Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.
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@ -114,22 +114,20 @@ void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size
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// input: _number: [Description needed]
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// input: _number: [Description needed]
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// output: none
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// output: none
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//
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//
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void Update(int _number)
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void Update(int _number, bool _connected)
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{
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{
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//PanicAlert( "Wiimote_Update" );
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if (_connected)
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// if we are on the next input cycle, update output and input
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static int _last_number = 4;
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if (_number <= _last_number)
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{
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{
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g_controller_interface.UpdateInput();
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
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else
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WiimoteReal::Update(_number);
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}
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}
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_last_number = _number;
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
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else
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else
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WiimoteReal::Update(_number);
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->ConnectOnInput();
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}
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}
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}
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// __________________________________________________________________________________________________
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// __________________________________________________________________________________________________
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@ -48,7 +48,7 @@ InputConfig* GetConfig();
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void Update(int _number);
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void Update(int _number, bool _connected);
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}
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}
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@ -249,6 +249,7 @@ void Wiimote::Reset()
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Wiimote::Wiimote( const unsigned int index )
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Wiimote::Wiimote( const unsigned int index )
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: m_index(index)
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: m_index(index)
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, m_last_connect_request_counter(0)
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, ir_sin(0)
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, ir_sin(0)
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, ir_cos(1)
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, ir_cos(1)
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// , m_sound_stream( nullptr )
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// , m_sound_stream( nullptr )
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@ -876,6 +877,27 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
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}
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}
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}
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}
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void Wiimote::ConnectOnInput()
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{
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if (m_last_connect_request_counter > 0)
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{
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--m_last_connect_request_counter;
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return;
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}
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u16 buttons = 0;
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m_buttons->GetState(&buttons, button_bitmasks);
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m_dpad->GetState(&buttons, dpad_bitmasks);
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if (buttons != 0)
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{
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Host_ConnectWiimote(m_index, true);
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// arbitrary value so it doesn't try to send multiple requests before Dolphin can react
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// if Wiimotes are polled at 200Hz then this results in one request being sent per 500ms
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m_last_connect_request_counter = 100;
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}
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}
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void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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{
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{
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ControllerEmu::LoadDefaults(ciface);
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ControllerEmu::LoadDefaults(ciface);
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@ -121,6 +121,7 @@ public:
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void Update();
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void Update();
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void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
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void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
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void ConnectOnInput();
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void DoState(PointerWrap& p);
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void DoState(PointerWrap& p);
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void RealState();
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void RealState();
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@ -239,6 +240,10 @@ private:
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u8 play;
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u8 play;
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u8 unk_9;
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u8 unk_9;
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} m_reg_speaker;
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} m_reg_speaker;
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// limits the amount of connect requests we send when a button is pressed in disconnected state
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u8 m_last_connect_request_counter;
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#pragma pack(pop)
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#pragma pack(pop)
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};
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};
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@ -15,6 +15,7 @@
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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void CWII_IPC_HLE_Device_usb_oh1_57e_305::EnqueueReply(u32 CommandAddress)
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void CWII_IPC_HLE_Device_usb_oh1_57e_305::EnqueueReply(u32 CommandAddress)
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@ -490,11 +491,9 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
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if (now - m_last_ticks > interval)
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if (now - m_last_ticks > interval)
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{
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{
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g_controller_interface.UpdateInput();
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for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
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for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
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if (m_WiiMotes[i].IsConnected())
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Wiimote::Update(i, m_WiiMotes[i].IsConnected());
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{
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Wiimote::Update(i);
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}
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m_last_ticks = now;
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m_last_ticks = now;
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}
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}
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