AR: BugFix to Memory Copy Without Pointer
Using ReadUncheked to avoid changing the state of the emulation
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@ -598,7 +598,7 @@ static bool ZeroCode_MemoryCopy(const u32 val_last, const ARAddr& addr, const u3
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for (int i=0; i < num_bytes; ++i)
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{
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Memory::Write_U8(Memory::Read_U8(addr_src + i), addr_dest + i);
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LogInfo("Wrote %08x to address %08x", Memory::Read_U8(addr_src + i), addr_dest + i);
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LogInfo("Wrote %08x to address %08x", Memory::ReadUnchecked_U8(addr_src + i), addr_dest + i);
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}
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LogInfo("--------");
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return true;
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