Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop versions require you must not have a lod argument if you are using a Sampler2DRect (which doesn't do Mipmapping).
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@ -85,7 +85,11 @@ void CreatePrograms()
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"COLOROUT(ocol0)\n"
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"COLOROUT(ocol0)\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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#ifdef USE_GLES3
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" vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n"
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" vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n"
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#else
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" vec4 c0 = texelFetch(samp9, ivec2(uv0));\n"
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#endif
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" float f = step(0.5, fract(uv0.x));\n"
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" float f = step(0.5, fract(uv0.x));\n"
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" float y = mix(c0.b, c0.r, f);\n"
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" float y = mix(c0.b, c0.r, f);\n"
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" float yComp = 1.164 * (y - 0.0625);\n"
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" float yComp = 1.164 * (y - 0.0625);\n"
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