Fix for a single core mode stop-hang. Fix a build error in IL mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2328 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -475,9 +475,8 @@ THREAD_RETURN EmuThread(void *pArg)
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// The hardware is uninitialized
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g_bHwInit = false;
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Plugins.ShutdownPlugins();
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HW::Shutdown();
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Plugins.ShutdownPlugins();
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LOG(MASTER_LOG, "EmuThread exited");
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// The CPU should return when a game is stopped and cleanup should be done here,
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@ -30,7 +30,6 @@
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#include "JitCache.h"
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#include "Thunk.h"
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#include "../../HW/CPUCompare.h"
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#include "../../HW/GPFifo.h"
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#include "../../Core.h"
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#include "JitAsm.h"
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@ -51,7 +51,7 @@ void Fifo_Init()
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{
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videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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fifo_exit_event.Init();
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fifoStateRun = true;
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fifoStateRun = false;
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g_XFBUpdateRequested = FALSE;
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}
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@ -101,6 +101,7 @@ void Fifo_ExitLoop()
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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{
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fifoStateRun = true;
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SCPFifoStruct &_fifo = *video_initialize.pCPFifo;
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s32 distToSend;
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