Merge pull request #6270 from mahdihijazi/suppport_restore_state
[Android] Support restore emulator state
This commit is contained in:
commit
e705d43312
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@ -294,8 +294,19 @@ public final class NativeLibrary
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* Saves a game state to the slot number.
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*
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* @param slot The slot location to save state to.
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* @param wait If false, returns as early as possible.
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* If true, returns once the savestate has been written to disk.
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*/
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public static native void SaveState(int slot);
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public static native void SaveState(int slot, boolean wait);
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/**
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* Saves a game state to the specified path.
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*
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* @param path The path to save state to.
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* @param wait If false, returns as early as possible.
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* If true, returns once the savestate has been written to disk.
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*/
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public static native void SaveStateAs(String path, boolean wait);
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/**
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* Loads a game state from the slot number.
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@ -304,6 +315,13 @@ public final class NativeLibrary
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*/
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public static native void LoadState(int slot);
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/**
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* Loads a game state from the specified path.
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*
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* @param path The path to load state from.
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*/
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public static native void LoadStateAs(String path);
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/**
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* Sets the current working user directory
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* If not set, it auto-detects a location
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@ -322,6 +340,11 @@ public final class NativeLibrary
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*/
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public static native void Run(String path);
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/**
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* Begins emulation from the specified savestate.
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*/
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public static native void Run(String path, String savestatePath, boolean deleteSavestate);
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// Surface Handling
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public static native void SurfaceChanged(Surface surf);
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public static native void SurfaceDestroyed();
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@ -335,6 +358,9 @@ public final class NativeLibrary
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/** Stops emulation. */
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public static native void StopEmulation();
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/** Returns true if emulation is running (or is paused). */
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public static native boolean IsRunning();
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/**
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* Enables or disables CPU block profiling
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* @param enable
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@ -2,7 +2,6 @@ package org.dolphinemu.dolphinemu.activities;
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import android.app.AlertDialog;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.Intent;
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import android.content.SharedPreferences;
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import android.hardware.usb.UsbManager;
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@ -42,7 +41,6 @@ import org.dolphinemu.dolphinemu.utils.Animations;
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import org.dolphinemu.dolphinemu.utils.ControllerMappingHelper;
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import org.dolphinemu.dolphinemu.utils.Java_GCAdapter;
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import org.dolphinemu.dolphinemu.utils.Java_WiimoteAdapter;
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import org.dolphinemu.dolphinemu.utils.Log;
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import java.lang.annotation.Retention;
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import java.util.List;
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@ -68,8 +66,15 @@ public final class EmulationActivity extends AppCompatActivity
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private static boolean sIsGameCubeGame;
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private boolean activityRecreated;
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private String mScreenPath;
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private String mSelectedTitle;
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private String mPath;
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public static final String EXTRA_SELECTED_GAME = "SelectedGame";
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public static final String EXTRA_SELECTED_TITLE = "SelectedTitle";
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public static final String EXTRA_SCREEN_PATH = "ScreenPath";
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public static final String EXTRA_GRID_POSITION = "GridPosition";
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@Retention(SOURCE)
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@IntDef({MENU_ACTION_EDIT_CONTROLS_PLACEMENT, MENU_ACTION_TOGGLE_CONTROLS, MENU_ACTION_ADJUST_SCALE,
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@ -138,10 +143,10 @@ public final class EmulationActivity extends AppCompatActivity
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{
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Intent launcher = new Intent(activity, EmulationActivity.class);
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launcher.putExtra("SelectedGame", path);
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launcher.putExtra("SelectedTitle", title);
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launcher.putExtra("ScreenPath", screenshotPath);
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launcher.putExtra("GridPosition", position);
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launcher.putExtra(EXTRA_SELECTED_GAME, path);
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launcher.putExtra(EXTRA_SELECTED_TITLE, title);
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launcher.putExtra(EXTRA_SCREEN_PATH, screenshotPath);
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launcher.putExtra(EXTRA_GRID_POSITION, position);
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ActivityOptionsCompat options = ActivityOptionsCompat.makeSceneTransitionAnimation(
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activity,
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@ -158,13 +163,23 @@ public final class EmulationActivity extends AppCompatActivity
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{
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super.onCreate(savedInstanceState);
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// Get params we were passed
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Intent gameToEmulate = getIntent();
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String path = gameToEmulate.getStringExtra("SelectedGame");
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sIsGameCubeGame = Platform.fromNativeInt(NativeLibrary.GetPlatform(path)) == Platform.GAMECUBE;
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mSelectedTitle = gameToEmulate.getStringExtra("SelectedTitle");
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mScreenPath = gameToEmulate.getStringExtra("ScreenPath");
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mPosition = gameToEmulate.getIntExtra("GridPosition", -1);
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if (savedInstanceState == null)
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{
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// Get params we were passed
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Intent gameToEmulate = getIntent();
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mPath = gameToEmulate.getStringExtra(EXTRA_SELECTED_GAME);
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mSelectedTitle = gameToEmulate.getStringExtra(EXTRA_SELECTED_TITLE);
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mScreenPath = gameToEmulate.getStringExtra(EXTRA_SCREEN_PATH);
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mPosition = gameToEmulate.getIntExtra(EXTRA_GRID_POSITION, -1);
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activityRecreated = false;
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}
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else
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{
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activityRecreated = true;
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restoreState(savedInstanceState);
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}
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sIsGameCubeGame = Platform.fromNativeInt(NativeLibrary.GetPlatform(mPath)) == Platform.GAMECUBE;
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mDeviceHasTouchScreen = getPackageManager().hasSystemFeature("android.hardware.touchscreen");
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mControllerMappingHelper = new ControllerMappingHelper();
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@ -206,7 +221,7 @@ public final class EmulationActivity extends AppCompatActivity
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.findFragmentById(R.id.frame_emulation_fragment);
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if (mEmulationFragment == null)
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{
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mEmulationFragment = EmulationFragment.newInstance(path);
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mEmulationFragment = EmulationFragment.newInstance(mPath);
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getSupportFragmentManager().beginTransaction()
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.add(R.id.frame_emulation_fragment, mEmulationFragment)
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.commit();
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@ -256,6 +271,25 @@ public final class EmulationActivity extends AppCompatActivity
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}
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@Override
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protected void onSaveInstanceState(Bundle outState)
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{
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mEmulationFragment.saveTemporaryState();
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outState.putString(EXTRA_SELECTED_GAME, mPath);
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outState.putString(EXTRA_SELECTED_TITLE, mSelectedTitle);
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outState.putString(EXTRA_SCREEN_PATH, mScreenPath);
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outState.putInt(EXTRA_GRID_POSITION, mPosition);
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super.onSaveInstanceState(outState);
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}
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protected void restoreState(Bundle savedInstanceState)
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{
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mPath = savedInstanceState.getString(EXTRA_SELECTED_GAME);
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mSelectedTitle = savedInstanceState.getString(EXTRA_SELECTED_TITLE);
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mScreenPath = savedInstanceState.getString(EXTRA_SCREEN_PATH);
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mPosition = savedInstanceState.getInt(EXTRA_GRID_POSITION);
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}
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@Override
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public void onBackPressed()
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{
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@ -412,7 +446,7 @@ public final class EmulationActivity extends AppCompatActivity
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// Quick save / load
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case MENU_ACTION_QUICK_SAVE:
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NativeLibrary.SaveState(9);
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NativeLibrary.SaveState(9, false);
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return;
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case MENU_ACTION_QUICK_LOAD:
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@ -436,27 +470,27 @@ public final class EmulationActivity extends AppCompatActivity
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// Save state slots
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case MENU_ACTION_SAVE_SLOT1:
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NativeLibrary.SaveState(0);
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NativeLibrary.SaveState(0, false);
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return;
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case MENU_ACTION_SAVE_SLOT2:
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NativeLibrary.SaveState(1);
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NativeLibrary.SaveState(1, false);
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return;
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case MENU_ACTION_SAVE_SLOT3:
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NativeLibrary.SaveState(2);
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NativeLibrary.SaveState(2, false);
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return;
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case MENU_ACTION_SAVE_SLOT4:
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NativeLibrary.SaveState(3);
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NativeLibrary.SaveState(3, false);
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return;
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case MENU_ACTION_SAVE_SLOT5:
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NativeLibrary.SaveState(4);
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NativeLibrary.SaveState(4, false);
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return;
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case MENU_ACTION_SAVE_SLOT6:
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NativeLibrary.SaveState(5);
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NativeLibrary.SaveState(5, false);
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return;
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// Load state slots
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@ -716,4 +750,9 @@ public final class EmulationActivity extends AppCompatActivity
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{
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return sIsGameCubeGame;
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}
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public boolean isActivityRecreated()
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{
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return activityRecreated;
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}
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}
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@ -25,6 +25,8 @@ import org.dolphinemu.dolphinemu.services.DirectoryInitializationService.Directo
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import org.dolphinemu.dolphinemu.utils.DirectoryStateReceiver;
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import org.dolphinemu.dolphinemu.utils.Log;
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import java.io.File;
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import rx.functions.Action1;
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public final class EmulationFragment extends Fragment implements SurfaceHolder.Callback
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@ -39,6 +41,8 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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private DirectoryStateReceiver directoryStateReceiver;
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private EmulationActivity activity;
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public static EmulationFragment newInstance(String gamePath)
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{
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@ -57,6 +61,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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if (context instanceof EmulationActivity)
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{
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activity = (EmulationActivity)context;
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NativeLibrary.setEmulationActivity((EmulationActivity) context);
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}
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else
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@ -79,7 +84,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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mPreferences = PreferenceManager.getDefaultSharedPreferences(getActivity());
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String gamePath = getArguments().getString(KEY_GAMEPATH);
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mEmulationState = new EmulationState(gamePath);
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mEmulationState = new EmulationState(gamePath, getTemporaryStateFilePath());
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}
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/**
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@ -120,7 +125,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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super.onResume();
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if (DirectoryInitializationService.areDolphinDirectoriesReady())
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{
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mEmulationState.run();
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mEmulationState.run(activity.isActivityRecreated());
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}
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else
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{
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@ -155,7 +160,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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directoryStateReceiver =
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new DirectoryStateReceiver(directoryInitializationState -> {
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if (directoryInitializationState == DirectoryInitializationState.DOLPHIN_DIRECTORIES_INITIALIZED) {
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mEmulationState.run();
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mEmulationState.run(activity.isActivityRecreated());
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} else if (directoryInitializationState == DirectoryInitializationState.EXTERNAL_STORAGE_PERMISSION_NEEDED) {
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Toast.makeText(getContext(), R.string.write_permission_needed, Toast.LENGTH_SHORT)
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.show();
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@ -249,10 +254,13 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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private State state;
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private Surface mSurface;
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private boolean mRunWhenSurfaceIsValid;
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private boolean loadPreviousTemporaryState;
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private final String temporaryStatePath;
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EmulationState(String gamePath)
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EmulationState(String gamePath, String temporaryStatePath)
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{
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mGamePath = gamePath;
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this.temporaryStatePath = temporaryStatePath;
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// Starting state is stopped.
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state = State.STOPPED;
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}
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@ -280,6 +288,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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{
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if (state != State.STOPPED)
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{
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Log.debug("[EmulationFragment] Stopping emulation.");
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state = State.STOPPED;
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NativeLibrary.StopEmulation();
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}
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@ -307,8 +316,29 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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}
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}
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public synchronized void run()
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public synchronized void run(boolean isActivityRecreated)
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{
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if (isActivityRecreated)
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{
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if (NativeLibrary.IsRunning())
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{
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loadPreviousTemporaryState = false;
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state = State.PAUSED;
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deleteFile(temporaryStatePath);
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}
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else
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{
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loadPreviousTemporaryState = true;
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}
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}
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else
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{
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Log.debug("[EmulationFragment] activity resumed or fresh start");
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loadPreviousTemporaryState = false;
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// activity resumed without being killed or this is the first run
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deleteFile(temporaryStatePath);
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}
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// If the surface is set, run now. Otherwise, wait for it to get set.
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if (mSurface != null)
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{
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@ -362,12 +392,19 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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mRunWhenSurfaceIsValid = false;
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if (state == State.STOPPED)
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{
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Log.debug("[EmulationFragment] Starting emulation thread.");
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mEmulationThread = new Thread(() ->
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{
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NativeLibrary.SurfaceChanged(mSurface);
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NativeLibrary.Run(mGamePath);
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if (loadPreviousTemporaryState)
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{
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Log.debug("[EmulationFragment] Starting emulation thread from previous state.");
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NativeLibrary.Run(mGamePath, temporaryStatePath, true);
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}
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else
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{
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Log.debug("[EmulationFragment] Starting emulation thread.");
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NativeLibrary.Run(mGamePath);
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}
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}, "NativeEmulation");
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mEmulationThread.start();
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@ -385,4 +422,27 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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state = State.RUNNING;
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}
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}
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public void saveTemporaryState()
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{
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NativeLibrary.SaveStateAs(getTemporaryStateFilePath(), true);
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}
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private String getTemporaryStateFilePath()
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{
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return getContext().getFilesDir() + File.separator + "temp.sav";
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}
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private static void deleteFile(String path)
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{
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try
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{
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File file = new File(path);
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file.delete();
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}
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catch (Exception ex)
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{
|
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// fail safely
|
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}
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}
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}
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|
|
|
@ -11,8 +11,10 @@
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#include <jni.h>
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#include <memory>
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#include <mutex>
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#include <optional>
|
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#include <string>
|
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#include <thread>
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#include <utility>
|
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|
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#include "ButtonManager.h"
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|
@ -403,6 +405,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulati
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jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv* env,
|
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jobject obj);
|
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv* env,
|
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jobject obj);
|
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
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JNIEnv* env, jobject obj, jstring jDevice, jint Button, jint Action);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(
|
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|
@ -447,10 +451,18 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(
|
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jstring jFile);
|
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv* env,
|
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jobject obj,
|
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jint slot);
|
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jint slot,
|
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jboolean wait);
|
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env,
|
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jobject obj,
|
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jstring path,
|
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jboolean wait);
|
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv* env,
|
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jobject obj,
|
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jint slot);
|
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadStateAs(JNIEnv* env,
|
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jobject obj,
|
||||
jstring path);
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_services_DirectoryInitializationService_CreateUserDirectories(
|
||||
JNIEnv* env, jobject obj);
|
||||
|
@ -467,8 +479,11 @@ JNIEXPORT void JNICALL
|
|||
Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv* env, jobject obj);
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_NativeLibrary_CacheClassesAndMethods(JNIEnv* env, jobject obj);
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv* env, jobject obj,
|
||||
jstring jFile);
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run__Ljava_lang_String_2(
|
||||
JNIEnv* env, jobject obj, jstring jFile);
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_NativeLibrary_Run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
||||
JNIEnv* env, jobject obj, jstring jFile, jstring jSavestate, jboolean jDeleteSavestate);
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChanged(JNIEnv* env,
|
||||
jobject obj,
|
||||
jobject surf);
|
||||
|
@ -496,11 +511,19 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
|
|||
Core::Stop();
|
||||
s_update_main_frame_event.Set(); // Kick the waiting event
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv* env,
|
||||
jobject obj)
|
||||
{
|
||||
return Core::IsRunning();
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
|
||||
JNIEnv* env, jobject obj, jstring jDevice, jint Button, jint Action)
|
||||
{
|
||||
return ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(
|
||||
JNIEnv* env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
|
||||
{
|
||||
|
@ -643,10 +666,20 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(
|
|||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv* env,
|
||||
jobject obj,
|
||||
jint slot)
|
||||
jint slot,
|
||||
jboolean wait)
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(s_host_identity_lock);
|
||||
State::Save(slot);
|
||||
State::Save(slot, wait);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env,
|
||||
jobject obj,
|
||||
jstring path,
|
||||
jboolean wait)
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(s_host_identity_lock);
|
||||
State::SaveAs(GetJString(env, path), wait);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv* env,
|
||||
|
@ -657,6 +690,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JN
|
|||
State::Load(slot);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadStateAs(JNIEnv* env,
|
||||
jobject obj,
|
||||
jstring path)
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(s_host_identity_lock);
|
||||
State::LoadAs(GetJString(env, path));
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_services_DirectoryInitializationService_SetSysDirectory(
|
||||
JNIEnv* env, jobject obj, jstring jPath)
|
||||
|
@ -762,10 +803,9 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RefreshWiimo
|
|||
WiimoteReal::Refresh();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv* env, jobject obj,
|
||||
jstring jFile)
|
||||
static void Run(const std::string& path, std::optional<std::string> savestate_path = {},
|
||||
bool delete_savestate = false)
|
||||
{
|
||||
const std::string path = GetJString(env, jFile);
|
||||
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", path.c_str());
|
||||
|
||||
// Install our callbacks
|
||||
|
@ -781,7 +821,9 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv*
|
|||
|
||||
// No use running the loop when booting fails
|
||||
s_have_wm_user_stop = false;
|
||||
if (BootManager::BootCore(BootParameters::GenerateFromFile(path)))
|
||||
std::unique_ptr<BootParameters> boot = BootParameters::GenerateFromFile(path, savestate_path);
|
||||
boot->delete_savestate = delete_savestate;
|
||||
if (BootManager::BootCore(std::move(boot)))
|
||||
{
|
||||
static constexpr int TIMEOUT = 10000;
|
||||
static constexpr int WAIT_STEP = 25;
|
||||
|
@ -812,6 +854,19 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv*
|
|||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run__Ljava_lang_String_2(
|
||||
JNIEnv* env, jobject obj, jstring jFile)
|
||||
{
|
||||
Run(GetJString(env, jFile));
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_NativeLibrary_Run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
||||
JNIEnv* env, jobject obj, jstring jFile, jstring jSavestate, jboolean jDeleteSavestate)
|
||||
{
|
||||
Run(GetJString(env, jFile), GetJString(env, jSavestate), jDeleteSavestate);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -76,6 +76,7 @@ struct BootParameters
|
|||
|
||||
Parameters parameters;
|
||||
std::optional<std::string> savestate_path;
|
||||
bool delete_savestate = false;
|
||||
};
|
||||
|
||||
class CBoot
|
||||
|
|
|
@ -318,7 +318,7 @@ static void CPUSetInitialExecutionState()
|
|||
}
|
||||
|
||||
// Create the CPU thread, which is a CPU + Video thread in Single Core mode.
|
||||
static void CpuThread(const std::optional<std::string>& savestate_path)
|
||||
static void CpuThread(const std::optional<std::string>& savestate_path, bool delete_savestate)
|
||||
{
|
||||
DeclareAsCPUThread();
|
||||
|
||||
|
@ -342,7 +342,13 @@ static void CpuThread(const std::optional<std::string>& savestate_path)
|
|||
EMM::InstallExceptionHandler(); // Let's run under memory watch
|
||||
|
||||
if (savestate_path)
|
||||
QueueHostJob([&savestate_path] { ::State::LoadAs(*savestate_path); });
|
||||
{
|
||||
QueueHostJob([&savestate_path, delete_savestate] {
|
||||
::State::LoadAs(*savestate_path);
|
||||
if (delete_savestate)
|
||||
File::Delete(*savestate_path);
|
||||
});
|
||||
}
|
||||
|
||||
s_is_started = true;
|
||||
CPUSetInitialExecutionState();
|
||||
|
@ -380,7 +386,8 @@ static void CpuThread(const std::optional<std::string>& savestate_path)
|
|||
EMM::UninstallExceptionHandler();
|
||||
}
|
||||
|
||||
static void FifoPlayerThread(const std::optional<std::string>& savestate_path)
|
||||
static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
|
||||
bool delete_savestate)
|
||||
{
|
||||
DeclareAsCPUThread();
|
||||
const SConfig& _CoreParameter = SConfig::GetInstance();
|
||||
|
@ -517,6 +524,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
}
|
||||
|
||||
const std::optional<std::string> savestate_path = boot->savestate_path;
|
||||
const bool delete_savestate = boot->delete_savestate;
|
||||
|
||||
// Load and Init Wiimotes - only if we are booting in Wii mode
|
||||
if (core_parameter.bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
|
||||
|
@ -556,7 +564,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
|
||||
|
||||
// Determine the CPU thread function
|
||||
void (*cpuThreadFunc)(const std::optional<std::string>& savestate_path);
|
||||
void (*cpuThreadFunc)(const std::optional<std::string>& savestate_path, bool delete_savestate);
|
||||
if (std::holds_alternative<BootParameters::DFF>(boot->parameters))
|
||||
cpuThreadFunc = FifoPlayerThread;
|
||||
else
|
||||
|
@ -597,7 +605,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
Host_Message(WM_USER_CREATE);
|
||||
|
||||
// Spawn the CPU thread
|
||||
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path);
|
||||
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
|
||||
|
||||
// become the GPU thread
|
||||
Fifo::RunGpuLoop();
|
||||
|
@ -615,7 +623,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
Common::SetCurrentThreadName("Emuthread - Idle");
|
||||
|
||||
// Spawn the CPU+GPU thread
|
||||
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path);
|
||||
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
|
||||
|
||||
while (CPU::GetState() != CPU::State::PowerDown)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue