Let's try rodolfo's fix of 4322
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,3 +145,152 @@ void IndexGenerator::AddPoints(int numVerts)
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numPrims += numVerts;
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adds++;
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}
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//Init
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void IndexGenerator2::Start(unsigned short *Triangleptr,unsigned short *Lineptr,unsigned short *Pointptr)
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{
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Tptr = Triangleptr;
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Lptr = Lineptr;
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Pptr = Pointptr;
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index = 0;
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numT = 0;
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numL = 0;
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numP = 0;
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Tadds = 0;
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Ladds = 0;
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Padds = 0;
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TindexLen = 0;
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LindexLen = 0;
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PindexLen = 0;
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LastTPrimitive = None;
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LastLPrimitive = None;
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}
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// Triangles
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void IndexGenerator2::AddList(int numVerts)
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{
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int numTris = numVerts / 3;
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if (numTris <= 0) return;
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for (int i = 0; i < numTris; i++)
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{
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*Tptr++ = index+i*3;
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*Tptr++ = index+i*3+1;
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*Tptr++ = index+i*3+2;
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}
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TindexLen += numVerts;
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index += numVerts;
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numT += numTris;
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Tadds++;
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LastTPrimitive = List;
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}
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void IndexGenerator2::AddStrip(int numVerts)
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{
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int numTris = numVerts - 2;
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if (numTris <= 0) return;
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bool wind = false;
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for (int i = 0; i < numTris; i++)
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{
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*Tptr++ = index+i;
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*Tptr++ = index+i+(wind?2:1);
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*Tptr++ = index+i+(wind?1:2);
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wind = !wind;
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}
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TindexLen += numTris * 3;
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index += numVerts;
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numT += numTris;
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Tadds++;
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LastTPrimitive = Strip;
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}
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void IndexGenerator2::AddFan(int numVerts)
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{
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int numTris = numVerts - 2;
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if (numTris <= 0) return;
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for (int i = 0; i < numTris; i++)
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{
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*Tptr++ = index;
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*Tptr++ = index+i+1;
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*Tptr++ = index+i+2;
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}
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TindexLen += numTris * 3;
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index += numVerts;
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numT += numTris;
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Tadds++;
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LastTPrimitive = Fan;
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}
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void IndexGenerator2::AddQuads(int numVerts)
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{
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int numTris = (numVerts/4)*2;
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if (numTris <= 0) return;
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for (int i = 0; i < numTris / 2; i++)
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{
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*Tptr++ = index+i*4;
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*Tptr++ = index+i*4+1;
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*Tptr++ = index+i*4+3;
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*Tptr++ = index+i*4+1;
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*Tptr++ = index+i*4+2;
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*Tptr++ = index+i*4+3;
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}
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TindexLen += numTris * 3;
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index += numVerts;
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numT += numTris;
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Tadds++;
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LastTPrimitive = List;
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}
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//Lines
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void IndexGenerator2::AddLineList(int numVerts)
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{
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int numLines= numVerts / 2;
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if (numLines <= 0) return;
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for (int i = 0; i < numLines; i++)
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{
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*Lptr++ = index+i*2;
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*Lptr++ = index+i*2+1;
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}
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LindexLen += numVerts;
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index += numVerts;
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numL += numLines;
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Ladds++;
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LastLPrimitive = List;
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}
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void IndexGenerator2::AddLineStrip(int numVerts)
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{
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int numLines = numVerts - 1;
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if (numLines <= 0) return;
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for (int i = 0; i < numLines; i++)
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{
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*Lptr++ = index+i;
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*Lptr++ = index+i+1;
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}
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LindexLen += numLines * 2;
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index += numVerts;
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numL += numLines;
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Ladds++;
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LastLPrimitive = Strip;
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}
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//Points
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void IndexGenerator2::AddPoints(int numVerts)
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{
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for (int i = 0; i < numVerts; i++)
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{
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*Pptr++ = index+i;
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}
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index += numVerts;
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numP += numVerts;
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PindexLen+=numVerts;
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Padds++;
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}
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@ -21,6 +21,8 @@
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#ifndef _INDEXGENERATOR_H
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#define _INDEXGENERATOR_H
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class IndexGenerator
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{
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public:
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@ -46,4 +48,55 @@ private:
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bool onlyLists;
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};
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class IndexGenerator2
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{
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public:
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//Init
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void Start(unsigned short *Triangleptr,unsigned short *Lineptr,unsigned short *Pointptr);
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//Triangles
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void AddList(int numVerts);
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void AddStrip(int numVerts);
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void AddFan(int numVerts);
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void AddQuads(int numVerts);
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//Lines
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void AddLineList(int numVerts);
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void AddLineStrip(int numVerts);
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//Points
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void AddPoints(int numVerts);
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//Interface
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int GetNumTriangles() {return numT;}
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int GetNumLines() {return numL;}
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int GetNumPoints() {return numP;}
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int GetNumVerts() {return index;} //returns numprimitives
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int GetNumAdds() {return Tadds + Ladds + Padds;}
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int GetTriangleindexLen() {return TindexLen;}
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int GetLineindexLen() {return LindexLen;}
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int GetPointindexLen() {return PindexLen;}
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public:
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enum IndexPrimitiveType
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{
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None,
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List,
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Strip,
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Fan
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};
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private:
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unsigned short *Tptr;
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unsigned short *Lptr;
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unsigned short *Pptr;
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int numT;
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int numL;
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int numP;
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int index;
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int Tadds;
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int Ladds;
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int Padds;
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int TindexLen;
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int LindexLen;
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int PindexLen;
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IndexPrimitiveType LastTPrimitive;
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IndexPrimitiveType LastLPrimitive;
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};
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#endif // _INDEXGENERATOR_H
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@ -39,8 +39,6 @@
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#include "VertexManager.h"
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#include "IndexGenerator.h"
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#define MAX_BUFFER_SIZE 0x50000
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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@ -71,20 +69,21 @@ static const GLenum c_primitiveType[8] =
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GL_POINTS
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};
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static IndexGenerator indexGen;
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static IndexGenerator2 indexGen;
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static GLenum lastPrimitive;
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static GLenum CurrentRenderPrimitive;
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static u8 *LocalVBuffer;
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static u16 *IBuffer;
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static u16 *TIBuffer;
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static u16 *LIBuffer;
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static u16 *PIBuffer;
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#define MAXVBUFFERSIZE 0x50000
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#define MAXIBUFFERSIZE 0x20000
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#define MAXVBOBUFFERCOUNT 0x4
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static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
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static GLuint s_IBuffers[MAXVBOBUFFERCOUNT] = {0};
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static int s_nCurVBOIndex = 0; // current free buffer
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@ -94,7 +93,9 @@ bool Init()
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lastPrimitive = GL_ZERO;
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CurrentRenderPrimitive = GL_ZERO;
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LocalVBuffer = new u8[MAXVBUFFERSIZE];
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IBuffer = new u16[MAXIBUFFERSIZE];
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TIBuffer = new u16[MAXIBUFFERSIZE];
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LIBuffer = new u16[MAXIBUFFERSIZE];
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PIBuffer = new u16[MAXIBUFFERSIZE];
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s_pCurBufferPointer = LocalVBuffer;
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s_nCurVBOIndex = 0;
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glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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glEnableClientState(GL_VERTEX_ARRAY);
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g_nativeVertexFmt = NULL;
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GL_REPORT_ERRORD();
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u16 *Tptr = TIBuffer;
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u16 *Lptr = LIBuffer;
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u16 *Pptr = PIBuffer;
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indexGen.Start(Tptr,Lptr,Pptr);
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return true;
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}
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void Shutdown()
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{
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delete [] LocalVBuffer;
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delete [] IBuffer;
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delete [] TIBuffer;
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delete [] LIBuffer;
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delete [] PIBuffer;
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glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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s_nCurVBOIndex = 0;
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ResetBuffer();
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s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
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s_pCurBufferPointer = LocalVBuffer;
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CurrentRenderPrimitive = GL_ZERO;
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u16 *ptr = 0;
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indexGen.Start((unsigned short*)ptr);
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u16 *Tptr = TIBuffer;
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u16 *Lptr = LIBuffer;
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u16 *Pptr = PIBuffer;
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indexGen.Start(Tptr,Lptr,Pptr);
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}
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void AddIndices(int _primitive, int _numVertices)
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@ -158,40 +167,28 @@ void AddVertices(int primitive, int numvertices)
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ADDSTAT(stats.thisFrame.numPrims, numvertices);
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if (CurrentRenderPrimitive != c_RenderprimitiveType[primitive])
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{
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// We are NOT collecting the right type.
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Flush();
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CurrentRenderPrimitive = c_RenderprimitiveType[primitive];
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u16 *ptr = 0;
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if (lastPrimitive != GL_POINTS)
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{
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ptr = IBuffer;
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}
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indexGen.Start((unsigned short*)ptr);
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AddIndices(c_primitiveType[primitive], numvertices);
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}
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else // We are collecting the right type, keep going
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{
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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AddIndices(c_primitiveType[primitive], numvertices);
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}
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}
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inline void Draw(int numVertices, int indexLen)
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inline void Draw()
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{
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if (CurrentRenderPrimitive != GL_POINT)
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if(indexGen.GetNumTriangles() > 0)
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{
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glDrawElements(CurrentRenderPrimitive, indexLen, GL_UNSIGNED_SHORT, IBuffer);
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glDrawElements(GL_TRIANGLES, indexGen.GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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else
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if(indexGen.GetNumLines() > 0)
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{
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glDrawArrays(CurrentRenderPrimitive,0,numVertices);
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INCSTAT(stats.thisFrame.numDrawCalls);
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glDrawElements(GL_LINES, indexGen.GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if(indexGen.GetNumPoints() > 0)
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{
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glDrawElements(GL_POINTS, indexGen.GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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void Flush()
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PRIM_LOG("");
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#endif
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int numIndexes = indexGen.GetindexLen();
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Draw(numVerts,numIndexes);
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Draw();
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// run through vertex groups again to set alpha
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if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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@ -335,7 +331,7 @@ void Flush()
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glDisable(GL_BLEND);
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Draw(numVerts,numIndexes);
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Draw();
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// restore color mask
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Renderer::SetColorMask();
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