Merge pull request #4456 from stenzek/vulkan-framedump-fix-2

Vulkan: Fix black borders in frame dumps
This commit is contained in:
Stenzek 2016-11-28 20:03:08 +10:00 committed by GitHub
commit e66373b7ff
2 changed files with 37 additions and 31 deletions

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@ -558,37 +558,41 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
TextureCacheBase::Cleanup(frameCount); TextureCacheBase::Cleanup(frameCount);
} }
void Renderer::DrawFrame(VkRenderPass render_pass, const EFBRectangle& rc, u32 xfb_addr, void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width, const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height) u32 fb_stride, u32 fb_height)
{ {
if (!g_ActiveConfig.bUseXFB) if (!g_ActiveConfig.bUseXFB)
DrawEFB(render_pass, rc); DrawEFB(render_pass, target_rect, source_rect);
else if (!g_ActiveConfig.bUseRealXFB) else if (!g_ActiveConfig.bUseRealXFB)
DrawVirtualXFB(render_pass, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height); DrawVirtualXFB(render_pass, target_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride,
fb_height);
else else
DrawRealXFB(render_pass, xfb_sources, xfb_count, fb_width, fb_stride, fb_height); DrawRealXFB(render_pass, target_rect, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
} }
void Renderer::DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc) void Renderer::DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect)
{ {
// Scale the source rectangle to the selected internal resolution. // Scale the source rectangle to the selected internal resolution.
TargetRectangle scaled_rc = Renderer::ConvertEFBRectangle(rc); TargetRectangle scaled_source_rect = Renderer::ConvertEFBRectangle(source_rect);
scaled_rc.left = std::max(scaled_rc.left, 0); scaled_source_rect.left = std::max(scaled_source_rect.left, 0);
scaled_rc.right = std::max(scaled_rc.right, 0); scaled_source_rect.right = std::max(scaled_source_rect.right, 0);
scaled_rc.top = std::max(scaled_rc.top, 0); scaled_source_rect.top = std::max(scaled_source_rect.top, 0);
scaled_rc.bottom = std::max(scaled_rc.bottom, 0); scaled_source_rect.bottom = std::max(scaled_source_rect.bottom, 0);
// Transition the EFB render target to a shader resource. // Transition the EFB render target to a shader resource.
VkRect2D src_region = { VkRect2D src_region = {{0, 0},
{0, 0}, {static_cast<u32>(scaled_rc.GetWidth()), static_cast<u32>(scaled_rc.GetHeight())}}; {static_cast<u32>(scaled_source_rect.GetWidth()),
static_cast<u32>(scaled_source_rect.GetHeight())}};
Texture2D* efb_color_texture = Texture2D* efb_color_texture =
FramebufferManager::GetInstance()->ResolveEFBColorTexture(src_region); FramebufferManager::GetInstance()->ResolveEFBColorTexture(src_region);
efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Copy EFB -> backbuffer // Copy EFB -> backbuffer
BlitScreen(render_pass, GetTargetRectangle(), scaled_rc, efb_color_texture, true); BlitScreen(render_pass, target_rect, scaled_source_rect, efb_color_texture, true);
// Restore the EFB color texture to color attachment ready for rendering the next frame. // Restore the EFB color texture to color attachment ready for rendering the next frame.
if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture()) if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
@ -598,11 +602,10 @@ void Renderer::DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc)
} }
} }
void Renderer::DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr, void Renderer::DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width, u32 xfb_addr, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
u32 fb_stride, u32 fb_height) u32 fb_width, u32 fb_stride, u32 fb_height)
{ {
const TargetRectangle& target_rect = GetTargetRectangle();
for (u32 i = 0; i < xfb_count; ++i) for (u32 i = 0; i < xfb_count; ++i)
{ {
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]); const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
@ -632,10 +635,10 @@ void Renderer::DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
} }
} }
void Renderer::DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const* xfb_sources, void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height) const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
{ {
const TargetRectangle& target_rect = GetTargetRectangle();
for (u32 i = 0; i < xfb_count; ++i) for (u32 i = 0; i < xfb_count; ++i)
{ {
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]); const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
@ -646,7 +649,7 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const*
} }
} }
void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr, void Renderer::DrawScreen(const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width, const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height) u32 fb_stride, u32 fb_height)
{ {
@ -682,8 +685,8 @@ void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
VK_SUBPASS_CONTENTS_INLINE); VK_SUBPASS_CONTENTS_INLINE);
// Draw guest buffers (EFB or XFB) // Draw guest buffers (EFB or XFB)
DrawFrame(m_swap_chain->GetRenderPass(), rc, xfb_addr, xfb_sources, xfb_count, fb_width, DrawFrame(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rect, xfb_addr, xfb_sources,
fb_stride, fb_height); xfb_count, fb_width, fb_stride, fb_height);
// Draw OSD // Draw OSD
Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0, Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
@ -701,7 +704,7 @@ void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
} }
bool Renderer::DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr, bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width, const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height, u64 ticks) u32 fb_stride, u32 fb_height, u64 ticks)
{ {
@ -732,8 +735,8 @@ bool Renderer::DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr,
VK_SUBPASS_CONTENTS_INLINE); VK_SUBPASS_CONTENTS_INLINE);
vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1, vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
&clear_rect); &clear_rect);
DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), rc, xfb_addr, DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), target_rect,
xfb_sources, xfb_count, fb_width, fb_stride, fb_height); source_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer()); vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
// Prepare the readback texture for copying. // Prepare the readback texture for copying.

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@ -92,15 +92,18 @@ private:
void DestroyShaders(); void DestroyShaders();
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer. // Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
void DrawFrame(VkRenderPass render_pass, const EFBRectangle& rc, u32 xfb_addr, void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width, const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height); u32 fb_stride, u32 fb_height);
void DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc); void DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
void DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr, const EFBRectangle& source_rect);
void DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width, const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height); u32 fb_stride, u32 fb_height);
void DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const* xfb_sources, u32 xfb_count, void DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
u32 fb_width, u32 fb_stride, u32 fb_height); const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
// Draw the frame, as well as the OSD to the swap chain. // Draw the frame, as well as the OSD to the swap chain.
void DrawScreen(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources, void DrawScreen(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,