PixelShader: remove the duplicated ppl constants

This commit is contained in:
degasus 2014-05-30 15:59:29 +02:00
parent d93f2973f7
commit e456a5e64f
6 changed files with 4 additions and 94 deletions

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@ -21,11 +21,6 @@ struct PixelShaderConstants
int4 fogcolor;
int4 fogi;
float4 fogf[2];
// For pixel lighting
int4 plight_colors[8];
float4 plights[32];
int4 pmaterials[4];
};
struct VertexShaderConstants

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@ -237,11 +237,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
"\tint4 " I_FOGCOLOR";\n"
"\tint4 " I_FOGI";\n"
"\tfloat4 " I_FOGF"[2];\n"
// For pixel lighting - TODO: Should only be defined when per pixel lighting is enabled!
"\tint4 " I_PLIGHT_COLORS"[8];\n"
"\tfloat4 " I_PLIGHTS"[32];\n"
"\tint4 " I_PMATERIALS"[4];\n"
"};\n");
if (ApiType == API_OPENGL)
@ -377,9 +372,9 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
"\tfloat3 ldir, h;\n"
"\tfloat dist, dist2, attn;\n");
out.SetConstantsUsed(C_PLIGHT_COLORS, C_PLIGHT_COLORS+7); // TODO: Can be optimized further
out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+31); // TODO: Can be optimized further
out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3);
//out.SetConstantsUsed(C_PLIGHT_COLORS, C_PLIGHT_COLORS+7); // TODO: Can be optimized further
//out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+31); // TODO: Can be optimized further
//out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3);
uid_data.components = components;
GenerateLightingShader<T>(out, uid_data.lighting, components, I_MATERIALS, I_LIGHT_COLORS, I_LIGHTS, "colors_", "colors_");
}

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@ -36,10 +36,7 @@
#define C_FOGI (C_FOGCOLOR + 1) //28
#define C_FOGF (C_FOGI + 1) //29
#define C_PLIGHT_COLORS (C_FOGF + 2)
#define C_PLIGHTS (C_PLIGHT_COLORS + 8)
#define C_PMATERIALS (C_PLIGHTS + 32)
#define C_PENVCONST_END (C_PMATERIALS + 4)
#define C_PENVCONST_END (C_FOGF + 2)
// Different ways to achieve rendering with destination alpha
enum DSTALPHA_MODE

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@ -14,7 +14,6 @@
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static int nLightsChanged[2]; // min,max
PixelShaderConstants PixelShaderManager::constants;
bool PixelShaderManager::dirty;
@ -29,7 +28,6 @@ void PixelShaderManager::Dirty()
{
s_bFogRangeAdjustChanged = true;
s_bViewPortChanged = true;
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
SetColorChanged(0, 0);
SetColorChanged(0, 1);
@ -100,44 +98,6 @@ void PixelShaderManager::SetConstants()
s_bFogRangeAdjustChanged = false;
}
if (g_ActiveConfig.bEnablePixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
if (nLightsChanged[0] >= 0)
{
// TODO: Outdated comment
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
for (int i = istart; i < iend; ++i)
{
const Light& light = xfmem.lights[i];
constants.plight_colors[i][0] = light.color[3];
constants.plight_colors[i][1] = light.color[2];
constants.plight_colors[i][2] = light.color[1];
constants.plight_colors[i][3] = light.color[0];
const float* xfmemptr = light.cosatt;
for (int j = 0; j < 4; ++j, xfmemptr += 3)
{
if (j == 1 &&
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
fabs(xfmemptr[2]) < 0.00001f)
// dist attenuation, make sure not equal to 0!!!
constants.plights[4*i+j][0] = 0.00001f;
else
constants.plights[4*i+j][0] = xfmemptr[0];
constants.plights[4*i+j][1] = xfmemptr[1];
constants.plights[4*i+j][2] = xfmemptr[2];
}
}
dirty = true;
nLightsChanged[0] = nLightsChanged[1] = -1;
}
}
if (s_bViewPortChanged)
{
constants.zbias[1][0] = xfmem.viewport.farZ;
@ -303,38 +263,6 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
s_bFogRangeAdjustChanged = true;
}
void PixelShaderManager::InvalidateXFRange(int start, int end)
{
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
{
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
if (nLightsChanged[0] == -1 )
{
nLightsChanged[0] = _start;
nLightsChanged[1] = _end;
}
else
{
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
}
}
}
void PixelShaderManager::SetMaterialColorChanged(int index, u32 color)
{
if (g_ActiveConfig.bEnablePixelLighting)
{
constants.pmaterials[index][0] = (color >> 24) & 0xFF;
constants.pmaterials[index][1] = (color >> 16) & 0xFF;
constants.pmaterials[index][2] = (color >> 8) & 0xFF;
constants.pmaterials[index][3] = (color) & 0xFF;
dirty = true;
}
}
void PixelShaderManager::DoState(PointerWrap &p)
{
p.Do(constants);

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@ -39,8 +39,6 @@ public:
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void InvalidateXFRange(int start, int end);
static void SetMaterialColorChanged(int index, u32 color);
static PixelShaderConstants constants;
static bool dirty;

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@ -15,7 +15,6 @@ void XFMemWritten(u32 transferSize, u32 baseAddress)
{
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
PixelShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
}
void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
@ -61,7 +60,6 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
{
VertexManager::Flush();
VertexShaderManager::SetMaterialColorChanged(chan, newValue);
PixelShaderManager::SetMaterialColorChanged(chan, newValue);
}
break;
}
@ -74,7 +72,6 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
{
VertexManager::Flush();
VertexShaderManager::SetMaterialColorChanged(chan + 2, newValue);
PixelShaderManager::SetMaterialColorChanged(chan + 2, newValue);
}
break;
}