Update Cg.framework to version 3.0.0015.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6900 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-24 00:26:39 +00:00
parent 9f48012442
commit e53c8188c0
4 changed files with 27 additions and 27 deletions

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@ -3,13 +3,13 @@
<plist version="2.1"> <plist version="2.1">
<dict> <dict>
<key>CFBundleGetInfoString</key> <key>CFBundleGetInfoString</key>
<string>NVIDIA Cg version 3.0.0007</string> <string>NVIDIA Cg version 3.0.0015</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>com.nvidia.cg</string> <string>com.nvidia.cg</string>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>NVIDIA Cg</string> <string>NVIDIA Cg</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>3.0.0007</string> <string>3.0.0015</string>
<key>IFMajorVersion</key> <key>IFMajorVersion</key>
<integer>3</integer> <integer>3</integer>
<key>IFMinorVersion</key> <key>IFMinorVersion</key>

48
Externals/Cg/cg.h vendored
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@ -757,43 +757,43 @@ typedef enum
CG_PROFILE_FP40 = 6151, CG_PROFILE_FP40 = 6151,
CG_PROFILE_ARBFP1 = 7000, CG_PROFILE_ARBFP1 = 7000,
CG_PROFILE_VP40 = 7001, CG_PROFILE_VP40 = 7001,
CG_PROFILE_GLSLV = 7007, CG_PROFILE_GLSLV = 7007, /* GLSL vertex shader */
CG_PROFILE_GLSLF = 7008, CG_PROFILE_GLSLF = 7008, /* GLSL fragment shader */
CG_PROFILE_GLSLG = 7016, CG_PROFILE_GLSLG = 7016, /* GLSL geometry shader */
CG_PROFILE_GLSLC = 7009, CG_PROFILE_GLSLC = 7009, /* Combined GLSL program */
CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */ CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */
CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */ CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */
CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */ CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */
CG_PROFILE_GP4FP = 7010, CG_PROFILE_GP4FP = 7010, /* NV_gpu_program4 fragment program */
CG_PROFILE_GP4VP = 7011, CG_PROFILE_GP4VP = 7011, /* NV_gpu_program4 vertex program */
CG_PROFILE_GP4GP = 7012, CG_PROFILE_GP4GP = 7012, /* NV_gpu_program4 geometry program */
CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 */ CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 fragment program */
CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 */ CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 vertex program */
CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 */ CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 geometry program */
CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 Tessellation control program */ CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 tessellation control program */
CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 Tessellation evaluation program */ CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 tessellation evaluation program */
CG_PROFILE_VS_1_1 = 6153, CG_PROFILE_VS_1_1 = 6153,
CG_PROFILE_VS_2_0 = 6154, CG_PROFILE_VS_2_0 = 6154,
CG_PROFILE_VS_2_X = 6155, CG_PROFILE_VS_2_X = 6155,
CG_PROFILE_VS_2_SW = 6156, CG_PROFILE_VS_2_SW = 6156,
CG_PROFILE_VS_3_0 = 6157,
CG_PROFILE_HLSLV = 6158,
CG_PROFILE_PS_1_1 = 6159, CG_PROFILE_PS_1_1 = 6159,
CG_PROFILE_PS_1_2 = 6160, CG_PROFILE_PS_1_2 = 6160,
CG_PROFILE_PS_1_3 = 6161, CG_PROFILE_PS_1_3 = 6161,
CG_PROFILE_PS_2_0 = 6162, CG_PROFILE_PS_2_0 = 6162,
CG_PROFILE_PS_2_X = 6163, CG_PROFILE_PS_2_X = 6163,
CG_PROFILE_PS_2_SW = 6164, CG_PROFILE_PS_2_SW = 6164,
CG_PROFILE_PS_3_0 = 6165, CG_PROFILE_VS_3_0 = 6157, /* DX9 vertex shader */
CG_PROFILE_HLSLF = 6166, CG_PROFILE_PS_3_0 = 6165, /* DX9 pixel shader */
CG_PROFILE_VS_4_0 = 6167, CG_PROFILE_HLSLV = 6158, /* DX9 HLSL vertex shader */
CG_PROFILE_PS_4_0 = 6168, CG_PROFILE_HLSLF = 6166, /* DX9 HLSL fragment shader */
CG_PROFILE_GS_4_0 = 6169, CG_PROFILE_VS_4_0 = 6167, /* DX10 vertex shader */
CG_PROFILE_VS_5_0 = 6170, CG_PROFILE_PS_4_0 = 6168, /* DX10 pixel shader */
CG_PROFILE_PS_5_0 = 6171, CG_PROFILE_GS_4_0 = 6169, /* DX10 geometry shader */
CG_PROFILE_GS_5_0 = 6172, CG_PROFILE_VS_5_0 = 6170, /* DX11 vertex shader */
CG_PROFILE_HS_5_0 = 6173, CG_PROFILE_PS_5_0 = 6171, /* DX11 pixel shader */
CG_PROFILE_DS_5_0 = 6174, CG_PROFILE_GS_5_0 = 6172, /* DX11 geometry shader */
CG_PROFILE_HS_5_0 = 6173, /* DX11 hull shader (tessellation control) */
CG_PROFILE_DS_5_0 = 6174, /* DX11 domain shader (tessellation evaluation) */
CG_PROFILE_GENERIC = 7002 CG_PROFILE_GENERIC = 7002
} CGprofile; } CGprofile;

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@ -70,7 +70,7 @@ elif sys.platform == 'darwin':
exe += 'NoGUI' exe += 'NoGUI'
env.Install('#' + env['prefix'] + '/Dolphin.app/Contents/' + env.Install('#' + env['prefix'] + '/Dolphin.app/Contents/' +
'Library/Frameworks/Cg.framework', source = [ 'Frameworks/Cg.framework', source = [
'#Externals/Cg/Cg.framework/Cg', '#Externals/Cg/Cg.framework/Cg',
'#Externals/Cg/Cg.framework/Resources' '#Externals/Cg/Cg.framework/Resources'
]) ])