Fixes to Achievement points count/mastery

Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
This commit is contained in:
LillyJadeKatrin 2024-02-17 13:11:21 -05:00
parent a0f555648c
commit e5b73fec08
2 changed files with 28 additions and 20 deletions

View File

@ -359,11 +359,11 @@ void AchievementManager::ActivateDeactivateAchievements()
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_achievements; ix++)
{
u32 points = (m_game_data.achievements[ix].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL) ?
0 :
m_game_data.achievements[ix].points;
auto iter = m_unlock_map.insert(
{m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix, .points = points}});
auto iter =
m_unlock_map.insert({m_game_data.achievements[ix].id,
UnlockStatus{.game_data_index = ix,
.points = m_game_data.achievements[ix].points,
.category = m_game_data.achievements[ix].category}});
ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
}
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements (de)activated.");
@ -800,6 +800,8 @@ AchievementManager::PointSpread AchievementManager::TallyScore() const
return spread;
for (const auto& entry : m_unlock_map)
{
if (entry.second.category != RC_ACHIEVEMENT_CATEGORY_CORE)
continue;
u32 points = entry.second.points;
spread.total_count++;
spread.total_points += points;
@ -1460,22 +1462,27 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge) :
nullptr);
PointSpread spread = TallyScore();
if (spread.hard_points == spread.total_points)
if (m_game_data.achievements[game_data_index].category == RC_ACHIEVEMENT_CATEGORY_CORE)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
else if (spread.hard_points + spread.soft_points == spread.total_points)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
PointSpread spread = TallyScore();
if (spread.hard_points == spread.total_points &&
it->second.remote_unlock_status != UnlockStatus::UnlockType::HARDCORE)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
else if (spread.hard_points + spread.soft_points == spread.total_points &&
it->second.remote_unlock_status == UnlockStatus::UnlockType::LOCKED)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
}
ActivateDeactivateAchievement(event_id, Config::Get(Config::RA_ACHIEVEMENTS_ENABLED),
Config::Get(Config::RA_UNOFFICIAL_ENABLED),

View File

@ -89,6 +89,7 @@ public:
u32 points = 0;
BadgeStatus locked_badge;
BadgeStatus unlocked_badge;
u32 category = RC_ACHIEVEMENT_CATEGORY_CORE;
};
static constexpr std::string_view GRAY = "transparent";