Merge pull request #10920 from sepalani/bba-multicast
BBA/BuiltIn: Add SSDP multicast support
This commit is contained in:
commit
e65d56a957
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@ -566,4 +566,14 @@ const char* DecodeNetworkError(s32 error_code)
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return strerror_r(error_code, buffer, sizeof(buffer));
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#endif
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}
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const char* StrNetworkError()
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{
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#ifdef _WIN32
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const s32 error_code = WSAGetLastError();
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#else
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const s32 error_code = errno;
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#endif
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return DecodeNetworkError(error_code);
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}
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} // namespace Common
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@ -41,6 +41,7 @@ using IPAddress = std::array<u8, IPV4_ADDR_LEN>;
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constexpr IPAddress IP_ADDR_ANY = {0, 0, 0, 0};
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constexpr IPAddress IP_ADDR_BROADCAST = {255, 255, 255, 255};
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constexpr IPAddress IP_ADDR_SSDP = {239, 255, 255, 250};
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constexpr u16 SSDP_PORT = 1900;
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constexpr u16 IPV4_ETHERTYPE = 0x800;
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constexpr u16 ARP_ETHERTYPE = 0x806;
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@ -266,4 +267,5 @@ u16 ComputeTCPNetworkChecksum(const IPAddress& from, const IPAddress& to, const
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NetworkErrorState SaveNetworkErrorState();
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void RestoreNetworkErrorState(const NetworkErrorState& state);
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const char* DecodeNetworkError(s32 error_code);
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const char* StrNetworkError();
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} // namespace Common
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@ -1,12 +1,19 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SFML/Network.hpp>
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#include "Core/HW/EXI/BBA/BuiltIn.h"
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#ifdef _WIN32
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#include <ws2ipdef.h>
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#else
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#include <sys/socket.h>
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#include <sys/types.h>
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#endif
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#include "Common/BitUtils.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Core/HW/EXI/BBA/BuiltIn.h"
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#include "Common/ScopeGuard.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/EXI/EXI_DeviceEthernet.h"
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@ -68,6 +75,8 @@ bool CEXIETHERNET::BuiltInBBAInterface::Activate()
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buf.reserve(2048);
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// Workaround to get the host IP (might not be accurate)
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// TODO: Fix the JNI crash and use GetSystemDefaultInterface()
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// - https://pastebin.com/BFpmnxby (see https://dolp.in/pr10920)
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const u32 ip = m_local_ip.empty() ? sf::IpAddress::getLocalAddress().toInteger() :
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sf::IpAddress(m_local_ip).toInteger();
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m_current_ip = htonl(ip);
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@ -334,7 +343,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleTCPFrame(const Common::TCPPacket&
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ref->seq_num++;
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target = sf::IpAddress(ntohl(destination_ip));
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ref->tcp_socket.connect(target, ntohs(tcp_header.destination_port));
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ref->tcp_socket.Connect(target, ntohs(tcp_header.destination_port), m_current_ip);
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ref->ready = false;
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ref->ip = Common::BitCast<u32>(ip_header.destination_addr);
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@ -420,7 +429,7 @@ void CEXIETHERNET::BuiltInBBAInterface::InitUDPPort(u16 port)
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ref->to.sin_addr.s_addr = m_current_ip;
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ref->to.sin_port = htons(port);
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ref->udp_socket.setBlocking(false);
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if (ref->udp_socket.bind(port) != sf::Socket::Done)
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if (ref->udp_socket.Bind(port, m_current_ip) != sf::Socket::Done)
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{
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ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
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PanicAlertFmt("Could't open port {:x}, this game might not work proprely in LAN mode.", port);
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@ -450,26 +459,23 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
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ref->to.sin_addr.s_addr = Common::BitCast<u32>(ip_header.source_addr);
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ref->to.sin_port = udp_header.source_port;
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ref->udp_socket.setBlocking(false);
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if (ref->udp_socket.bind(ntohs(udp_header.source_port)) != sf::Socket::Done)
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if (ref->udp_socket.Bind(ntohs(udp_header.source_port), m_current_ip) != sf::Socket::Done)
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{
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PanicAlertFmt(
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"Port {:x} is already in use, this game might not work as intented in LAN Mode.",
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htons(udp_header.source_port));
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if (ref->udp_socket.bind(sf::Socket::AnyPort) != sf::Socket::Done)
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if (ref->udp_socket.Bind(sf::Socket::AnyPort, m_current_ip) != sf::Socket::Done)
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{
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ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
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return;
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}
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if (ntohs(udp_header.destination_port) == 1900 && ntohs(udp_header.length) > 150)
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if (ntohs(udp_header.destination_port) == Common::SSDP_PORT && ntohs(udp_header.length) > 150)
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{
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// Quick hack to unlock the connection, throw it back at him
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Common::UDPPacket reply = packet;
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reply.eth_header.destination = hwdata.source;
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reply.eth_header.source = hwdata.destination;
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reply.ip_header.destination_addr = ip_header.source_addr;
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if (ip_header.destination_addr == Common::IP_ADDR_SSDP)
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reply.ip_header.source_addr = Common::IP_ADDR_BROADCAST;
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else
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reply.ip_header.source_addr = Common::BitCast<Common::IPAddress>(destination_addr);
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WriteToQueue(reply.Build());
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}
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@ -477,8 +483,6 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
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}
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if (ntohs(udp_header.destination_port) == 53)
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target = sf::IpAddress(m_dns_ip.c_str()); // dns server ip
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else if (ip_header.destination_addr == Common::IP_ADDR_SSDP)
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target = sf::IpAddress(0xFFFFFFFF); // force real broadcast
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else
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target = sf::IpAddress(ntohl(Common::BitCast<u32>(ip_header.destination_addr)));
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ref->udp_socket.send(data.data(), data.size(), target, ntohs(udp_header.destination_port));
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@ -710,3 +714,92 @@ void CEXIETHERNET::BuiltInBBAInterface::RecvStop()
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m_queue_write = 0;
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}
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} // namespace ExpansionInterface
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BbaTcpSocket::BbaTcpSocket() = default;
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sf::Socket::Status BbaTcpSocket::Connect(const sf::IpAddress& dest, u16 port, u32 net_ip)
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{
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sockaddr_in addr;
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addr.sin_addr.s_addr = net_ip;
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addr.sin_family = AF_INET;
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addr.sin_port = 0;
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::bind(getHandle(), reinterpret_cast<sockaddr*>(&addr), sizeof(addr));
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return this->connect(dest, port);
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}
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BbaUdpSocket::BbaUdpSocket() = default;
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sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip)
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{
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if (port != Common::SSDP_PORT)
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return this->bind(port, sf::IpAddress(ntohl(net_ip)));
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// Handle SSDP multicast
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create();
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const int on = 1;
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if (setsockopt(getHandle(), SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&on),
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sizeof(on)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to reuse SSDP address: {}", Common::StrNetworkError());
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}
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#ifdef SO_REUSEPORT
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if (setsockopt(getHandle(), SOL_SOCKET, SO_REUSEPORT, reinterpret_cast<const char*>(&on),
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sizeof(on)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to reuse SSDP port: {}", Common::StrNetworkError());
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}
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#endif
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if (const char loop = 1;
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setsockopt(getHandle(), IPPROTO_IP, IP_MULTICAST_LOOP, &loop, sizeof(loop)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to set SSDP loopback: {}", Common::StrNetworkError());
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}
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// sf::UdpSocket::bind will close the socket and get rid of its options
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sockaddr_in addr;
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addr.sin_addr.s_addr = INADDR_ANY;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(Common::SSDP_PORT);
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Common::ScopeGuard error_guard([this] { close(); });
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if (::bind(getHandle(), reinterpret_cast<const sockaddr*>(&addr), sizeof(addr)) != 0)
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{
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WARN_LOG_FMT(SP1, "bind with SSDP port and INADDR_ANY failed: {}", Common::StrNetworkError());
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addr.sin_addr.s_addr = net_ip;
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if (::bind(getHandle(), reinterpret_cast<const sockaddr*>(&addr), sizeof(addr)) != 0)
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{
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ERROR_LOG_FMT(SP1, "bind with SSDP port failed: {}", Common::StrNetworkError());
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return sf::Socket::Status::Error;
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}
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}
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else
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{
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addr.sin_addr.s_addr = net_ip; // Set this here for IP_MULTICAST_IF
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}
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INFO_LOG_FMT(SP1, "SSDP bind successful");
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// Bind to the right interface
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if (setsockopt(getHandle(), IPPROTO_IP, IP_MULTICAST_IF,
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reinterpret_cast<const char*>(&addr.sin_addr), sizeof(addr.sin_addr)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to bind to the network interface: {}",
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Common::StrNetworkError());
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return sf::Socket::Status::Error;
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}
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// Subscribe to the SSDP multicast group
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// NB: Other groups aren't supported because of HLE
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struct ip_mreq mreq;
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mreq.imr_multiaddr.s_addr = Common::BitCast<u32>(Common::IP_ADDR_SSDP);
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mreq.imr_interface.s_addr = net_ip;
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if (setsockopt(getHandle(), IPPROTO_IP, IP_ADD_MEMBERSHIP, reinterpret_cast<const char*>(&mreq),
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sizeof(mreq)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to subscribe to SSDP multicast group: {}",
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Common::StrNetworkError());
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return sf::Socket::Status::Error;
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}
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error_guard.Dismiss();
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INFO_LOG_FMT(SP1, "SSDP multicast membership successful");
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return sf::Socket::Status::Done;
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}
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@ -34,6 +34,27 @@ struct TcpBuffer
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std::vector<u8> data;
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};
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// Socket helper classes to ensure network interface consistency.
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//
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// If the socket isn't bound, the system will pick the interface to use automatically.
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// This might result in the source IP address changing when talking to the same peer
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// and multiple interfaces/IP addresses can reach the socket's peer.
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class BbaTcpSocket : public sf::TcpSocket
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{
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public:
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BbaTcpSocket();
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sf::Socket::Status Connect(const sf::IpAddress& dest, u16 port, u32 net_ip);
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};
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class BbaUdpSocket : public sf::UdpSocket
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{
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public:
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BbaUdpSocket();
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sf::Socket::Status Bind(u16 port, u32 net_ip);
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};
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struct StackRef
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{
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u32 ip;
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@ -52,7 +73,7 @@ struct StackRef
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sockaddr_in to;
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Common::MACAddress bba_mac{};
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Common::MACAddress my_mac{};
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sf::UdpSocket udp_socket;
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sf::TcpSocket tcp_socket;
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BbaUdpSocket udp_socket;
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BbaTcpSocket tcp_socket;
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u64 poke_time;
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};
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