Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.

This commit is contained in:
Admiral H. Curtiss 2015-07-08 04:10:18 +02:00
parent c54534ee3b
commit e462422ef7
5 changed files with 41 additions and 17 deletions

View File

@ -114,23 +114,21 @@ void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size
// input: _number: [Description needed]
// output: none
//
void Update(int _number)
void Update(int _number, bool _connected)
{
//PanicAlert( "Wiimote_Update" );
// if we are on the next input cycle, update output and input
static int _last_number = 4;
if (_number <= _last_number)
if (_connected)
{
g_controller_interface.UpdateInput();
}
_last_number = _number;
if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
else
WiimoteReal::Update(_number);
}
else
{
if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
((WiimoteEmu::Wiimote*)s_config.controllers[_number])->ConnectOnInput();
}
}
// __________________________________________________________________________________________________
// Function: GetAttached

View File

@ -48,7 +48,7 @@ InputConfig* GetConfig();
void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void Update(int _number);
void Update(int _number, bool _connected);
}

View File

@ -249,6 +249,7 @@ void Wiimote::Reset()
Wiimote::Wiimote( const unsigned int index )
: m_index(index)
, m_last_connect_request_counter(0)
, ir_sin(0)
, ir_cos(1)
// , m_sound_stream( nullptr )
@ -876,6 +877,27 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
}
}
void Wiimote::ConnectOnInput()
{
if (m_last_connect_request_counter > 0)
{
--m_last_connect_request_counter;
return;
}
u16 buttons = 0;
m_buttons->GetState(&buttons, button_bitmasks);
m_dpad->GetState(&buttons, dpad_bitmasks);
if (buttons != 0)
{
Host_ConnectWiimote(m_index, true);
// arbitrary value so it doesn't try to send multiple requests before Dolphin can react
// if Wiimotes are polled at 200Hz then this results in one request being sent per 500ms
m_last_connect_request_counter = 100;
}
}
void Wiimote::LoadDefaults(const ControllerInterface& ciface)
{
ControllerEmu::LoadDefaults(ciface);

View File

@ -121,6 +121,7 @@ public:
void Update();
void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
void ConnectOnInput();
void DoState(PointerWrap& p);
void RealState();
@ -239,6 +240,10 @@ private:
u8 play;
u8 unk_9;
} m_reg_speaker;
// limits the amount of connect requests we send when a button is pressed in disconnected state
u8 m_last_connect_request_counter;
#pragma pack(pop)
};

View File

@ -15,6 +15,7 @@
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
void CWII_IPC_HLE_Device_usb_oh1_57e_305::EnqueueReply(u32 CommandAddress)
@ -490,11 +491,9 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
if (now - m_last_ticks > interval)
{
g_controller_interface.UpdateInput();
for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
if (m_WiiMotes[i].IsConnected())
{
Wiimote::Update(i);
}
Wiimote::Update(i, m_WiiMotes[i].IsConnected());
m_last_ticks = now;
}