Qt/NetPlayDialog: Prevent players from sending empty chat messages
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@ -210,6 +210,8 @@ void NetPlayDialog::CreateChatLayout()
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m_chat_type_edit = new QLineEdit;
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m_chat_type_edit = new QLineEdit;
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m_chat_send_button = new QPushButton(tr("Send"));
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m_chat_send_button = new QPushButton(tr("Send"));
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// This button will get re-enabled when something gets entered into the chat box
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m_chat_send_button->setEnabled(false);
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m_chat_send_button->setDefault(false);
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m_chat_send_button->setDefault(false);
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m_chat_send_button->setAutoDefault(false);
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m_chat_send_button->setAutoDefault(false);
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@ -284,6 +286,8 @@ void NetPlayDialog::ConnectWidgets()
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// Chat
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// Chat
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connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
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connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
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connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
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connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
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connect(m_chat_type_edit, &QLineEdit::textChanged, this,
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[this] { m_chat_send_button->setEnabled(!m_chat_type_edit->text().isEmpty()); });
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// Other
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// Other
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connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
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connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
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@ -354,6 +358,10 @@ void NetPlayDialog::OnChat()
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{
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{
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QueueOnObject(this, [this] {
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QueueOnObject(this, [this] {
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auto msg = m_chat_type_edit->text().toStdString();
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auto msg = m_chat_type_edit->text().toStdString();
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if (msg.empty())
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return;
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Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
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Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
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m_chat_type_edit->clear();
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m_chat_type_edit->clear();
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