fix debug build
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parent
ae46a2f102
commit
e4f8d7b4c8
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@ -20,6 +20,7 @@
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#include "StreamBuffer.h"
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#include "StreamBuffer.h"
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#include "Debugger.h"
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#include "Debugger.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "ImageWrite.h"
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namespace OGL
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namespace OGL
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{
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{
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@ -304,13 +304,14 @@ void VertexManager::vFlush()
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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{
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{
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// save the shaders
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// save the shaders
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ProgramShaderCache::PCacheEntry prog = ProgramShaderCache::GetShaderProgram();
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char strfile[255];
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char strfile[255];
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps(strfile);
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std::ofstream fps(strfile);
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fps << ps->strprog.c_str();
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fps << prog.shader.strpprog.c_str();
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs(strfile);
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std::ofstream fvs(strfile);
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fvs << vs->strprog.c_str();
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fvs << prog.shader.strvprog.c_str();
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}
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}
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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