Core: Remove s_request_refresh_info

It's only used for frame stepping. We can use s_frame_step instead.
This commit is contained in:
JosJuice 2021-09-18 13:39:38 +02:00
parent d14d7595f2
commit e5ed9ee920
2 changed files with 1 additions and 10 deletions

View File

@ -107,7 +107,6 @@ static std::thread s_emu_thread;
static std::vector<StateChangedCallbackFunc> s_on_state_changed_callbacks; static std::vector<StateChangedCallbackFunc> s_on_state_changed_callbacks;
static std::thread s_cpu_thread; static std::thread s_cpu_thread;
static bool s_request_refresh_info = false;
static bool s_is_throttler_temp_disabled = false; static bool s_is_throttler_temp_disabled = false;
static std::atomic<double> s_last_actual_emulation_speed{1.0}; static std::atomic<double> s_last_actual_emulation_speed{1.0};
static bool s_frame_step = false; static bool s_frame_step = false;
@ -765,11 +764,6 @@ void SaveScreenShot(std::string_view name)
}); });
} }
void RequestRefreshInfo()
{
s_request_refresh_info = true;
}
static bool PauseAndLock(bool do_lock, bool unpause_on_unlock) static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
{ {
// WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread // WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
@ -868,7 +862,7 @@ void VideoThrottle()
{ {
// Update info per second // Update info per second
u32 ElapseTime = (u32)s_timer.GetTimeElapsed(); u32 ElapseTime = (u32)s_timer.GetTimeElapsed();
if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_request_refresh_info) if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_frame_step)
{ {
s_timer.Start(); s_timer.Start();
@ -916,7 +910,6 @@ void Callback_NewField()
void UpdateTitle(u32 ElapseTime) void UpdateTitle(u32 ElapseTime)
{ {
s_request_refresh_info = false;
SConfig& _CoreParameter = SConfig::GetInstance(); SConfig& _CoreParameter = SConfig::GetInstance();
if (ElapseTime == 0) if (ElapseTime == 0)
@ -1111,7 +1104,6 @@ void DoFrameStep()
// if already paused, frame advance for 1 frame // if already paused, frame advance for 1 frame
s_stop_frame_step = false; s_stop_frame_step = false;
s_frame_step = true; s_frame_step = true;
RequestRefreshInfo();
SetState(State::Running); SetState(State::Running);
} }
else if (!s_frame_step) else if (!s_frame_step)

View File

@ -123,7 +123,6 @@ void FrameUpdateOnCPUThread();
void OnFrameEnd(); void OnFrameEnd();
void VideoThrottle(); void VideoThrottle();
void RequestRefreshInfo();
void UpdateTitle(u32 ElapseTime); void UpdateTitle(u32 ElapseTime);