DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction.
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@ -356,13 +356,16 @@ std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(const std::stri
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return std::unique_ptr<DirectoryBlobReader>(new DirectoryBlobReader(partition_root, true_root));
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}
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std::unique_ptr<DirectoryBlobReader>
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DirectoryBlobReader::Create(std::unique_ptr<DiscIO::VolumeDisc> volume)
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std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback)
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{
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if (!volume)
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return nullptr;
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return std::unique_ptr<DirectoryBlobReader>(new DirectoryBlobReader(std::move(volume)));
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return std::unique_ptr<DirectoryBlobReader>(
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new DirectoryBlobReader(std::move(volume), fst_callback));
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}
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DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root,
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@ -409,11 +412,14 @@ DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root,
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}
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}
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DirectoryBlobReader::DirectoryBlobReader(std::unique_ptr<DiscIO::VolumeDisc> volume)
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DirectoryBlobReader::DirectoryBlobReader(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback)
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: m_encryption_cache(this), m_wrapped_volume(std::move(volume))
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{
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DirectoryBlobPartition game_partition(m_wrapped_volume.get(),
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m_wrapped_volume->GetGamePartition(), std::nullopt);
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DirectoryBlobPartition game_partition(
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m_wrapped_volume.get(), m_wrapped_volume->GetGamePartition(), std::nullopt, fst_callback);
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m_is_wii = game_partition.IsWii();
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if (!m_is_wii)
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@ -452,8 +458,9 @@ DirectoryBlobReader::DirectoryBlobReader(std::unique_ptr<DiscIO::VolumeDisc> vol
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auto type = m_wrapped_volume->GetPartitionType(partition);
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if (type)
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{
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partitions.emplace_back(DirectoryBlobPartition(m_wrapped_volume.get(), partition, m_is_wii),
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static_cast<PartitionType>(*type));
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partitions.emplace_back(
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DirectoryBlobPartition(m_wrapped_volume.get(), partition, m_is_wii, nullptr),
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static_cast<PartitionType>(*type));
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}
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}
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@ -809,9 +816,10 @@ DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory
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BuildFSTFromFolder(m_root_directory + "files/", fst_address);
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}
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DirectoryBlobPartition::DirectoryBlobPartition(DiscIO::VolumeDisc* volume,
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const DiscIO::Partition& partition,
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std::optional<bool> is_wii)
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DirectoryBlobPartition::DirectoryBlobPartition(
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DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback)
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: m_wrapped_partition(partition)
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{
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std::vector<u8> disc_header(DISCHEADER_SIZE);
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@ -849,14 +857,17 @@ DirectoryBlobPartition::DirectoryBlobPartition(DiscIO::VolumeDisc* volume,
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dol_node.m_content = std::move(dol_contents);
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}
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}
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const u64 new_fst_address = SetDOL(std::move(dol_node), new_dol_address);
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const FileSystem* fs = volume->GetFileSystem(partition);
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if (!fs || !fs->IsValid())
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return;
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std::vector<FSTBuilderNode> nodes;
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GenerateBuilderNodesFromFileSystem(*volume, partition, &nodes, fs->GetRoot());
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const FileSystem* fs = volume->GetFileSystem(partition);
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if (fs && fs->IsValid())
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GenerateBuilderNodesFromFileSystem(*volume, partition, &nodes, fs->GetRoot());
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if (fst_callback)
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fst_callback(&nodes, &dol_node);
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const u64 new_fst_address = SetDOL(std::move(dol_node), new_dol_address);
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BuildFST(std::move(nodes), new_fst_address);
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}
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@ -5,6 +5,7 @@
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#include <array>
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#include <cstddef>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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@ -182,7 +183,9 @@ public:
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DirectoryBlobPartition() = default;
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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DirectoryBlobPartition(DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition,
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std::optional<bool> is_wii);
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std::optional<bool> is_wii,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes,
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FSTBuilderNode* dol_node)>& fst_callback);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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@ -252,7 +255,10 @@ class DirectoryBlobReader : public BlobReader
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public:
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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static std::unique_ptr<DirectoryBlobReader> Create(std::unique_ptr<DiscIO::VolumeDisc> volume);
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static std::unique_ptr<DirectoryBlobReader> Create(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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@ -288,7 +294,9 @@ private:
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explicit DirectoryBlobReader(const std::string& game_partition_root,
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const std::string& true_root);
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explicit DirectoryBlobReader(std::unique_ptr<DiscIO::VolumeDisc> volume);
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explicit DirectoryBlobReader(std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes,
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FSTBuilderNode* dol_node)>& fst_callback);
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const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;
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