Fix an invalid (uint < int) comparison in GLES with ubershaders
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@ -94,7 +94,7 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, const char* world_po
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const char* out_color_1_var)
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{
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out.Write("// Lighting\n");
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out.Write("%sfor (uint chan = 0u; chan < %zu; chan++) {\n",
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out.Write("%sfor (uint chan = 0u; chan < %zuu; chan++) {\n",
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api_type == APIType::D3D ? "[loop] " : "", NUM_XF_COLOR_CHANNELS);
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out.Write(" uint colorreg = xfmem_color(chan);\n"
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" uint alphareg = xfmem_alpha(chan);\n"
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