_AUXA_S;
|
||||
if (ret & MIX_AUXB_L) ret |= MIX_AUXB_S;
|
||||
}
|
||||
if (mixer_control & 0x0008)
|
||||
{
|
||||
ret |= MIX_L_RAMP | MIX_R_RAMP;
|
||||
if (ret & MIX_AUXA_L) ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
|
||||
if (ret & MIX_AUXB_L) ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
|
||||
if (ret & MIX_AUXA_S) ret |= MIX_AUXA_S_RAMP;
|
||||
if (ret & MIX_AUXB_S) ret |= MIX_AUXB_S_RAMP;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mixer_control & 0x0001) ret |= MIX_L;
|
||||
if (mixer_control & 0x0002) ret |= MIX_R;
|
||||
if (mixer_control & 0x0004) ret |= MIX_S;
|
||||
if (mixer_control & 0x0008) ret |= MIX_L_RAMP | MIX_R_RAMP | MIX_S_RAMP;
|
||||
if (mixer_control & 0x0010) ret |= MIX_AUXA_L;
|
||||
if (mixer_control & 0x0020) ret |= MIX_AUXA_R;
|
||||
if (mixer_control & 0x0040) ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
|
||||
if (mixer_control & 0x0080) ret |= MIX_AUXA_S;
|
||||
if (mixer_control & 0x0100) ret |= MIX_AUXA_S_RAMP;
|
||||
if (mixer_control & 0x0200) ret |= MIX_AUXB_L;
|
||||
if (mixer_control & 0x0400) ret |= MIX_AUXB_R;
|
||||
if (mixer_control & 0x0800) ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
|
||||
if (mixer_control & 0x1000) ret |= MIX_AUXB_S;
|
||||
if (mixer_control & 0x2000) ret |= MIX_AUXB_S_RAMP;
|
||||
|
||||
// TODO: 0x4000 is used for Dolby Pro 2 sound mixing
|
||||
}
|
||||
|
||||
return (AXMixControl)ret;
|
||||
}
|
||||
|
||||
void CUCode_NewAX::SetupProcessing(u32 init_addr)
|
||||
{
|
||||
u16 init_data[0x20];
|
||||
|
||||
for (u32 i = 0; i < 0x20; ++i)
|
||||
init_data[i] = HLEMemory_Read_U16(init_addr + 2 * i);
|
||||
|
||||
// List of all buffers we have to initialize
|
||||
int* buffers[] = {
|
||||
m_samples_left,
|
||||
m_samples_right,
|
||||
m_samples_surround,
|
||||
m_samples_auxA_left,
|
||||
m_samples_auxA_right,
|
||||
m_samples_auxA_surround,
|
||||
m_samples_auxB_left,
|
||||
m_samples_auxB_right,
|
||||
m_samples_auxB_surround
|
||||
};
|
||||
|
||||
u32 init_idx = 0;
|
||||
for (u32 i = 0; i < sizeof (buffers) / sizeof (buffers[0]); ++i)
|
||||
{
|
||||
s32 init_val = (s32)((init_data[init_idx] << 16) | init_data[init_idx + 1]);
|
||||
s16 delta = (s16)init_data[init_idx + 2];
|
||||
|
||||
init_idx += 3;
|
||||
|
||||
if (!init_val)
|
||||
memset(buffers[i], 0, 5 * 32 * sizeof (int));
|
||||
else
|
||||
{
|
||||
for (u32 j = 0; j < 32 * 5; ++j)
|
||||
{
|
||||
buffers[i][j] = init_val;
|
||||
init_val += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_NewAX::ProcessPBList(u32 pb_addr)
|
||||
{
|
||||
// Samples per millisecond. In theory DSP sampling rate can be changed from
|
||||
// 32KHz to 48KHz, but AX always process at 32KHz.
|
||||
const u32 spms = 32;
|
||||
|
||||
AXPB pb;
|
||||
|
||||
while (pb_addr)
|
||||
{
|
||||
AXBuffers buffers = {{
|
||||
m_samples_left,
|
||||
m_samples_right,
|
||||
m_samples_surround,
|
||||
m_samples_auxA_left,
|
||||
m_samples_auxA_right,
|
||||
m_samples_auxA_surround,
|
||||
m_samples_auxB_left,
|
||||
m_samples_auxB_right,
|
||||
m_samples_auxB_surround
|
||||
}};
|
||||
|
||||
if (!ReadPB(pb_addr, pb))
|
||||
break;
|
||||
|
||||
for (int curr_ms = 0; curr_ms < 5; ++curr_ms)
|
||||
{
|
||||
ApplyUpdatesForMs(pb, curr_ms);
|
||||
|
||||
Process1ms(pb, buffers, ConvertMixerControl(pb.mixer_control));
|
||||
|
||||
// Forward the buffers
|
||||
for (u32 i = 0; i < sizeof (buffers.ptrs) / sizeof (buffers.ptrs[0]); ++i)
|
||||
buffers.ptrs[i] += spms;
|
||||
}
|
||||
|
||||
WritePB(pb_addr, pb);
|
||||
pb_addr = HILO_TO_32(pb.next_pb);
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_NewAX::MixAUXSamples(bool AUXA, u32 write_addr, u32 read_addr)
|
||||
{
|
||||
int buffers[3][5 * 32];
|
||||
|
||||
// First, we need to send the contents of our AUX buffers to the CPU.
|
||||
if (write_addr)
|
||||
{
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
if (AUXA)
|
||||
{
|
||||
buffers[0][i] = Common::swap32(m_samples_auxA_left[i]);
|
||||
buffers[1][i] = Common::swap32(m_samples_auxA_right[i]);
|
||||
buffers[2][i] = Common::swap32(m_samples_auxA_surround[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffers[0][i] = Common::swap32(m_samples_auxB_left[i]);
|
||||
buffers[1][i] = Common::swap32(m_samples_auxB_right[i]);
|
||||
buffers[2][i] = Common::swap32(m_samples_auxB_surround[i]);
|
||||
}
|
||||
}
|
||||
memcpy(HLEMemory_Get_Pointer(write_addr), buffers, sizeof (buffers));
|
||||
}
|
||||
|
||||
// Then, we read the new buffers from the CPU and add to our current
|
||||
// buffers.
|
||||
memcpy(buffers, HLEMemory_Get_Pointer(read_addr), sizeof (buffers));
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
m_samples_left[i] += Common::swap32(buffers[0][i]);
|
||||
m_samples_right[i] += Common::swap32(buffers[1][i]);
|
||||
m_samples_surround[i] += Common::swap32(buffers[2][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_NewAX::UploadLRS(u32 dst_addr)
|
||||
{
|
||||
int buffers[3][5 * 32];
|
||||
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
buffers[0][i] = Common::swap32(m_samples_left[i]);
|
||||
buffers[1][i] = Common::swap32(m_samples_right[i]);
|
||||
buffers[2][i] = Common::swap32(m_samples_surround[i]);
|
||||
}
|
||||
memcpy(HLEMemory_Get_Pointer(dst_addr), buffers, sizeof (buffers));
|
||||
}
|
||||
|
||||
void CUCode_NewAX::OutputSamples(u32 out_addr)
|
||||
{
|
||||
// 32 samples per ms, 5 ms, 2 channels
|
||||
short buffer[5 * 32 * 2];
|
||||
|
||||
// Clamp internal buffers to 16 bits.
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
int left = m_samples_left[i];
|
||||
int right = m_samples_right[i];
|
||||
|
||||
if (left < -32767) left = -32767;
|
||||
if (left > 32767) left = 32767;
|
||||
if (right < -32767) right = -32767;
|
||||
if (right > 32767) right = 32767;
|
||||
|
||||
m_samples_left[i] = left;
|
||||
m_samples_right[i] = right;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < 5 * 32; ++i)
|
||||
{
|
||||
buffer[2 * i] = Common::swap16(m_samples_left[i]);
|
||||
buffer[2 * i + 1] = Common::swap16(m_samples_right[i]);
|
||||
}
|
||||
|
||||
memcpy(HLEMemory_Get_Pointer(out_addr), buffer, sizeof (buffer));
|
||||
}
|
||||
|
||||
void CUCode_NewAX::HandleMail(u32 mail)
|
||||
{
|
||||
// Indicates if the next message is a command list address.
|
||||
static bool next_is_cmdlist = false;
|
||||
static u16 cmdlist_size = 0;
|
||||
|
||||
bool set_next_is_cmdlist = false;
|
||||
|
||||
// Wait for DSP processing to be done before answering any mail. This is
|
||||
// safe to do because it matches what the DSP does on real hardware: there
|
||||
// is no interrupt when a mail from CPU is received.
|
||||
m_processing.lock();
|
||||
|
||||
if (next_is_cmdlist)
|
||||
{
|
||||
CopyCmdList(mail, cmdlist_size);
|
||||
NotifyAXThread();
|
||||
}
|
||||
else if (m_UploadSetupInProgress)
|
||||
{
|
||||
PrepareBootUCode(mail);
|
||||
}
|
||||
else if (mail == MAIL_RESUME)
|
||||
{
|
||||
// Acknowledge the resume request
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
else if (mail == MAIL_NEW_UCODE)
|
||||
{
|
||||
soundStream->GetMixer()->SetHLEReady(false);
|
||||
m_UploadSetupInProgress = true;
|
||||
}
|
||||
else if (mail == MAIL_RESET)
|
||||
{
|
||||
m_DSPHLE->SetUCode(UCODE_ROM);
|
||||
}
|
||||
else if (mail == MAIL_CONTINUE)
|
||||
{
|
||||
// We don't have to do anything here - the CPU does not wait for a ACK
|
||||
// and sends a cmdlist mail just after.
|
||||
}
|
||||
else if ((mail & MAIL_CMDLIST_MASK) == MAIL_CMDLIST)
|
||||
{
|
||||
// A command list address is going to be sent next.
|
||||
set_next_is_cmdlist = true;
|
||||
cmdlist_size = (u16)(mail & ~MAIL_CMDLIST_MASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(DSPHLE, "Unknown mail sent to AX::HandleMail: %08x", mail);
|
||||
}
|
||||
|
||||
m_processing.unlock();
|
||||
next_is_cmdlist = set_next_is_cmdlist;
|
||||
}
|
||||
|
||||
void CUCode_NewAX::CopyCmdList(u32 addr, u16 size)
|
||||
{
|
||||
if (size >= (sizeof (m_cmdlist) / sizeof (u16)))
|
||||
{
|
||||
ERROR_LOG(DSPHLE, "Command list at %08x is too large: size=%d", addr, size);
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < size; ++i, addr += 2)
|
||||
m_cmdlist[i] = HLEMemory_Read_U16(addr);
|
||||
m_cmdlist_size = size;
|
||||
}
|
||||
|
||||
void CUCode_NewAX::MixAdd(short* out_buffer, int nsamples)
|
||||
{
|
||||
// Should never be called: we do not set HLE as ready.
|
||||
// We accurately send samples to RAM instead of directly to the mixer.
|
||||
}
|
||||
|
||||
void CUCode_NewAX::Update(int cycles)
|
||||
{
|
||||
// Used for UCode switching.
|
||||
if (NeedsResumeMail())
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_NewAX::DoState(PointerWrap& p)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_processing);
|
||||
|
||||
DoStateShared(p);
|
||||
}
|
|
@ -1,130 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official Git repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// High-level emulation for the AX Gamecube UCode.
|
||||
//
|
||||
// TODO:
|
||||
// * Depop support
|
||||
// * ITD support
|
||||
// * Polyphase sample interpolation support (not very useful)
|
||||
// * Surround sound mixing
|
||||
// * Dolby Pro 2 mixing with recent AX versions
|
||||
|
||||
#ifndef _UCODE_NEWAX_H
|
||||
#define _UCODE_NEWAX_H
|
||||
|
||||
#include "UCodes.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
#include "UCode_NewAX_Voice.h"
|
||||
|
||||
class CUCode_NewAX : public IUCode
|
||||
{
|
||||
public:
|
||||
CUCode_NewAX(DSPHLE* dsp_hle, u32 crc);
|
||||
virtual ~CUCode_NewAX();
|
||||
|
||||
void HandleMail(u32 mail);
|
||||
void MixAdd(short* out_buffer, int nsamples);
|
||||
void Update(int cycles);
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// Needed because StdThread.h std::thread implem does not support member
|
||||
// pointers.
|
||||
static void SpawnAXThread(CUCode_NewAX* self);
|
||||
|
||||
private:
|
||||
enum MailType
|
||||
{
|
||||
MAIL_RESUME = 0xCDD10000,
|
||||
MAIL_NEW_UCODE = 0xCDD10001,
|
||||
MAIL_RESET = 0xCDD10002,
|
||||
MAIL_CONTINUE = 0xCDD10003,
|
||||
|
||||
// CPU sends 0xBABE0000 | cmdlist_size to the DSP
|
||||
MAIL_CMDLIST = 0xBABE0000,
|
||||
MAIL_CMDLIST_MASK = 0xFFFF0000
|
||||
};
|
||||
|
||||
enum CmdType
|
||||
{
|
||||
CMD_SETUP = 0x00,
|
||||
CMD_UNK_01 = 0x01,
|
||||
CMD_PB_ADDR = 0x02,
|
||||
CMD_PROCESS = 0x03,
|
||||
CMD_MIX_AUXA = 0x04,
|
||||
CMD_MIX_AUXB = 0x05,
|
||||
CMD_UPLOAD_LRS = 0x06,
|
||||
CMD_SBUFFER_ADDR = 0x07,
|
||||
CMD_UNK_08 = 0x08,
|
||||
CMD_MIX_AUXB_NOWRITE = 0x09,
|
||||
CMD_COMPRESSOR_TABLE_ADDR = 0x0A,
|
||||
CMD_UNK_0B = 0x0B,
|
||||
CMD_UNK_0C = 0x0C,
|
||||
CMD_MORE = 0x0D,
|
||||
CMD_OUTPUT = 0x0E,
|
||||
CMD_END = 0x0F,
|
||||
CMD_UNK_10 = 0x10,
|
||||
CMD_UNK_11 = 0x11,
|
||||
CMD_UNK_12 = 0x12,
|
||||
CMD_UNK_13 = 0x13,
|
||||
};
|
||||
|
||||
// 32 * 5 because 32 samples per millisecond, for 5 milliseconds.
|
||||
int m_samples_left[32 * 5];
|
||||
int m_samples_right[32 * 5];
|
||||
int m_samples_surround[32 * 5];
|
||||
int m_samples_auxA_left[32 * 5];
|
||||
int m_samples_auxA_right[32 * 5];
|
||||
int m_samples_auxA_surround[32 * 5];
|
||||
int m_samples_auxB_left[32 * 5];
|
||||
int m_samples_auxB_right[32 * 5];
|
||||
int m_samples_auxB_surround[32 * 5];
|
||||
|
||||
// Volatile because it's set by HandleMail and accessed in
|
||||
// HandleCommandList, which are running in two different threads.
|
||||
volatile u16 m_cmdlist[512];
|
||||
volatile u32 m_cmdlist_size;
|
||||
|
||||
std::thread m_axthread;
|
||||
|
||||
// Sync objects
|
||||
std::mutex m_processing;
|
||||
std::condition_variable m_cmdlist_cv;
|
||||
std::mutex m_cmdlist_mutex;
|
||||
|
||||
// Copy a command list from memory to our temp buffer
|
||||
void CopyCmdList(u32 addr, u16 size);
|
||||
|
||||
// Convert a mixer_control bitfield to our internal representation for that
|
||||
// value. Required because that bitfield has a different meaning in some
|
||||
// versions of AX.
|
||||
AXMixControl ConvertMixerControl(u32 mixer_control);
|
||||
|
||||
// Send a notification to the AX thread to tell him a new cmdlist addr is
|
||||
// available for processing.
|
||||
void NotifyAXThread();
|
||||
|
||||
void AXThread();
|
||||
void HandleCommandList();
|
||||
void SetupProcessing(u32 studio_addr);
|
||||
void ProcessPBList(u32 pb_addr);
|
||||
void MixAUXSamples(bool AUXA, u32 write_addr, u32 read_addr);
|
||||
void UploadLRS(u32 dst_addr);
|
||||
void OutputSamples(u32 out_addr);
|
||||
};
|
||||
|
||||
#endif // !_UCODE_NEWAX_H
|
|
@ -1,378 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official Git repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_NEWAX_VOICE_H
|
||||
#define _UCODE_NEWAX_VOICE_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
#include "../../DSP.h"
|
||||
|
||||
// Useful macro to convert xxx_hi + xxx_lo to xxx for 32 bits.
|
||||
#define HILO_TO_32(name) \
|
||||
((name##_hi << 16) | name##_lo)
|
||||
|
||||
// Used to pass a large amount of buffers to the mixing function.
|
||||
union AXBuffers
|
||||
{
|
||||
struct
|
||||
{
|
||||
int* left;
|
||||
int* right;
|
||||
int* surround;
|
||||
|
||||
int* auxA_left;
|
||||
int* auxA_right;
|
||||
int* auxA_surround;
|
||||
|
||||
int* auxB_left;
|
||||
int* auxB_right;
|
||||
int* auxB_surround;
|
||||
};
|
||||
|
||||
int* ptrs[9];
|
||||
};
|
||||
|
||||
// We can't directly use the mixer_control field from the PB because it does
|
||||
// not mean the same in all AX versions. The AX UCode converts the
|
||||
// mixer_control value to an AXMixControl bitfield.
|
||||
enum AXMixControl
|
||||
{
|
||||
MIX_L = 0x00001,
|
||||
MIX_L_RAMP = 0x00002,
|
||||
MIX_R = 0x00004,
|
||||
MIX_R_RAMP = 0x00008,
|
||||
MIX_S = 0x00010,
|
||||
MIX_S_RAMP = 0x00020,
|
||||
|
||||
MIX_AUXA_L = 0x00040,
|
||||
MIX_AUXA_L_RAMP = 0x00080,
|
||||
MIX_AUXA_R = 0x00100,
|
||||
MIX_AUXA_R_RAMP = 0x00200,
|
||||
MIX_AUXA_S = 0x00400,
|
||||
MIX_AUXA_S_RAMP = 0x00800,
|
||||
|
||||
MIX_AUXB_L = 0x01000,
|
||||
MIX_AUXB_L_RAMP = 0x02000,
|
||||
MIX_AUXB_R = 0x04000,
|
||||
MIX_AUXB_R_RAMP = 0x08000,
|
||||
MIX_AUXB_S = 0x10000,
|
||||
MIX_AUXB_S_RAMP = 0x20000
|
||||
};
|
||||
|
||||
// Read a PB from MRAM/ARAM
|
||||
inline bool ReadPB(u32 addr, AXPB& pb)
|
||||
{
|
||||
u16* dst = (u16*)&pb;
|
||||
const u16* src = (const u16*)Memory::GetPointer(addr);
|
||||
if (!src)
|
||||
return false;
|
||||
|
||||
for (u32 i = 0; i < sizeof (pb) / sizeof (u16); ++i)
|
||||
dst[i] = Common::swap16(src[i]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Write a PB back to MRAM/ARAM
|
||||
inline bool WritePB(u32 addr, const AXPB& pb)
|
||||
{
|
||||
const u16* src = (const u16*)&pb;
|
||||
u16* dst = (u16*)Memory::GetPointer(addr);
|
||||
if (!dst)
|
||||
return false;
|
||||
|
||||
for (u32 i = 0; i < sizeof (pb) / sizeof (u16); ++i)
|
||||
dst[i] = Common::swap16(src[i]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Simulated accelerator state.
|
||||
static u32 acc_loop_addr, acc_end_addr;
|
||||
static u32* acc_cur_addr;
|
||||
static AXPB* acc_pb;
|
||||
|
||||
// Sets up the simulated accelerator.
|
||||
inline void AcceleratorSetup(AXPB* pb, u32* cur_addr)
|
||||
{
|
||||
acc_pb = pb;
|
||||
acc_loop_addr = HILO_TO_32(pb->audio_addr.loop_addr);
|
||||
acc_end_addr = HILO_TO_32(pb->audio_addr.end_addr);
|
||||
acc_cur_addr = cur_addr;
|
||||
}
|
||||
|
||||
// Reads a sample from the simulated accelerator. Also handles looping and
|
||||
// disabling streams that reached the end (this is done by an exception raised
|
||||
// by the accelerator on real hardware).
|
||||
inline u16 AcceleratorGetSample()
|
||||
{
|
||||
u16 ret;
|
||||
|
||||
switch (acc_pb->audio_addr.sample_format)
|
||||
{
|
||||
case 0x00: // ADPCM
|
||||
{
|
||||
// ADPCM decoding, not much to explain here.
|
||||
if ((*acc_cur_addr & 15) == 0)
|
||||
{
|
||||
acc_pb->adpcm.pred_scale = DSP::ReadARAM((*acc_cur_addr & ~15) >> 1);
|
||||
*acc_cur_addr += 2;
|
||||
}
|
||||
|
||||
int scale = 1 << (acc_pb->adpcm.pred_scale & 0xF);
|
||||
int coef_idx = (acc_pb->adpcm.pred_scale >> 4) & 0x7;
|
||||
|
||||
s32 coef1 = acc_pb->adpcm.coefs[coef_idx * 2 + 0];
|
||||
s32 coef2 = acc_pb->adpcm.coefs[coef_idx * 2 + 1];
|
||||
|
||||
int temp = (*acc_cur_addr & 1) ?
|
||||
(DSP::ReadARAM(*acc_cur_addr >> 1) & 0xF) :
|
||||
(DSP::ReadARAM(*acc_cur_addr >> 1) >> 4);
|
||||
|
||||
if (temp >= 8)
|
||||
temp -= 16;
|
||||
|
||||
int val = (scale * temp) + ((0x400 + coef1 * acc_pb->adpcm.yn1 + coef2 * acc_pb->adpcm.yn2) >> 11);
|
||||
|
||||
if (val > 0x7FFF) val = 0x7FFF;
|
||||
else if (val < -0x7FFF) val = -0x7FFF;
|
||||
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
|
||||
acc_pb->adpcm.yn1 = val;
|
||||
*acc_cur_addr += 1;
|
||||
ret = val;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x0A: // 16-bit PCM audio
|
||||
ret = (DSP::ReadARAM(*acc_cur_addr * 2) << 8) | DSP::ReadARAM(*acc_cur_addr * 2 + 1);
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
|
||||
acc_pb->adpcm.yn1 = ret;
|
||||
*acc_cur_addr += 1;
|
||||
break;
|
||||
|
||||
case 0x19: // 8-bit PCM audio
|
||||
ret = DSP::ReadARAM(*acc_cur_addr) << 8;
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
|
||||
acc_pb->adpcm.yn1 = ret;
|
||||
*acc_cur_addr += 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(DSPHLE, "Unknown sample format: %d", acc_pb->audio_addr.sample_format);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Have we reached the end address?
|
||||
//
|
||||
// On real hardware, this would raise an interrupt that is handled by the
|
||||
// UCode. We simulate what this interrupt does here.
|
||||
if (*acc_cur_addr >= acc_end_addr)
|
||||
{
|
||||
// If we are really at the end (and we don't simply have cur_addr >
|
||||
// end_addr all the time), loop back to loop_addr.
|
||||
if ((*acc_cur_addr & ~0x1F) == (acc_end_addr & ~0x1F))
|
||||
*acc_cur_addr = acc_loop_addr;
|
||||
|
||||
if (acc_pb->audio_addr.looping)
|
||||
{
|
||||
// Set the ADPCM infos to continue processing at loop_addr.
|
||||
//
|
||||
// For some reason, yn1 and yn2 aren't set if the voice is not of
|
||||
// stream type. This is what the AX UCode does and I don't really
|
||||
// know why.
|
||||
acc_pb->adpcm.pred_scale = acc_pb->adpcm_loop_info.pred_scale;
|
||||
if (!acc_pb->is_stream)
|
||||
{
|
||||
acc_pb->adpcm.yn1 = acc_pb->adpcm_loop_info.yn1;
|
||||
acc_pb->adpcm.yn2 = acc_pb->adpcm_loop_info.yn2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non looping voice reached the end -> running = 0.
|
||||
acc_pb->running = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Read 32 input samples from ARAM, decoding and converting rate if required.
|
||||
inline void GetInputSamples(AXPB& pb, s16* samples)
|
||||
{
|
||||
u32 cur_addr = HILO_TO_32(pb.audio_addr.cur_addr);
|
||||
AcceleratorSetup(&pb, &cur_addr);
|
||||
|
||||
// TODO: support polyphase interpolation if coefficients are available.
|
||||
if (pb.src_type == SRCTYPE_POLYPHASE || pb.src_type == SRCTYPE_LINEAR)
|
||||
{
|
||||
// Convert the input to a higher or lower sample rate using a linear
|
||||
// interpolation algorithm. The input to output ratio is set in
|
||||
// pb.src.ratio, which is a floating point num stored as a 32b integer:
|
||||
// * Upper 16 bits of the ratio are the integer part
|
||||
// * Lower 16 bits are the decimal part
|
||||
u32 ratio = HILO_TO_32(pb.src.ratio);
|
||||
|
||||
// We start getting samples not from sample 0, but 0.<cur_addr_frac>.
|
||||
// This avoids discontinuties in the audio stream, especially with very
|
||||
// low ratios which interpolate a lot of values between two "real"
|
||||
// samples.
|
||||
u32 curr_pos = pb.src.cur_addr_frac;
|
||||
|
||||
// Compute the number of real samples we will need to read from the
|
||||
// data source. We need to output 32 samples, so we need to read
|
||||
// 32 * ratio + curr_pos samples. The maximum possible ratio available
|
||||
// on the DSP is 4.0, so at most we will read 128 real samples.
|
||||
s16 real_samples[130];
|
||||
u32 real_samples_needed = (32 * ratio + curr_pos) >> 16;
|
||||
|
||||
// The first two real samples are the ones we read at the previous
|
||||
// iteration. That way we can interpolate before having read 2 new
|
||||
// samples from the accelerator.
|
||||
//
|
||||
// The next real samples are read from the accelerator.
|
||||
real_samples[0] = pb.src.last_samples[2];
|
||||
real_samples[1] = pb.src.last_samples[3];
|
||||
for (u32 i = 0; i < real_samples_needed; ++i)
|
||||
real_samples[i + 2] = AcceleratorGetSample();
|
||||
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
{
|
||||
// Get our current integer and fractional position. The integer
|
||||
// position is used to get the two samples around us. The
|
||||
// fractional position is used to compute the linear interpolation
|
||||
// between these two samples.
|
||||
u32 curr_int_pos = (curr_pos >> 16);
|
||||
s32 curr_frac_pos = curr_pos & 0xFFFF;
|
||||
s16 samp1 = real_samples[curr_int_pos];
|
||||
s16 samp2 = real_samples[curr_int_pos + 1];
|
||||
|
||||
// Linear interpolation: s1 + (s2 - s1) * pos
|
||||
s16 sample = samp1 + (s16)(((samp2 - samp1) * (s32)curr_frac_pos) >> 16);
|
||||
samples[i] = sample;
|
||||
|
||||
curr_pos += ratio;
|
||||
}
|
||||
|
||||
// Update the last_samples array. A bit tricky because we can't know
|
||||
// for sure we have more than 4 real samples in our array.
|
||||
if (real_samples_needed >= 2)
|
||||
memcpy(pb.src.last_samples, &real_samples[real_samples_needed + 2 - 4], 4 * sizeof (u16));
|
||||
else
|
||||
{
|
||||
memmove(pb.src.last_samples, &pb.src.last_samples[real_samples_needed], (4 - real_samples_needed) * sizeof (u16));
|
||||
memcpy(&pb.src.last_samples[4 - real_samples_needed], &real_samples[2], real_samples_needed * sizeof (u16));
|
||||
}
|
||||
pb.src.cur_addr_frac = curr_pos & 0xFFFF;
|
||||
}
|
||||
else // SRCTYPE_NEAREST
|
||||
{
|
||||
// No sample rate conversion here: simply read 32 samples from the
|
||||
// accelerator to the output buffer.
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
samples[i] = AcceleratorGetSample();
|
||||
|
||||
memcpy(pb.src.last_samples, samples + 28, 4 * sizeof (u16));
|
||||
}
|
||||
|
||||
// Update current position in the PB.
|
||||
pb.audio_addr.cur_addr_hi = (u16)(cur_addr >> 16);
|
||||
pb.audio_addr.cur_addr_lo = (u16)(cur_addr & 0xFFFF);
|
||||
}
|
||||
|
||||
// Add samples to an output buffer, with optional volume ramping.
|
||||
inline void MixAdd(int* out, const s16* input, u16* pvol, bool ramp)
|
||||
{
|
||||
u16& volume = pvol[0];
|
||||
u16 volume_delta = pvol[1];
|
||||
|
||||
// If volume ramping is disabled, set volume_delta to 0. That way, the
|
||||
// mixing loop can avoid testing if volume ramping is enabled at each step,
|
||||
// and just add volume_delta.
|
||||
if (!ramp)
|
||||
volume_delta = 0;
|
||||
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
{
|
||||
s64 sample = 2 * (s16)input[i] * (s16)volume;
|
||||
out[i] += (s32)(sample >> 16);
|
||||
volume += volume_delta;
|
||||
}
|
||||
}
|
||||
|
||||
// Process 1ms of audio (32 samples) from a PB and mix it to the buffers.
|
||||
inline void Process1ms(AXPB& pb, const AXBuffers& buffers, AXMixControl mctrl)
|
||||
{
|
||||
// If the voice is not running, nothing to do.
|
||||
if (!pb.running)
|
||||
return;
|
||||
|
||||
// Read input samples, performing sample rate conversion if needed.
|
||||
s16 samples[32];
|
||||
GetInputSamples(pb, samples);
|
||||
|
||||
// Apply a global volume ramp using the volume envelope parameters.
|
||||
for (u32 i = 0; i < 32; ++i)
|
||||
{
|
||||
s64 sample = 2 * (s16)samples[i] * (s16)pb.vol_env.cur_volume;
|
||||
samples[i] = (s16)(sample >> 16);
|
||||
pb.vol_env.cur_volume += pb.vol_env.cur_volume_delta;
|
||||
}
|
||||
|
||||
// Optionally, execute a low pass filter
|
||||
if (pb.lpf.enabled)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// Mix LRS, AUXA and AUXB depending on mixer_control
|
||||
// TODO: Handle DPL2 on AUXB.
|
||||
|
||||
// HACK: at the moment we don't mix surround into left and right, so always
|
||||
// mix left and right in order to have sound even if a game uses surround
|
||||
// only.
|
||||
if (mctrl & MIX_L)
|
||||
MixAdd(buffers.left, samples, &pb.mixer.left, mctrl & MIX_L_RAMP);
|
||||
if (mctrl & MIX_R)
|
||||
MixAdd(buffers.right, samples, &pb.mixer.right, mctrl & MIX_R_RAMP);
|
||||
if (mctrl & MIX_S)
|
||||
MixAdd(buffers.surround, samples, &pb.mixer.surround, mctrl & MIX_S_RAMP);
|
||||
|
||||
if (mctrl & MIX_AUXA_L)
|
||||
MixAdd(buffers.auxA_left, samples, &pb.mixer.auxA_left, mctrl & MIX_AUXA_L_RAMP);
|
||||
if (mctrl & MIX_AUXA_R)
|
||||
MixAdd(buffers.auxA_right, samples, &pb.mixer.auxA_right, mctrl & MIX_AUXA_R_RAMP);
|
||||
if (mctrl & MIX_AUXA_S)
|
||||
MixAdd(buffers.auxA_surround, samples, &pb.mixer.auxA_surround, mctrl & MIX_AUXA_S_RAMP);
|
||||
|
||||
if (mctrl & MIX_AUXB_L)
|
||||
MixAdd(buffers.auxB_left, samples, &pb.mixer.auxB_left, mctrl & MIX_AUXB_L_RAMP);
|
||||
if (mctrl & MIX_AUXB_R)
|
||||
MixAdd(buffers.auxB_right, samples, &pb.mixer.auxB_right, mctrl & MIX_AUXB_R_RAMP);
|
||||
if (mctrl & MIX_AUXB_S)
|
||||
MixAdd(buffers.auxB_surround, samples, &pb.mixer.auxB_surround, mctrl & MIX_AUXB_S_RAMP);
|
||||
|
||||
// Optionally, phase shift left or right channel to simulate 3D sound.
|
||||
if (pb.initial_time_delay.on)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !_UCODE_NEWAX_VOICE_H
|
|
@ -19,7 +19,6 @@
|
|||
|
||||
#include "UCode_AX.h"
|
||||
#include "UCode_AXWii.h"
|
||||
#include "UCode_NewAX.h"
|
||||
#include "UCode_Zelda.h"
|
||||
#include "UCode_ROM.h"
|
||||
#include "UCode_CARD.h"
|
||||
|
@ -58,7 +57,7 @@ IUCode* UCodeFactory(u32 _CRC, DSPHLE *dsp_hle, bool bWii)
|
|||
case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080
|
||||
case 0x3389a79e: // MP1/MP2 Wii (Metroid Prime Trilogy)
|
||||
INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", _CRC);
|
||||
return new CUCode_NewAX(dsp_hle, _CRC);
|
||||
return new CUCode_AX(dsp_hle, _CRC);
|
||||
|
||||
case 0x6ba3b3ea: // IPL - PAL
|
||||
case 0x24b22038: // IPL - NTSC/NTSC-JAP
|
||||
|
|
Loading…
Reference in New Issue