ActionReplay: Fix implementation of memory-copy zero codes
This fixes the implementation of the non-standard size-3 zero codes to conform to kenobi's specification.
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@ -586,10 +586,12 @@ static bool ZeroCode_FillAndSlide(const u32 val_last, const ARAddr& addr, const
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return true;
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}
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// Looks like this is new?? - untested
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// kenobi's "memory copy" Z-code. Requires an additional master code
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// on a real AR device. Documented here:
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// https://github.com/dolphin-emu/dolphin/wiki/GameCube-Action-Replay-Code-Types#type-z4-size-3--memory-copy
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static bool ZeroCode_MemoryCopy(const u32 val_last, const ARAddr& addr, const u32 data)
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{
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const u32 addr_dest = val_last | 0x06000000;
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const u32 addr_dest = val_last & ~0x06000000;
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const u32 addr_src = addr.GCAddress();
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const u8 num_bytes = data & 0x7FFF;
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@ -598,16 +600,20 @@ static bool ZeroCode_MemoryCopy(const u32 val_last, const ARAddr& addr, const u3
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LogInfo("Src Address: %08x", addr_src);
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LogInfo("Size: %08x", num_bytes);
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if ((data & ~0x7FFF) == 0x0000)
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if ((data & 0xFF0000) == 0)
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{
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if ((data >> 24) != 0x0)
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{ // Memory Copy With Pointers Support
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LogInfo("Memory Copy With Pointers Support");
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LogInfo("--------");
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for (int i = 0; i < 138; ++i)
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const u32 ptr_dest = PowerPC::HostRead_U32(addr_dest);
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LogInfo("Resolved Dest Address to: %08x", ptr_dest);
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const u32 ptr_src = PowerPC::HostRead_U32(addr_src);
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LogInfo("Resolved Src Address to: %08x", ptr_src);
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for (int i = 0; i < num_bytes; ++i)
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{
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PowerPC::HostWrite_U8(PowerPC::HostRead_U8(addr_src + i), addr_dest + i);
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LogInfo("Wrote %08x to address %08x", PowerPC::HostRead_U8(addr_src + i), addr_dest + i);
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PowerPC::HostWrite_U8(PowerPC::HostRead_U8(ptr_src + i), ptr_dest + i);
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LogInfo("Wrote %08x to address %08x", PowerPC::HostRead_U8(ptr_src + i), ptr_dest + i);
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}
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LogInfo("--------");
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}
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