In linux only read keyboard and mouse input when the emulator window has focus.
Also other code clean up. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -404,6 +404,9 @@ THREAD_RETURN EmuThread(void *pArg)
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// Load and init GCPadPlugin
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SPADInitialize PADInitialize;
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PADInitialize.hWnd = g_pWindowHandle;
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#if defined(HAVE_X11) && HAVE_X11
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PADInitialize.pXWindow = g_pXWindow;
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#endif
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PADInitialize.pLog = Callback_PADLog;
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// This is may be needed to avoid a SDL problem
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//Plugins.FreeWiimote();
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@ -34,6 +34,9 @@ typedef void (*TLog)(const char* _pMessage);
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typedef struct
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{
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HWND hWnd;
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#if defined HAVE_X11 && HAVE_X11
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void *pXWindow;
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#endif
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TLog pLog;
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} SPADInitialize;
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@ -19,7 +19,7 @@ typedef void (*TWiimoteInput)(int _number, u16 _channelID, const void* _pData, u
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typedef struct
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{
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HWND hWnd;
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#ifdef __linux__
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#if defined HAVE_X11 && HAVE_X11
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void *pXWindow;
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#endif
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u32 ISOId;
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@ -595,7 +595,18 @@ void UpdatePadState(CONTROLLER_MAPPING_GC &_GCiMapping)
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Tr = InputCommon::Pad_Convert(Tr);
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}
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}
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#if defined(HAVE_X11) && HAVE_X11
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bool HaveFocus (void)
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{
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Window GLWin = *(Window *)g_PADInitialize->pXWindow;
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Window FocusWin;
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int Revert;
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XGetInputFocus(GCdisplay, &FocusWin, &Revert);
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return (GLWin != 0 && GLWin == FocusWin);
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}
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#endif
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// Multi System Input Status Check
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bool IsKey(int Key)
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{
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@ -609,7 +620,7 @@ bool IsKey(int Key)
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}
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else if (MapKey < 0x1100)
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#elif defined HAVE_X11 && HAVE_X11
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if (MapKey < 256 || MapKey > 0xf000)
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if (HaveFocus() && (MapKey < 256 || MapKey > 0xf000))
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{
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char keys[32];
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KeyCode keyCode;
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@ -360,7 +360,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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/* create a fullscreen window */
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GLWin.attr.override_redirect = True;
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask;
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
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@ -368,7 +368,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
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XMapRaised(GLWin.dpy, GLWin.win);
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XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
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XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask,
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XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
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GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
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}
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else {
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@ -388,7 +388,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// create a window in window mode
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask |
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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StructureNotifyMask | ResizeRedirectMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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@ -42,12 +42,11 @@
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CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
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*/
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#include "pluginspecs_wiimote.h"
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#include <vector>
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#include <string>
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#include "Common.h" // Common
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#include "pluginspecs_wiimote.h"
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#include "StringUtil.h" // for ArrayToString
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#include "wiimote_hid.h" // Local
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@ -21,8 +21,8 @@
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#include <vector>
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#include <string>
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#include "pluginspecs_wiimote.h"
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#include "Common.h"
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#include "pluginspecs_wiimote.h"
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#include "wiimote_hid.h"
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#include "EmuDefinitions.h"
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#include "Encryption.h"
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@ -196,6 +196,17 @@ void LoadRecordedMovements()
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}
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}
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#if defined(HAVE_X11) && HAVE_X11
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bool HaveFocus (void)
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{
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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Window FocusWin;
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int Revert;
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XGetInputFocus(WMdisplay, &FocusWin, &Revert);
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return (GLWin != 0 && GLWin == FocusWin);
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}
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#endif
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/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
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void GetMousePos(float& x, float& y)
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{
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@ -216,12 +227,13 @@ void GetMousePos(float& x, float& y)
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float PictureWidth = WinWidth, PictureHeight = WinHeight;
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#else
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#if defined(HAVE_X11) && HAVE_X11
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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float WinWidth = 0, WinHeight = 0;
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float XOffset = 0, YOffset = 0;
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int root_x, root_y, win_x, win_y;
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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if (GLWin != 0)
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if (HaveFocus())
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{
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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XWindowAttributes WinAttribs;
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XGetWindowAttributes (WMdisplay, GLWin, &WinAttribs);
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WinWidth = (float)WinAttribs.width;
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@ -42,9 +42,12 @@ void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) ;
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void Update(int _number);
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void DoState(PointerWrap &p);
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//void ReadLinuxKeyboard();
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bool IsKey(int Key);
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#if defined(HAVE_X11) && HAVE_X11
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bool HaveFocus (void);
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#endif
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// Recordings
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void LoadRecordedMovements();
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void GetMousePos(float& x, float& y);
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@ -17,8 +17,8 @@
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// http://code.google.com/p/dolphin-emu/
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#include "pluginspecs_wiimote.h"
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#include "Common.h"
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#include "pluginspecs_wiimote.h"
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#include "Encryption.h"
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@ -310,7 +310,7 @@ bool IsKey(int Key)
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}
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else if (MapKey < 0x1100)
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#elif defined(HAVE_X11) && HAVE_X11
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if (MapKey < 256 || MapKey >= 0xf000)
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if (HaveFocus() && (MapKey < 256 || MapKey >= 0xf000))
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{
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char keys[32];
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KeyCode keyCode;
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@ -346,23 +346,20 @@ bool IsKey(int Key)
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}
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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if ((Key == EWM_SHAKE) || (Key == EWM_A) || (Key == EWM_B))
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if ((Key == EWM_SHAKE || Key == EWM_A || Key == EWM_B) && HaveFocus())
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{
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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if (GLWin != 0)
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int root_x, root_y, win_x, win_y;
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Window rootDummy, childWin;
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unsigned int mask;
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XQueryPointer(WMdisplay, GLWin, &rootDummy, &childWin, &root_x, &root_y, &win_x, &win_y, &mask);
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if (((Key == EWM_A) && (mask & Button1Mask))
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|| ((Key == EWM_B) && (mask & Button3Mask))
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|| ((Key == EWM_SHAKE) && (mask & Button3Mask)))
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{
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int root_x, root_y, win_x, win_y;
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Window rootDummy, childWin;
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unsigned int mask;
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XQueryPointer(WMdisplay, GLWin, &rootDummy, &childWin, &root_x, &root_y, &win_x, &win_y, &mask);
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if (((Key == EWM_A) && (mask & Button1Mask))
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|| ((Key == EWM_B) && (mask & Button3Mask))
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|| ((Key == EWM_SHAKE) && (mask & Button3Mask)))
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{
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float x, y;
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GetMousePos(x, y);
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Ret = !(x < 0 || x > 1 || y < 0 || y > 1);
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}
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float x, y;
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GetMousePos(x, y);
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Ret = !(x < 0 || x > 1 || y < 0 || y > 1);
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}
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}
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#endif
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