Merge pull request #4660 from JosJuice/gfx-debug-strings

Remove seemingly unused debug UI strings
This commit is contained in:
Matthew Parlane 2017-01-15 11:53:25 +13:00 committed by GitHub
commit e727e91be6
1 changed files with 2 additions and 4 deletions

View File

@ -90,8 +90,7 @@ void GFXDebuggerPanel::CreateGUIControls()
wxDefaultValidator, _("Count"));
m_pCount->SetMinSize(WxUtils::GetTextWidgetMinSize(m_pCount, 10000));
m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, 0,
wxDefaultValidator, _("PauseAtList"));
m_pPauseAtList = new wxChoice(this, wxID_ANY);
for (int i = 0; i < numPauseEventMap; i++)
{
m_pPauseAtList->Append(pauseEventMap[i].ListStr);
@ -130,8 +129,7 @@ void GFXDebuggerPanel::CreateGUIControls()
m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON,
&GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, 0,
wxDefaultValidator, _("DumpList"));
m_pDumpList = new wxChoice(this, wxID_ANY);
m_pDumpList->Insert(_("Pixel Shader"), 0);
m_pDumpList->Append(_("Vertex Shader"));
m_pDumpList->Append(_("Pixel Shader Constants"));