Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -142,8 +142,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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{
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video_initialize.pPeekMessages();
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckAsyncRequest();
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// check if we are able to run this buffer
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@ -209,8 +208,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckAsyncRequest();
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CommandProcessor::isFifoBusy = false;
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}
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@ -43,8 +43,6 @@ void Fifo_DoState(PointerWrap &f);
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void Fifo_SetRendering(bool bEnabled);
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// Implemented by the Video Plugin
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void VideoFifo_CheckSwapRequest();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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void VideoFifo_CheckEFBAccess();
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void VideoFifo_CheckAsyncRequest();
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#endif // _FIFO_H
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@ -35,6 +35,7 @@
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "main.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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@ -409,6 +409,10 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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return 0;
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}
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void VideoFifo_CheckAsyncRequest() {
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckEFBAccess();
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}
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void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
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{
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@ -23,5 +23,7 @@
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extern SVideoInitialize g_VideoInitialize;
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extern volatile u32 s_swapRequested;
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void VideoFifo_CheckEFBAccess();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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#endif
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@ -32,6 +32,7 @@
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "main.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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@ -435,6 +435,10 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y,u32 InputData)
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return 0;
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}
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void VideoFifo_CheckAsyncRequest() {
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckEFBAccess();
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}
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void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
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{
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@ -23,5 +23,7 @@
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extern SVideoInitialize g_VideoInitialize;
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extern volatile u32 s_swapRequested;
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void VideoFifo_CheckEFBAccess();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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#endif
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@ -41,6 +41,8 @@
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#include "OpcodeDecoding.h"
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#include "FileUtil.h"
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#include "main.h"
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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@ -103,6 +103,9 @@ int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
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static bool s_PluginInitialized = false;
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volatile u32 s_swapRequested = FALSE;
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#if defined(HAVE_X11) && HAVE_X11
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static volatile u32 s_doStateRequested = FALSE;
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#endif
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static u32 s_efbAccessRequested = FALSE;
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static volatile u32 s_FifoShuttingDown = FALSE;
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@ -191,24 +194,53 @@ void Initialize(void *init)
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OSD::AddMessage("Dolphin OpenGL Video Plugin", 5000);
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}
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void DoState(unsigned char **ptr, int mode)
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static volatile struct
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{
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unsigned char **ptr;
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int mode;
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} s_doStateArgs;
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// Run from the GPU thread on X11, CPU thread on the rest
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static void check_DoState() {
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#if defined(HAVE_X11) && HAVE_X11
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OpenGL_MakeCurrent();
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#endif
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// Clear all caches that touch RAM
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TextureMngr::Invalidate(false);
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VertexLoaderManager::MarkAllDirty();
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PointerWrap p(ptr, mode);
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VideoCommon_DoState(p);
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// Refresh state.
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if (mode == PointerWrap::MODE_READ)
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if (Common::AtomicLoadAcquire(s_doStateRequested))
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{
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BPReload();
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RecomputeCachedArraybases();
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#endif
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// Clear all caches that touch RAM
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TextureMngr::Invalidate(false);
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VertexLoaderManager::MarkAllDirty();
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PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
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VideoCommon_DoState(p);
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// Refresh state.
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if (s_doStateArgs.mode == PointerWrap::MODE_READ)
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{
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BPReload();
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RecomputeCachedArraybases();
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}
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#if defined(HAVE_X11) && HAVE_X11
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Common::AtomicStoreRelease(s_doStateRequested, FALSE);
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}
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#endif
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}
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// Run from the CPU thread
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void DoState(unsigned char **ptr, int mode) {
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s_doStateArgs.ptr = ptr;
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s_doStateArgs.mode = mode;
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#if defined(HAVE_X11) && HAVE_X11
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Common::AtomicStoreRelease(s_doStateRequested, TRUE);
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if (g_VideoInitialize.bOnThread)
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{
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while (Common::AtomicLoadAcquire(s_doStateRequested) && !s_FifoShuttingDown)
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//Common::SleepCurrentThread(1);
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Common::YieldCPU();
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}
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else
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#endif
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check_DoState();
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}
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void EmuStateChange(PLUGIN_EMUSTATE newState)
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@ -216,7 +248,8 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
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Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
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}
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// This is called after Video_Initialize() from the Core
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void Video_Prepare(void)
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{
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OpenGL_MakeCurrent();
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@ -335,7 +368,7 @@ void VideoFifo_CheckSwapRequest()
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}
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}
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inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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static inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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{
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return !((aLower >= bUpper) || (bLower >= aUpper));
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}
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@ -430,6 +463,14 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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return 0;
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}
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void VideoFifo_CheckAsyncRequest() {
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckEFBAccess();
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#if defined(HAVE_X11) && HAVE_X11
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check_DoState();
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#endif
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}
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void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
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{
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CommandProcessor::Read16(_rReturnValue, _Address);
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@ -22,5 +22,7 @@
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extern SVideoInitialize g_VideoInitialize;
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extern volatile u32 s_swapRequested;
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void VideoFifo_CheckEFBAccess();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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#endif // _MAIN_H_
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