Core: save core timing parameters into variables updated during refresh
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@ -127,6 +127,14 @@ void CoreTimingManager::RefreshConfig()
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Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
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m_config_oc_inv_factor = 1.0f / m_config_oc_factor;
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m_config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
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// A maximum fallback is used to prevent the system from sleeping for
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// too long or going full speed in an attempt to catch up to timings.
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m_max_fallback = std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_MAX_FALLBACK)));
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m_max_variance = std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_TIMING_VARIANCE)));
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m_emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
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}
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void CoreTimingManager::DoState(PointerWrap& p)
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@ -355,21 +363,15 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
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m_throttle_last_cycle = target_cycle;
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const double speed =
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Core::GetIsThrottlerTempDisabled() ? 0.0 : Config::Get(Config::MAIN_EMULATION_SPEED);
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const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
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if (0.0 < speed)
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m_throttle_deadline +=
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std::chrono::duration_cast<DT>(DT_s(cycles) / (speed * m_throttle_clock_per_sec));
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// A maximum fallback is used to prevent the system from sleeping for
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// too long or going full speed in an attempt to catch up to timings.
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const DT max_fallback =
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std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_MAX_FALLBACK)));
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const TimePoint time = Clock::now();
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const TimePoint min_deadline = time - max_fallback;
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const TimePoint max_deadline = time + max_fallback;
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const TimePoint min_deadline = time - m_max_fallback;
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const TimePoint max_deadline = time + m_max_fallback;
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if (m_throttle_deadline > max_deadline)
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{
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@ -382,11 +384,10 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
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m_throttle_deadline = min_deadline;
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}
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const TimePoint vi_deadline = time - std::min(m_max_fallback, m_max_variance) / 2;
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// Skip the VI interrupt if the CPU is lagging by a certain amount.
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// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
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const DT max_variance =
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std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_TIMING_VARIANCE)));
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const TimePoint vi_deadline = time - std::min(max_fallback, max_variance) / 2;
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m_throttle_disable_vi_int = 0.0 < speed && m_throttle_deadline < vi_deadline;
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// Only sleep if we are behind the deadline
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@ -193,6 +193,10 @@ private:
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s64 m_throttle_min_clock_per_sleep = 0;
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bool m_throttle_disable_vi_int = false;
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DT m_max_fallback = {};
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DT m_max_variance = {};
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double m_emulation_speed = 1.0;
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void ResetThrottle(s64 cycle);
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int DowncountToCycles(int downcount) const;
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