AX: rename main depop fields and mixer flags
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@ -291,44 +291,33 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
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// TODO: find other UCode versions with different mixer_control values
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if (m_crc == 0x4e8a8b21)
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{
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ret |= MIX_L | MIX_R;
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ret |= MIX_MAIN_L | MIX_MAIN_R;
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if (mixer_control & 0x0001)
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ret |= MIX_AUXA_L | MIX_AUXA_R;
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if (mixer_control & 0x0002)
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ret |= MIX_AUXB_L | MIX_AUXB_R;
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if (mixer_control & 0x0004)
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{
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ret |= MIX_S;
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ret |= MIX_MAIN_S;
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if (ret & MIX_AUXA_L)
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ret |= MIX_AUXA_S;
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if (ret & MIX_AUXB_L)
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ret |= MIX_AUXB_S;
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}
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if (mixer_control & 0x0008)
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{
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ret |= MIX_L_RAMP | MIX_R_RAMP;
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if (ret & MIX_S)
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ret |= MIX_S_RAMP;
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if (ret & MIX_AUXA_L)
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ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
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if (ret & MIX_AUXB_L)
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ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
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if (ret & MIX_AUXA_S)
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ret |= MIX_AUXA_S_RAMP;
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if (ret & MIX_AUXB_S)
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ret |= MIX_AUXB_S_RAMP;
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}
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ret |= MIX_ALL_RAMPS;
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}
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else
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{
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// newer GameCube ucodes
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if (mixer_control & 0x0001)
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ret |= MIX_L;
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ret |= MIX_MAIN_L;
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if (mixer_control & 0x0002)
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ret |= MIX_R;
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ret |= MIX_MAIN_R;
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if (mixer_control & 0x0004)
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ret |= MIX_S;
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ret |= MIX_MAIN_S;
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if (mixer_control & 0x0008)
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ret |= MIX_L_RAMP | MIX_R_RAMP | MIX_S_RAMP;
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ret |= MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP | MIX_MAIN_S_RAMP;
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if (mixer_control & 0x0010)
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ret |= MIX_AUXA_L;
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if (mixer_control & 0x0020)
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@ -28,33 +28,37 @@ class DSPHLE;
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// mixer_control value to an AXMixControl bitfield.
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enum AXMixControl
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{
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MIX_L = 0x000001,
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MIX_L_RAMP = 0x000002,
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MIX_R = 0x000004,
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MIX_R_RAMP = 0x000008,
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MIX_S = 0x000010,
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MIX_S_RAMP = 0x000020,
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// clang-format off
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MIX_MAIN_L = 0x000001,
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MIX_MAIN_L_RAMP = 0x000002,
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MIX_MAIN_R = 0x000004,
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MIX_MAIN_R_RAMP = 0x000008,
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MIX_MAIN_S = 0x000010,
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MIX_MAIN_S_RAMP = 0x000020,
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MIX_AUXA_L = 0x000040,
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MIX_AUXA_L = 0x000040,
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MIX_AUXA_L_RAMP = 0x000080,
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MIX_AUXA_R = 0x000100,
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MIX_AUXA_R = 0x000100,
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MIX_AUXA_R_RAMP = 0x000200,
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MIX_AUXA_S = 0x000400,
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MIX_AUXA_S = 0x000400,
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MIX_AUXA_S_RAMP = 0x000800,
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MIX_AUXB_L = 0x001000,
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MIX_AUXB_L = 0x001000,
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MIX_AUXB_L_RAMP = 0x002000,
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MIX_AUXB_R = 0x004000,
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MIX_AUXB_R = 0x004000,
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MIX_AUXB_R_RAMP = 0x008000,
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MIX_AUXB_S = 0x010000,
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MIX_AUXB_S = 0x010000,
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MIX_AUXB_S_RAMP = 0x020000,
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MIX_AUXC_L = 0x040000,
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MIX_AUXC_L = 0x040000,
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MIX_AUXC_L_RAMP = 0x080000,
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MIX_AUXC_R = 0x100000,
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MIX_AUXC_R = 0x100000,
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MIX_AUXC_R_RAMP = 0x200000,
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MIX_AUXC_S = 0x400000,
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MIX_AUXC_S_RAMP = 0x800000
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MIX_AUXC_S = 0x400000,
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MIX_AUXC_S_RAMP = 0x800000,
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MIX_ALL_RAMPS = 0xAAAAAA,
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// clang-format on
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};
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class AXUCode : public UCodeInterface
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@ -75,32 +75,32 @@ struct PBUpdates
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// and ramped down on a per-sample basis to provide a gentle "roll off."
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struct PBDpop
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{
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s16 left;
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s16 main_left;
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s16 auxA_left;
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s16 auxB_left;
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s16 right;
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s16 main_right;
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s16 auxA_right;
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s16 auxB_right;
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s16 surround;
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s16 main_surround;
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s16 auxA_surround;
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s16 auxB_surround;
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};
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struct PBDpopWii
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{
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s16 left;
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s16 main_left;
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s16 auxA_left;
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s16 auxB_left;
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s16 auxC_left;
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s16 right;
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s16 main_right;
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s16 auxA_right;
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s16 auxB_right;
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s16 auxC_right;
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s16 surround;
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s16 main_surround;
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s16 auxA_surround;
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s16 auxB_surround;
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s16 auxC_surround;
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@ -428,44 +428,70 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
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#define MIX_ON(C) (0 != (mctrl & MIX_##C))
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#define RAMP_ON(C) (0 != (mctrl & MIX_##C##_RAMP))
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if (MIX_ON(L))
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MixAdd(buffers.main_left, samples, count, &pb.mixer.main_left, &pb.dpop.left, RAMP_ON(L));
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if (MIX_ON(R))
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MixAdd(buffers.main_right, samples, count, &pb.mixer.main_right, &pb.dpop.right, RAMP_ON(R));
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if (MIX_ON(S))
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MixAdd(buffers.main_surround, samples, count, &pb.mixer.main_surround, &pb.dpop.surround,
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RAMP_ON(S));
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if (MIX_ON(MAIN_L))
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{
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MixAdd(buffers.main_left, samples, count, &pb.mixer.main_left, &pb.dpop.main_left,
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RAMP_ON(MAIN_L));
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}
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if (MIX_ON(MAIN_R))
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{
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MixAdd(buffers.main_right, samples, count, &pb.mixer.main_right, &pb.dpop.main_right,
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RAMP_ON(MAIN_R));
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}
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if (MIX_ON(MAIN_S))
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{
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MixAdd(buffers.main_surround, samples, count, &pb.mixer.main_surround, &pb.dpop.main_surround,
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RAMP_ON(MAIN_S));
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}
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if (MIX_ON(AUXA_L))
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{
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MixAdd(buffers.auxA_left, samples, count, &pb.mixer.auxA_left, &pb.dpop.auxA_left,
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RAMP_ON(AUXA_L));
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}
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if (MIX_ON(AUXA_R))
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{
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MixAdd(buffers.auxA_right, samples, count, &pb.mixer.auxA_right, &pb.dpop.auxA_right,
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RAMP_ON(AUXA_R));
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}
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if (MIX_ON(AUXA_S))
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{
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MixAdd(buffers.auxA_surround, samples, count, &pb.mixer.auxA_surround, &pb.dpop.auxA_surround,
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RAMP_ON(AUXA_S));
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}
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if (MIX_ON(AUXB_L))
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{
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MixAdd(buffers.auxB_left, samples, count, &pb.mixer.auxB_left, &pb.dpop.auxB_left,
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RAMP_ON(AUXB_L));
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}
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if (MIX_ON(AUXB_R))
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{
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MixAdd(buffers.auxB_right, samples, count, &pb.mixer.auxB_right, &pb.dpop.auxB_right,
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RAMP_ON(AUXB_R));
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}
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if (MIX_ON(AUXB_S))
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{
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MixAdd(buffers.auxB_surround, samples, count, &pb.mixer.auxB_surround, &pb.dpop.auxB_surround,
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RAMP_ON(AUXB_S));
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}
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#ifdef AX_WII
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if (MIX_ON(AUXC_L))
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{
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MixAdd(buffers.auxC_left, samples, count, &pb.mixer.auxC_left, &pb.dpop.auxC_left,
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RAMP_ON(AUXC_L));
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}
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if (MIX_ON(AUXC_R))
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{
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MixAdd(buffers.auxC_right, samples, count, &pb.mixer.auxC_right, &pb.dpop.auxC_right,
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RAMP_ON(AUXC_R));
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}
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if (MIX_ON(AUXC_S))
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{
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MixAdd(buffers.auxC_surround, samples, count, &pb.mixer.auxC_surround, &pb.dpop.auxC_surround,
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RAMP_ON(AUXC_S));
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}
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#endif
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#undef MIX_ON
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@ -331,15 +331,15 @@ AXMixControl AXWiiUCode::ConvertMixerControl(u32 mixer_control)
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u32 ret = 0;
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if (mixer_control & 0x00000001)
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ret |= MIX_L;
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ret |= MIX_MAIN_L;
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if (mixer_control & 0x00000002)
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ret |= MIX_R;
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ret |= MIX_MAIN_R;
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if (mixer_control & 0x00000004)
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ret |= MIX_L_RAMP | MIX_R_RAMP;
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ret |= MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP;
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if (mixer_control & 0x00000008)
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ret |= MIX_S;
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ret |= MIX_MAIN_S;
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if (mixer_control & 0x00000010)
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ret |= MIX_S_RAMP;
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ret |= MIX_MAIN_S_RAMP;
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if (mixer_control & 0x00010000)
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ret |= MIX_AUXA_L;
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if (mixer_control & 0x00020000)
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