Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat

This commit is contained in:
iwubcode 2017-06-12 12:37:28 -05:00
parent 2cdc93f4ab
commit e4896d39bd
14 changed files with 54 additions and 55 deletions

View File

@ -27,17 +27,17 @@ namespace DX11
{ {
namespace namespace
{ {
DXGI_FORMAT GetDXGIFormatForHostFormat(HostTextureFormat format) DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format)
{ {
switch (format) switch (format)
{ {
case HostTextureFormat::DXT1: case AbstractTextureFormat::DXT1:
return DXGI_FORMAT_BC1_UNORM; return DXGI_FORMAT_BC1_UNORM;
case HostTextureFormat::DXT3: case AbstractTextureFormat::DXT3:
return DXGI_FORMAT_BC2_UNORM; return DXGI_FORMAT_BC2_UNORM;
case HostTextureFormat::DXT5: case AbstractTextureFormat::DXT5:
return DXGI_FORMAT_BC3_UNORM; return DXGI_FORMAT_BC3_UNORM;
case HostTextureFormat::RGBA8: case AbstractTextureFormat::RGBA8:
default: default:
return DXGI_FORMAT_R8G8B8A8_UNORM; return DXGI_FORMAT_R8G8B8A8_UNORM;
} }
@ -96,7 +96,7 @@ bool DXTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures // framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now. // anyway, so this is fine for now.
_assert_(m_config.format == HostTextureFormat::RGBA8); _assert_(m_config.format == AbstractTextureFormat::RGBA8);
// Create a staging/readback texture with the dimensions of the specified mip level. // Create a staging/readback texture with the dimensions of the specified mip level.
u32 mip_width = std::max(m_config.width >> level, 1u); u32 mip_width = std::max(m_config.width >> level, 1u);

View File

@ -23,27 +23,27 @@ namespace
std::array<u32, 8> s_Textures; std::array<u32, 8> s_Textures;
u32 s_ActiveTexture; u32 s_ActiveTexture;
GLenum GetGLInternalFormatForTextureFormat(HostTextureFormat format, bool storage) GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage)
{ {
switch (format) switch (format)
{ {
case HostTextureFormat::DXT1: case AbstractTextureFormat::DXT1:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case HostTextureFormat::DXT3: case AbstractTextureFormat::DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case HostTextureFormat::DXT5: case AbstractTextureFormat::DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case HostTextureFormat::RGBA8: case AbstractTextureFormat::RGBA8:
default: default:
return storage ? GL_RGBA8 : GL_RGBA; return storage ? GL_RGBA8 : GL_RGBA;
} }
} }
GLenum GetGLFormatForTextureFormat(HostTextureFormat format) GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format)
{ {
switch (format) switch (format)
{ {
case HostTextureFormat::RGBA8: case AbstractTextureFormat::RGBA8:
return GL_RGBA; return GL_RGBA;
// Compressed texture formats don't use this parameter. // Compressed texture formats don't use this parameter.
default: default:
@ -51,11 +51,11 @@ GLenum GetGLFormatForTextureFormat(HostTextureFormat format)
} }
} }
GLenum GetGLTypeForTextureFormat(HostTextureFormat format) GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format)
{ {
switch (format) switch (format)
{ {
case HostTextureFormat::RGBA8: case AbstractTextureFormat::RGBA8:
return GL_UNSIGNED_BYTE; return GL_UNSIGNED_BYTE;
// Compressed texture formats don't use this parameter. // Compressed texture formats don't use this parameter.
default: default:
@ -167,7 +167,7 @@ bool OGLTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures // framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now. // anyway, so this is fine for now.
_assert_(m_config.format == HostTextureFormat::RGBA8); _assert_(m_config.format == AbstractTextureFormat::RGBA8);
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, m_texId, m_config.width, m_config.height, return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, m_texId, m_config.width, m_config.height,
level); level);

View File

@ -88,20 +88,20 @@ VkFormat GetLinearFormat(VkFormat format)
} }
} }
VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format) VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
{ {
switch (format) switch (format)
{ {
case HostTextureFormat::DXT1: case AbstractTextureFormat::DXT1:
return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
case HostTextureFormat::DXT3: case AbstractTextureFormat::DXT3:
return VK_FORMAT_BC2_UNORM_BLOCK; return VK_FORMAT_BC2_UNORM_BLOCK;
case HostTextureFormat::DXT5: case AbstractTextureFormat::DXT5:
return VK_FORMAT_BC3_UNORM_BLOCK; return VK_FORMAT_BC3_UNORM_BLOCK;
case HostTextureFormat::RGBA8: case AbstractTextureFormat::RGBA8:
default: default:
return VK_FORMAT_R8G8B8A8_UNORM; return VK_FORMAT_R8G8B8A8_UNORM;
} }

View File

@ -11,6 +11,7 @@
#include "VideoBackends/Vulkan/Constants.h" #include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoCommon/RenderState.h" #include "VideoCommon/RenderState.h"
#include "VideoCommon/TextureConfig.h"
namespace Vulkan namespace Vulkan
{ {
@ -27,7 +28,7 @@ u32 MakeRGBA8Color(float r, float g, float b, float a);
bool IsDepthFormat(VkFormat format); bool IsDepthFormat(VkFormat format);
bool IsCompressedFormat(VkFormat format); bool IsCompressedFormat(VkFormat format);
VkFormat GetLinearFormat(VkFormat format); VkFormat GetLinearFormat(VkFormat format);
VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format); VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format);
u32 GetTexelSize(VkFormat format); u32 GetTexelSize(VkFormat format);
u32 GetBlockSize(VkFormat format); u32 GetBlockSize(VkFormat format);

View File

@ -120,7 +120,7 @@ bool VKTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures // framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now. // anyway, so this is fine for now.
_assert_(m_config.format == HostTextureFormat::RGBA8); _assert_(m_config.format == AbstractTextureFormat::RGBA8);
// Determine dimensions of image we want to save. // Determine dimensions of image we want to save.
u32 level_width = std::max(1u, m_config.width >> level); u32 level_width = std::max(1u, m_config.width >> level);

View File

@ -17,22 +17,22 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level)
return false; return false;
} }
bool AbstractTexture::IsCompressedHostTextureFormat(HostTextureFormat format) bool AbstractTexture::IsCompressedHostTextureFormat(AbstractTextureFormat format)
{ {
// This will need to be changed if we add any other uncompressed formats. // This will need to be changed if we add any other uncompressed formats.
return format != HostTextureFormat::RGBA8; return format != AbstractTextureFormat::RGBA8;
} }
size_t AbstractTexture::CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length) size_t AbstractTexture::CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length)
{ {
switch (format) switch (format)
{ {
case HostTextureFormat::DXT1: case AbstractTextureFormat::DXT1:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 8; return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
case HostTextureFormat::DXT3: case AbstractTextureFormat::DXT3:
case HostTextureFormat::DXT5: case AbstractTextureFormat::DXT5:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 16; return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
case HostTextureFormat::RGBA8: case AbstractTextureFormat::RGBA8:
default: default:
return static_cast<size_t>(row_length) * 4; return static_cast<size_t>(row_length) * 4;
} }

View File

@ -23,8 +23,8 @@ public:
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0; size_t buffer_size) = 0;
static bool IsCompressedHostTextureFormat(HostTextureFormat format); static bool IsCompressedHostTextureFormat(AbstractTextureFormat format);
static size_t CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length); static size_t CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length);
const TextureConfig GetConfig() const; const TextureConfig GetConfig() const;

View File

@ -532,7 +532,7 @@ bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
// Images loaded by SOIL are converted to RGBA. // Images loaded by SOIL are converted to RGBA.
level.width = static_cast<u32>(width); level.width = static_cast<u32>(width);
level.height = static_cast<u32>(height); level.height = static_cast<u32>(height);
level.format = HostTextureFormat::RGBA8; level.format = AbstractTextureFormat::RGBA8;
level.data = ImageDataPointer(data, SOIL_free_image_data); level.data = ImageDataPointer(data, SOIL_free_image_data);
level.row_length = level.width; level.row_length = level.width;
level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height; level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height;
@ -554,7 +554,7 @@ HiresTexture::~HiresTexture()
{ {
} }
HostTextureFormat HiresTexture::GetFormat() const AbstractTextureFormat HiresTexture::GetFormat() const
{ {
return m_levels.at(0).format; return m_levels.at(0).format;
} }

View File

@ -9,7 +9,7 @@
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/TextureConfig.h"
class HiresTexture class HiresTexture
{ {
@ -32,13 +32,13 @@ public:
~HiresTexture(); ~HiresTexture();
HostTextureFormat GetFormat() const; AbstractTextureFormat GetFormat() const;
struct Level struct Level
{ {
Level(); Level();
ImageDataPointer data; ImageDataPointer data;
HostTextureFormat format = HostTextureFormat::RGBA8; AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 width = 0; u32 width = 0;
u32 height = 0; u32 height = 0;
u32 row_length = 0; u32 row_length = 0;

View File

@ -140,7 +140,7 @@ struct DDSLoadInfo
u32 width = 0; u32 width = 0;
u32 height = 0; u32 height = 0;
u32 mip_count = 0; u32 mip_count = 0;
HostTextureFormat format = HostTextureFormat::RGBA8; AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
size_t first_mip_offset = 0; size_t first_mip_offset = 0;
size_t first_mip_size = 0; size_t first_mip_size = 0;
u32 first_mip_row_length = 0; u32 first_mip_row_length = 0;
@ -298,21 +298,21 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
// In the future, this could be extended, but these isn't much benefit in doing so currently. // In the future, this could be extended, but these isn't much benefit in doing so currently.
if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71) if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
{ {
info->format = HostTextureFormat::DXT1; info->format = AbstractTextureFormat::DXT1;
info->block_size = 4; info->block_size = 4;
info->bytes_per_block = 8; info->bytes_per_block = 8;
needs_s3tc = true; needs_s3tc = true;
} }
else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74) else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
{ {
info->format = HostTextureFormat::DXT3; info->format = AbstractTextureFormat::DXT3;
info->block_size = 4; info->block_size = 4;
info->bytes_per_block = 16; info->bytes_per_block = 16;
needs_s3tc = true; needs_s3tc = true;
} }
else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77) else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
{ {
info->format = HostTextureFormat::DXT5; info->format = AbstractTextureFormat::DXT5;
info->block_size = 4; info->block_size = 4;
info->bytes_per_block = 16; info->bytes_per_block = 16;
needs_s3tc = true; needs_s3tc = true;
@ -351,7 +351,7 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
} }
// All these formats are RGBA, just with byte swapping. // All these formats are RGBA, just with byte swapping.
info->format = HostTextureFormat::RGBA8; info->format = AbstractTextureFormat::RGBA8;
info->block_size = 1; info->block_size = 1;
info->bytes_per_block = header.ddspf.dwRGBBitCount / 8; info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
} }

View File

@ -753,7 +753,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
config.width = width; config.width = width;
config.height = height; config.height = height;
config.levels = texLevels; config.levels = texLevels;
config.format = hires_tex ? hires_tex->GetFormat() : HostTextureFormat::RGBA8; config.format = hires_tex ? hires_tex->GetFormat() : AbstractTextureFormat::RGBA8;
TCacheEntry* entry = AllocateCacheEntry(config); TCacheEntry* entry = AllocateCacheEntry(config);
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);

View File

@ -104,7 +104,7 @@ public:
u32 GetHeight() const { return texture->GetConfig().height; } u32 GetHeight() const { return texture->GetConfig().height; }
u32 GetNumLevels() const { return texture->GetConfig().levels; } u32 GetNumLevels() const { return texture->GetConfig().levels; }
u32 GetNumLayers() const { return texture->GetConfig().layers; } u32 GetNumLayers() const { return texture->GetConfig().layers; }
HostTextureFormat GetFormat() const { return texture->GetConfig().format; } AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
}; };
virtual ~TextureCacheBase(); // needs virtual for DX11 dtor virtual ~TextureCacheBase(); // needs virtual for DX11 dtor

View File

@ -9,7 +9,14 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "VideoCommon/VideoCommon.h"
enum class AbstractTextureFormat : u32
{
RGBA8,
DXT1,
DXT3,
DXT5
};
struct TextureConfig struct TextureConfig
{ {
@ -21,7 +28,7 @@ struct TextureConfig
u32 height = 0; u32 height = 0;
u32 levels = 1; u32 levels = 1;
u32 layers = 1; u32 layers = 1;
HostTextureFormat format = HostTextureFormat::RGBA8; AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
bool rendertarget = false; bool rendertarget = false;
struct Hasher : std::hash<u64> struct Hasher : std::hash<u64>

View File

@ -77,15 +77,6 @@ enum class APIType
Nothing Nothing
}; };
// Texture formats that videocommon can upload/use.
enum class HostTextureFormat : u32
{
RGBA8,
DXT1,
DXT3,
DXT5
};
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src) inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
{ {
u32 color = src; u32 color = src;