Merge pull request #12502 from AdmiralCurtiss/globals-movie
Core/Movie: Refactor to class, move to System.
This commit is contained in:
commit
e3d39fcc0d
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@ -66,11 +66,13 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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return false;
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// Movie settings
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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auto& system = Core::System::GetInstance();
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auto& movie = system.GetMovie();
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if (movie.IsPlayingInput() && movie.IsConfigSaved())
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{
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for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
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{
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if (Movie::IsUsingMemcard(slot) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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if (movie.IsUsingMemcard(slot) && movie.IsStartingFromClearSave() && !StartUp.bWii)
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{
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const auto raw_path =
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File::GetUserPath(D_GCUSER_IDX) +
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@ -142,7 +144,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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if (!boot->riivolution_patches.empty())
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Config::SetCurrent(Config::MAIN_FAST_DISC_SPEED, true);
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auto& system = Core::System::GetInstance();
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system.Initialize();
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Core::UpdateWantDeterminism(/*initial*/ true);
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@ -564,8 +564,8 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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system.GetCustomAssetLoader().Init();
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Common::ScopeGuard asset_loader_guard([&system] { system.GetCustomAssetLoader().Shutdown(); });
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Movie::Init(*boot);
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Common::ScopeGuard movie_guard{&Movie::Shutdown};
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system.GetMovie().Init(*boot);
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Common::ScopeGuard movie_guard([&system] { system.GetMovie().Shutdown(); });
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AudioCommon::InitSoundStream(system);
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Common::ScopeGuard audio_guard([&system] { AudioCommon::ShutdownSoundStream(system); });
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@ -1019,7 +1019,8 @@ void UpdateWantDeterminism(bool initial)
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// For now, this value is not itself configurable. Instead, individual
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// settings that depend on it, such as GPU determinism mode. should have
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// override options for testing,
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bool new_want_determinism = Movie::IsMovieActive() || NetPlay::IsNetPlayRunning();
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auto& system = Core::System::GetInstance();
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bool new_want_determinism = system.GetMovie().IsMovieActive() || NetPlay::IsNetPlayRunning();
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if (new_want_determinism != s_wants_determinism || initial)
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{
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NOTICE_LOG_FMT(COMMON, "Want determinism <- {}", new_want_determinism ? "true" : "false");
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@ -1030,7 +1031,6 @@ void UpdateWantDeterminism(bool initial)
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if (ios)
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ios->UpdateWantDeterminism(new_want_determinism);
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auto& system = Core::System::GetInstance();
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system.GetFifo().UpdateWantDeterminism(new_want_determinism);
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// We need to clear the cache because some parts of the JIT depend on want_determinism,
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@ -34,6 +34,7 @@
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#include "Core/HW/GCPad.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/System.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/InputConfig.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -417,7 +418,7 @@ void DolphinAnalytics::MakePerGameBuilder()
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// NetPlay / recording.
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builder.AddData("netplay", NetPlay::IsNetPlayRunning());
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builder.AddData("movie", Movie::IsMovieActive());
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builder.AddData("movie", Core::System::GetInstance().GetMovie().IsMovieActive());
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// Controller information
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// We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind
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@ -476,7 +476,7 @@ void DVDInterface::ChangeDisc(const std::string& new_path)
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m_disc_path_to_insert = new_path;
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m_system.GetCoreTiming().ScheduleEvent(m_system.GetSystemTimers().GetTicksPerSecond(),
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m_insert_disc);
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Movie::SignalDiscChange(new_path);
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m_system.GetMovie().SignalDiscChange(new_path);
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for (size_t i = 0; i < m_auto_disc_change_paths.size(); ++i)
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{
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@ -1087,7 +1087,7 @@ void DVDInterface::ExecuteCommand(ReplyType reply_type)
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const bool force_eject = eject && !kill;
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if (Config::Get(Config::MAIN_AUTO_DISC_CHANGE) && !Movie::IsPlayingInput() &&
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if (Config::Get(Config::MAIN_AUTO_DISC_CHANGE) && !m_system.GetMovie().IsPlayingInput() &&
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m_system.GetDVDThread().IsInsertedDiscRunning() && !m_auto_disc_change_paths.empty())
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{
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m_system.GetCoreTiming().ScheduleEvent(
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@ -36,9 +36,11 @@ ExpansionInterfaceManager::~ExpansionInterfaceManager() = default;
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void ExpansionInterfaceManager::AddMemoryCard(Slot slot)
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{
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EXIDeviceType memorycard_device;
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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auto& movie = m_system.GetMovie();
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if (movie.IsPlayingInput() && movie.IsConfigSaved())
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{
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if (Movie::IsUsingMemcard(slot))
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if (movie.IsUsingMemcard(slot))
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{
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memorycard_device = Config::Get(Config::GetInfoForEXIDevice(slot));
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if (memorycard_device != EXIDeviceType::MemoryCardFolder &&
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@ -264,7 +264,7 @@ void CEXIChannel::DoState(PointerWrap& p)
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}
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if (type == EXIDeviceType::MemoryCardFolder && old_header_data != m_memcard_header_data &&
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!Movie::IsMovieActive())
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!m_system.GetMovie().IsMovieActive())
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{
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// We have loaded a savestate that has a GCI folder memcard that is different to the virtual
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// card that is currently active. In order to prevent the game from recognizing this card as a
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@ -406,9 +406,10 @@ u32 CEXIIPL::GetEmulatedTime(Core::System& system, u32 epoch)
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{
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u64 ltime = 0;
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if (Movie::IsMovieActive())
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auto& movie = system.GetMovie();
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if (movie.IsMovieActive())
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{
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ltime = Movie::GetRecordingStartTime();
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ltime = movie.GetRecordingStartTime();
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// let's keep time moving forward, regardless of what it starts at
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ltime += system.GetCoreTiming().GetTicks() / system.GetSystemTimers().GetTicksPerSecond();
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@ -149,7 +149,8 @@ CEXIMemoryCard::CEXIMemoryCard(Core::System& system, const Slot slot, bool gci_f
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}
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std::pair<std::string /* path */, bool /* migrate */>
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CEXIMemoryCard::GetGCIFolderPath(Slot card_slot, AllowMovieFolder allow_movie_folder)
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CEXIMemoryCard::GetGCIFolderPath(Slot card_slot, AllowMovieFolder allow_movie_folder,
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Movie::MovieManager& movie)
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{
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std::string path_override = Config::Get(Config::GetInfoForGCIPathOverride(card_slot));
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@ -157,9 +158,8 @@ CEXIMemoryCard::GetGCIFolderPath(Slot card_slot, AllowMovieFolder allow_movie_fo
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return {std::move(path_override), false};
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const bool use_movie_folder = allow_movie_folder == AllowMovieFolder::Yes &&
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Movie::IsPlayingInput() && Movie::IsConfigSaved() &&
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Movie::IsUsingMemcard(card_slot) &&
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Movie::IsStartingFromClearSave();
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movie.IsPlayingInput() && movie.IsConfigSaved() &&
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movie.IsUsingMemcard(card_slot) && movie.IsStartingFromClearSave();
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const DiscIO::Region region = Config::ToGameCubeRegion(SConfig::GetInstance().m_region);
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if (use_movie_folder)
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@ -182,7 +182,8 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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current_game_id = Common::swap32(reinterpret_cast<const u8*>(game_id.c_str()));
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}
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const auto [dir_path, migrate] = GetGCIFolderPath(m_card_slot, AllowMovieFolder::Yes);
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const auto [dir_path, migrate] =
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GetGCIFolderPath(m_card_slot, AllowMovieFolder::Yes, m_system.GetMovie());
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const File::FileInfo file_info(dir_path);
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if (!file_info.Exists())
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@ -219,8 +220,9 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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void CEXIMemoryCard::SetupRawMemcard(u16 size_mb)
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{
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std::string filename;
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard(m_card_slot) &&
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Movie::IsStartingFromClearSave())
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auto& movie = m_system.GetMovie();
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if (movie.IsPlayingInput() && movie.IsConfigSaved() && movie.IsUsingMemcard(m_card_slot) &&
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movie.IsStartingFromClearSave())
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{
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filename = File::GetUserPath(D_GCUSER_IDX) +
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fmt::format("Movie{}.raw", s_card_short_names[m_card_slot]);
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@ -501,7 +503,7 @@ void CEXIMemoryCard::DoState(PointerWrap& p)
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// otherwise, we'll assume the user wants to keep their memcards and saves separate,
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// unless we're loading (in which case we let the savestate contents decide, in order to stay
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// aligned with them).
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bool storeContents = (Movie::IsMovieActive());
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bool storeContents = m_system.GetMovie().IsMovieActive();
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p.Do(storeContents);
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if (storeContents)
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@ -26,6 +26,10 @@ namespace Memcard
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{
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struct HeaderData;
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}
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namespace Movie
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{
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class MovieManager;
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}
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namespace ExpansionInterface
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{
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@ -58,7 +62,7 @@ public:
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static void Shutdown();
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static std::pair<std::string /* path */, bool /* migrate */>
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GetGCIFolderPath(Slot card_slot, AllowMovieFolder allow_movie_folder);
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GetGCIFolderPath(Slot card_slot, AllowMovieFolder allow_movie_folder, Movie::MovieManager& movie);
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private:
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void SetupGciFolder(const Memcard::HeaderData& header_data);
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@ -265,19 +265,20 @@ void SerialInterfaceManager::Init()
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m_channel[i].in_lo.hex = 0;
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m_channel[i].has_recent_device_change = false;
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if (Movie::IsMovieActive())
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auto& movie = m_system.GetMovie();
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if (movie.IsMovieActive())
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{
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m_desired_device_types[i] = SIDEVICE_NONE;
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if (Movie::IsUsingGBA(i))
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if (movie.IsUsingGBA(i))
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{
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m_desired_device_types[i] = SIDEVICE_GC_GBA_EMULATED;
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}
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else if (Movie::IsUsingPad(i))
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else if (movie.IsUsingPad(i))
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{
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SIDevices current = Config::Get(Config::GetInfoForSIDevice(i));
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// GC pad-compatible devices can be used for both playing and recording
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if (Movie::IsUsingBongo(i))
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if (movie.IsUsingBongo(i))
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m_desired_device_types[i] = SIDEVICE_GC_TARUKONGA;
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else if (SIDevice_IsGCController(current))
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m_desired_device_types[i] = current;
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@ -125,7 +125,8 @@ bool CSIDevice_GBAEmu::GetData(u32& hi, u32& low)
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GCPadStatus pad_status{};
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if (!NetPlay::IsNetPlayRunning())
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pad_status = Pad::GetGBAStatus(m_device_number);
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SerialInterface::CSIDevice_GCController::HandleMoviePadStatus(m_device_number, &pad_status);
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SerialInterface::CSIDevice_GCController::HandleMoviePadStatus(m_system.GetMovie(),
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m_device_number, &pad_status);
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static constexpr std::array<PadButton, 10> buttons_map = {
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PadButton::PAD_BUTTON_A, // A
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@ -11,6 +11,7 @@
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#include "Core/Core.h"
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#include "Core/HW/GCPad.h"
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#include "Core/NetPlayProto.h"
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#include "Core/System.h"
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#include "InputCommon/GCAdapter.h"
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namespace SerialInterface
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@ -38,7 +39,7 @@ GCPadStatus CSIDevice_GCAdapter::GetPadStatus()
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pad_status = GCAdapter::Input(m_device_number);
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}
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HandleMoviePadStatus(m_device_number, &pad_status);
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HandleMoviePadStatus(m_system.GetMovie(), m_device_number, &pad_status);
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// Our GCAdapter code sets PAD_GET_ORIGIN when a new device has been connected.
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// Watch for this to calibrate real controllers on connection.
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@ -120,25 +120,26 @@ int CSIDevice_GCController::RunBuffer(u8* buffer, int request_length)
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return 0;
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}
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void CSIDevice_GCController::HandleMoviePadStatus(int device_number, GCPadStatus* pad_status)
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void CSIDevice_GCController::HandleMoviePadStatus(Movie::MovieManager& movie, int device_number,
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GCPadStatus* pad_status)
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{
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Movie::SetPolledDevice();
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movie.SetPolledDevice();
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if (NetPlay_GetInput(device_number, pad_status))
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{
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}
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else if (Movie::IsPlayingInput())
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else if (movie.IsPlayingInput())
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{
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Movie::PlayController(pad_status, device_number);
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Movie::InputUpdate();
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movie.PlayController(pad_status, device_number);
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movie.InputUpdate();
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}
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else if (Movie::IsRecordingInput())
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else if (movie.IsRecordingInput())
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{
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Movie::RecordInput(pad_status, device_number);
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Movie::InputUpdate();
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movie.RecordInput(pad_status, device_number);
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movie.InputUpdate();
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}
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else
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{
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Movie::CheckPadStatus(pad_status, device_number);
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movie.CheckPadStatus(pad_status, device_number);
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}
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}
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@ -153,7 +154,7 @@ GCPadStatus CSIDevice_GCController::GetPadStatus()
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pad_status = Pad::GetStatus(m_device_number);
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}
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HandleMoviePadStatus(m_device_number, &pad_status);
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HandleMoviePadStatus(m_system.GetMovie(), m_device_number, &pad_status);
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// Our GCAdapter code sets PAD_GET_ORIGIN when a new device has been connected.
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// Watch for this to calibrate real controllers on connection.
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@ -9,6 +9,11 @@
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#include "Core/HW/SI/SI_Device.h"
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#include "InputCommon/GCPadStatus.h"
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namespace Movie
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{
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class MovieManager;
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}
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namespace SerialInterface
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{
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class CSIDevice_GCController : public ISIDevice
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@ -78,7 +83,8 @@ public:
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// Direct rumble to the right GC Controller
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static void Rumble(int pad_num, ControlState strength, SIDevices device);
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static void HandleMoviePadStatus(int device_number, GCPadStatus* pad_status);
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static void HandleMoviePadStatus(Movie::MovieManager& movie, int device_number,
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GCPadStatus* pad_status);
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protected:
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void SetOrigin(const GCPadStatus& pad_status);
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@ -852,7 +852,7 @@ void VideoInterfaceManager::Update(u64 ticks)
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// in case frame counter display is enabled
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if (m_half_line_count == 0 || m_half_line_count == GetHalfLinesPerEvenField())
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Movie::FrameUpdate();
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m_system.GetMovie().FrameUpdate();
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// If this half-line is at some boundary of the "active video lines" in either field, we either
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// need to (a) send a request to the GPU thread to actually render the XFB, or (b) increment
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@ -19,6 +19,7 @@
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/System.h"
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#include "Core/WiiUtils.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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@ -192,8 +193,9 @@ void Initialize(InitializeMode init_mode)
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WiimoteReal::Initialize(init_mode);
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// Reload Wiimotes with our settings
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if (Movie::IsMovieActive())
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Movie::ChangeWiiPads();
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auto& movie = Core::System::GetInstance().GetMovie();
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if (movie.IsMovieActive())
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movie.ChangeWiiPads();
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}
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void ResetAllWiimotes()
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@ -23,6 +23,7 @@
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
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#include "Core/HW/WiimoteCommon/WiimoteHid.h"
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@ -552,7 +553,8 @@ void Wiimote::Update(const WiimoteEmu::DesiredWiimoteState& target_state)
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void Wiimote::SendDataReport(const DesiredWiimoteState& target_state)
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{
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Movie::SetPolledDevice();
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auto& movie = Core::System::GetInstance().GetMovie();
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movie.SetPolledDevice();
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if (InputReportID::ReportDisabled == m_reporting_mode)
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{
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@ -569,9 +571,8 @@ void Wiimote::SendDataReport(const DesiredWiimoteState& target_state)
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DataReportBuilder rpt_builder(m_reporting_mode);
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if (Movie::IsPlayingInput() &&
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Movie::PlayWiimote(m_bt_device_index, rpt_builder, m_active_extension,
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GetExtensionEncryptionKey()))
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if (movie.IsPlayingInput() && movie.PlayWiimote(m_bt_device_index, rpt_builder,
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m_active_extension, GetExtensionEncryptionKey()))
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{
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// Update buttons in status struct from movie:
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rpt_builder.GetCoreData(&m_status.buttons);
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@ -640,8 +641,8 @@ void Wiimote::SendDataReport(const DesiredWiimoteState& target_state)
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}
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}
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Movie::CheckWiimoteStatus(m_bt_device_index, rpt_builder, m_active_extension,
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GetExtensionEncryptionKey());
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movie.CheckWiimoteStatus(m_bt_device_index, rpt_builder, m_active_extension,
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GetExtensionEncryptionKey());
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// Send the report:
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InterruptDataInputCallback(rpt_builder.GetDataPtr(), rpt_builder.GetDataSize());
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@ -23,6 +23,7 @@
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/IOS.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "Core/WiiRoot.h"
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||||
namespace IOS::HLE::FS
|
||||
|
@ -391,8 +392,9 @@ void HostFileSystem::DoState(PointerWrap& p)
|
|||
// then a call to p.DoExternal() will be used to skip over reading the contents of the "/"
|
||||
// directory (it skips over the number of bytes specified by size_of_nand_folder_saved)
|
||||
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
bool original_save_state_made_during_movie_recording =
|
||||
Movie::IsMovieActive() && Core::WiiRootIsTemporary();
|
||||
movie.IsMovieActive() && Core::WiiRootIsTemporary();
|
||||
p.Do(original_save_state_made_during_movie_recording);
|
||||
|
||||
u32 temp_val = 0;
|
||||
|
@ -414,17 +416,17 @@ void HostFileSystem::DoState(PointerWrap& p)
|
|||
else // case where we're in read mode.
|
||||
{
|
||||
DoStateRead(p, "/tmp");
|
||||
if (!Movie::IsMovieActive() || !original_save_state_made_during_movie_recording ||
|
||||
if (!movie.IsMovieActive() || !original_save_state_made_during_movie_recording ||
|
||||
!Core::WiiRootIsTemporary() ||
|
||||
(original_save_state_made_during_movie_recording !=
|
||||
(Movie::IsMovieActive() && Core::WiiRootIsTemporary())))
|
||||
(movie.IsMovieActive() && Core::WiiRootIsTemporary())))
|
||||
{
|
||||
(void)p.DoExternal(temp_val);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.Do(temp_val);
|
||||
if (Movie::IsMovieActive() && Core::WiiRootIsTemporary())
|
||||
if (movie.IsMovieActive() && Core::WiiRootIsTemporary())
|
||||
DoStateRead(p, "/");
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -5,9 +5,11 @@
|
|||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
|
@ -16,6 +18,11 @@ struct BootParameters;
|
|||
struct GCPadStatus;
|
||||
class PointerWrap;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace ExpansionInterface
|
||||
{
|
||||
enum class Slot : int;
|
||||
|
@ -137,68 +144,137 @@ static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
|
|||
|
||||
#pragma pack(pop)
|
||||
|
||||
void FrameUpdate();
|
||||
void InputUpdate();
|
||||
void Init(const BootParameters& boot);
|
||||
enum class PlayMode
|
||||
{
|
||||
None = 0,
|
||||
Recording,
|
||||
Playing,
|
||||
};
|
||||
|
||||
void SetPolledDevice();
|
||||
class MovieManager
|
||||
{
|
||||
public:
|
||||
explicit MovieManager(Core::System& system);
|
||||
MovieManager(const MovieManager& other) = delete;
|
||||
MovieManager(MovieManager&& other) = delete;
|
||||
MovieManager& operator=(const MovieManager& other) = delete;
|
||||
MovieManager& operator=(MovieManager&& other) = delete;
|
||||
~MovieManager();
|
||||
|
||||
bool IsRecordingInput();
|
||||
bool IsRecordingInputFromSaveState();
|
||||
bool IsJustStartingRecordingInputFromSaveState();
|
||||
bool IsJustStartingPlayingInputFromSaveState();
|
||||
bool IsPlayingInput();
|
||||
bool IsMovieActive();
|
||||
bool IsReadOnly();
|
||||
u64 GetRecordingStartTime();
|
||||
void FrameUpdate();
|
||||
void InputUpdate();
|
||||
void Init(const BootParameters& boot);
|
||||
|
||||
u64 GetCurrentFrame();
|
||||
u64 GetTotalFrames();
|
||||
u64 GetCurrentInputCount();
|
||||
u64 GetTotalInputCount();
|
||||
u64 GetCurrentLagCount();
|
||||
u64 GetTotalLagCount();
|
||||
void SetPolledDevice();
|
||||
|
||||
void SetClearSave(bool enabled);
|
||||
void SignalDiscChange(const std::string& new_path);
|
||||
void SetReset(bool reset);
|
||||
bool IsRecordingInput() const;
|
||||
bool IsRecordingInputFromSaveState() const;
|
||||
bool IsJustStartingRecordingInputFromSaveState() const;
|
||||
bool IsJustStartingPlayingInputFromSaveState() const;
|
||||
bool IsPlayingInput() const;
|
||||
bool IsMovieActive() const;
|
||||
bool IsReadOnly() const;
|
||||
u64 GetRecordingStartTime() const;
|
||||
|
||||
bool IsConfigSaved();
|
||||
bool IsStartingFromClearSave();
|
||||
bool IsUsingMemcard(ExpansionInterface::Slot slot);
|
||||
void SetGraphicsConfig();
|
||||
bool IsNetPlayRecording();
|
||||
u64 GetCurrentFrame() const;
|
||||
u64 GetTotalFrames() const;
|
||||
u64 GetCurrentInputCount() const;
|
||||
u64 GetTotalInputCount() const;
|
||||
u64 GetCurrentLagCount() const;
|
||||
u64 GetTotalLagCount() const;
|
||||
|
||||
bool IsUsingPad(int controller);
|
||||
bool IsUsingWiimote(int wiimote);
|
||||
bool IsUsingBongo(int controller);
|
||||
bool IsUsingGBA(int controller);
|
||||
void ChangePads();
|
||||
void ChangeWiiPads(bool instantly = false);
|
||||
void SetClearSave(bool enabled);
|
||||
void SignalDiscChange(const std::string& new_path);
|
||||
void SetReset(bool reset);
|
||||
|
||||
void SetReadOnly(bool bEnabled);
|
||||
bool IsConfigSaved() const;
|
||||
bool IsStartingFromClearSave() const;
|
||||
bool IsUsingMemcard(ExpansionInterface::Slot slot) const;
|
||||
void SetGraphicsConfig();
|
||||
bool IsNetPlayRecording() const;
|
||||
|
||||
bool BeginRecordingInput(const ControllerTypeArray& controllers,
|
||||
const WiimoteEnabledArray& wiimotes);
|
||||
void RecordInput(const GCPadStatus* PadStatus, int controllerID);
|
||||
void RecordWiimote(int wiimote, const u8* data, u8 size);
|
||||
bool IsUsingPad(int controller) const;
|
||||
bool IsUsingWiimote(int wiimote) const;
|
||||
bool IsUsingBongo(int controller) const;
|
||||
bool IsUsingGBA(int controller) const;
|
||||
void ChangePads();
|
||||
void ChangeWiiPads(bool instantly = false);
|
||||
|
||||
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
|
||||
void LoadInput(const std::string& movie_path);
|
||||
void ReadHeader();
|
||||
void PlayController(GCPadStatus* PadStatus, int controllerID);
|
||||
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt,
|
||||
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
|
||||
void EndPlayInput(bool cont);
|
||||
void SaveRecording(const std::string& filename);
|
||||
void DoState(PointerWrap& p);
|
||||
void Shutdown();
|
||||
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
|
||||
void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt,
|
||||
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
|
||||
void SetReadOnly(bool bEnabled);
|
||||
|
||||
std::string GetInputDisplay();
|
||||
std::string GetRTCDisplay();
|
||||
std::string GetRerecords();
|
||||
bool BeginRecordingInput(const ControllerTypeArray& controllers,
|
||||
const WiimoteEnabledArray& wiimotes);
|
||||
void RecordInput(const GCPadStatus* PadStatus, int controllerID);
|
||||
void RecordWiimote(int wiimote, const u8* data, u8 size);
|
||||
|
||||
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
|
||||
void LoadInput(const std::string& movie_path);
|
||||
void ReadHeader();
|
||||
void PlayController(GCPadStatus* PadStatus, int controllerID);
|
||||
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt,
|
||||
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
|
||||
void EndPlayInput(bool cont);
|
||||
void SaveRecording(const std::string& filename);
|
||||
void DoState(PointerWrap& p);
|
||||
void Shutdown();
|
||||
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
|
||||
void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt,
|
||||
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
|
||||
|
||||
std::string GetInputDisplay();
|
||||
std::string GetRTCDisplay();
|
||||
std::string GetRerecords();
|
||||
|
||||
private:
|
||||
void GetSettings();
|
||||
void CheckInputEnd();
|
||||
|
||||
void CheckMD5();
|
||||
void GetMD5();
|
||||
|
||||
bool m_read_only = true;
|
||||
u32 m_rerecords = 0;
|
||||
PlayMode m_play_mode = PlayMode::None;
|
||||
|
||||
std::array<ControllerType, 4> m_controllers{};
|
||||
std::array<bool, 4> m_wiimotes{};
|
||||
ControllerState m_pad_state{};
|
||||
DTMHeader m_temp_header{};
|
||||
std::vector<u8> m_temp_input;
|
||||
u64 m_current_byte = 0;
|
||||
u64 m_current_frame = 0;
|
||||
u64 m_total_frames = 0; // VI
|
||||
u64 m_current_lag_count = 0;
|
||||
u64 m_total_lag_count = 0;
|
||||
u64 m_current_input_count = 0;
|
||||
u64 m_total_input_count = 0;
|
||||
u64 m_total_tick_count = 0;
|
||||
u64 m_tick_count_at_last_input = 0;
|
||||
u64 m_recording_start_time = 0; // seconds since 1970 that recording started
|
||||
bool m_save_config = false;
|
||||
bool m_net_play = false;
|
||||
bool m_clear_save = false;
|
||||
bool m_has_disc_change = false;
|
||||
bool m_reset = false;
|
||||
std::string m_author;
|
||||
std::string m_disc_change_filename;
|
||||
std::array<u8, 16> m_md5{};
|
||||
u8 m_bongos = 0;
|
||||
u8 m_memcards = 0;
|
||||
std::array<u8, 20> m_revision{};
|
||||
u32 m_dsp_irom_hash = 0;
|
||||
u32 m_dsp_coef_hash = 0;
|
||||
|
||||
bool m_recording_from_save_state = false;
|
||||
bool m_polled = false;
|
||||
|
||||
std::string m_current_file_name;
|
||||
|
||||
// m_input_display is used by both CPU and GPU (is mutable).
|
||||
std::mutex m_input_display_lock;
|
||||
std::array<std::string, 8> m_input_display;
|
||||
|
||||
Core::System& m_system;
|
||||
};
|
||||
|
||||
} // namespace Movie
|
||||
|
|
|
@ -1763,8 +1763,9 @@ bool NetPlayClient::StartGame(const std::string& path)
|
|||
|
||||
if (m_dialog->IsRecording())
|
||||
{
|
||||
if (Movie::IsReadOnly())
|
||||
Movie::SetReadOnly(false);
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (movie.IsReadOnly())
|
||||
movie.SetReadOnly(false);
|
||||
|
||||
Movie::ControllerTypeArray controllers{};
|
||||
Movie::WiimoteEnabledArray wiimotes{};
|
||||
|
@ -1778,7 +1779,7 @@ bool NetPlayClient::StartGame(const std::string& path)
|
|||
controllers[i] = Movie::ControllerType::None;
|
||||
wiimotes[i] = m_wiimote_map[i] > 0;
|
||||
}
|
||||
Movie::BeginRecordingInput(controllers, wiimotes);
|
||||
movie.BeginRecordingInput(controllers, wiimotes);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
|
@ -2114,14 +2115,15 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
|
|||
|
||||
m_pad_buffer[pad_nb].Pop(*pad_status);
|
||||
|
||||
if (Movie::IsRecordingInput())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (movie.IsRecordingInput())
|
||||
{
|
||||
Movie::RecordInput(pad_status, pad_nb);
|
||||
Movie::InputUpdate();
|
||||
movie.RecordInput(pad_status, pad_nb);
|
||||
movie.InputUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
Movie::CheckPadStatus(pad_status, pad_nb);
|
||||
movie.CheckPadStatus(pad_status, pad_nb);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -171,7 +171,7 @@ static void DoState(PointerWrap& p)
|
|||
|
||||
// Movie must be done before the video backend, because the window is redrawn in the video backend
|
||||
// state load, and the frame number must be up-to-date.
|
||||
Movie::DoState(p);
|
||||
system.GetMovie().DoState(p);
|
||||
p.DoMarker("Movie");
|
||||
|
||||
// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
|
||||
|
@ -443,9 +443,10 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
|
|||
}
|
||||
}
|
||||
|
||||
if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
|
||||
Movie::SaveRecording(dtmname);
|
||||
else if (!Movie::IsMovieActive())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
|
||||
movie.SaveRecording(dtmname);
|
||||
else if (!movie.IsMovieActive())
|
||||
File::Delete(dtmname);
|
||||
|
||||
// Move written state to final location.
|
||||
|
@ -867,13 +868,14 @@ void LoadAs(const std::string& filename)
|
|||
Core::RunOnCPUThread(
|
||||
[&] {
|
||||
// Save temp buffer for undo load state
|
||||
if (!Movie::IsJustStartingRecordingInputFromSaveState())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (!movie.IsJustStartingRecordingInputFromSaveState())
|
||||
{
|
||||
std::lock_guard lk2(s_undo_load_buffer_mutex);
|
||||
SaveToBuffer(s_undo_load_buffer);
|
||||
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
||||
if (Movie::IsMovieActive())
|
||||
Movie::SaveRecording(dtmpath);
|
||||
if (movie.IsMovieActive())
|
||||
movie.SaveRecording(dtmpath);
|
||||
else if (File::Exists(dtmpath))
|
||||
File::Delete(dtmpath);
|
||||
}
|
||||
|
@ -904,10 +906,10 @@ void LoadAs(const std::string& filename)
|
|||
Core::DisplayMessage(
|
||||
fmt::format("Loaded State from {}", tempfilename.filename().string()), 2000);
|
||||
if (File::Exists(filename + ".dtm"))
|
||||
Movie::LoadInput(filename + ".dtm");
|
||||
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
|
||||
!Movie::IsJustStartingPlayingInputFromSaveState())
|
||||
Movie::EndPlayInput(false);
|
||||
movie.LoadInput(filename + ".dtm");
|
||||
else if (!movie.IsJustStartingRecordingInputFromSaveState() &&
|
||||
!movie.IsJustStartingPlayingInputFromSaveState())
|
||||
movie.EndPlayInput(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1015,13 +1017,14 @@ void UndoLoadState()
|
|||
std::lock_guard lk(s_undo_load_buffer_mutex);
|
||||
if (!s_undo_load_buffer.empty())
|
||||
{
|
||||
if (Movie::IsMovieActive())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (movie.IsMovieActive())
|
||||
{
|
||||
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
||||
if (File::Exists(dtmpath))
|
||||
{
|
||||
LoadFromBuffer(s_undo_load_buffer);
|
||||
Movie::LoadInput(dtmpath);
|
||||
movie.LoadInput(dtmpath);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "Core/HW/SystemTimers.h"
|
||||
#include "Core/HW/VideoInterface.h"
|
||||
#include "Core/HW/WII_IPC.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/PowerPC/Interpreter/Interpreter.h"
|
||||
#include "Core/PowerPC/JitInterface.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
|
@ -52,7 +53,7 @@ struct System::Impl
|
|||
m_mmu(system, m_memory, m_power_pc), m_processor_interface(system),
|
||||
m_serial_interface(system), m_system_timers(system), m_video_interface(system),
|
||||
m_interpreter(system, m_power_pc.GetPPCState(), m_mmu), m_jit_interface(system),
|
||||
m_fifo_player(system), m_fifo_recorder(system)
|
||||
m_fifo_player(system), m_fifo_recorder(system), m_movie(system)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -93,6 +94,7 @@ struct System::Impl
|
|||
VideoCommon::CustomAssetLoader m_custom_asset_loader;
|
||||
FifoPlayer m_fifo_player;
|
||||
FifoRecorder m_fifo_recorder;
|
||||
Movie::MovieManager m_movie;
|
||||
};
|
||||
|
||||
System::System() : m_impl{std::make_unique<Impl>(*this)}
|
||||
|
@ -248,6 +250,11 @@ PowerPC::MMU& System::GetMMU() const
|
|||
return m_impl->m_mmu;
|
||||
}
|
||||
|
||||
Movie::MovieManager& System::GetMovie() const
|
||||
{
|
||||
return m_impl->m_movie;
|
||||
}
|
||||
|
||||
PixelEngine::PixelEngineManager& System::GetPixelEngine() const
|
||||
{
|
||||
return m_impl->m_pixel_engine;
|
||||
|
|
|
@ -74,6 +74,10 @@ namespace MemoryInterface
|
|||
{
|
||||
class MemoryInterfaceManager;
|
||||
};
|
||||
namespace Movie
|
||||
{
|
||||
class MovieManager;
|
||||
}
|
||||
namespace PixelEngine
|
||||
{
|
||||
class PixelEngineManager;
|
||||
|
@ -161,6 +165,7 @@ public:
|
|||
Memory::MemoryManager& GetMemory() const;
|
||||
MemoryInterface::MemoryInterfaceManager& GetMemoryInterface() const;
|
||||
PowerPC::MMU& GetMMU() const;
|
||||
Movie::MovieManager& GetMovie() const;
|
||||
PixelEngine::PixelEngineManager& GetPixelEngine() const;
|
||||
PixelShaderManager& GetPixelShaderManager() const;
|
||||
PowerPC::PowerPCManager& GetPowerPC() const;
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "Core/Movie.h"
|
||||
#include "Core/NetPlayClient.h"
|
||||
#include "Core/SysConf.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace Core
|
||||
{
|
||||
|
@ -127,24 +128,25 @@ static bool CopyNandFile(FS::FileSystem* source_fs, const std::string& source_fi
|
|||
static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
|
||||
const BootSessionData& boot_session_data)
|
||||
{
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
const u64 title_id = SConfig::GetInstance().GetTitleID();
|
||||
const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
|
||||
if (Movie::IsRecordingInput())
|
||||
if (movie.IsRecordingInput())
|
||||
{
|
||||
if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
|
||||
{
|
||||
Movie::SetClearSave(true);
|
||||
movie.SetClearSave(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Check for the actual save data
|
||||
const std::string path = Common::GetTitleDataPath(title_id) + "/banner.bin";
|
||||
Movie::SetClearSave(!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, path));
|
||||
movie.SetClearSave(!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, path));
|
||||
}
|
||||
}
|
||||
|
||||
if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
|
||||
(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
|
||||
(movie.IsMovieActive() && !movie.IsStartingFromClearSave()))
|
||||
{
|
||||
auto* sync_fs = boot_session_data.GetWiiSyncFS();
|
||||
auto& sync_titles = boot_session_data.GetWiiSyncTitles();
|
||||
|
@ -154,7 +156,7 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
|
|||
sync_fs ? "sync_fs" : "configured_fs");
|
||||
|
||||
// Copy the current user's save to the Blank NAND
|
||||
if (Movie::IsMovieActive() && !NetPlay::IsNetPlayRunning())
|
||||
if (movie.IsMovieActive() && !NetPlay::IsNetPlayRunning())
|
||||
{
|
||||
INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title_id);
|
||||
CopySave(source_fs, session_fs, title_id);
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
|
||||
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
|
||||
|
@ -197,9 +198,9 @@ void AchievementSettingsWidget::LoadSettings()
|
|||
SignalBlocking(m_common_hardcore_enabled_input)
|
||||
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
|
||||
SignalBlocking(m_common_hardcore_enabled_input)
|
||||
->setEnabled(enabled &&
|
||||
(hardcore_enabled ||
|
||||
(Core::GetState() == Core::State::Uninitialized && !Movie::IsPlayingInput())));
|
||||
->setEnabled(enabled && (hardcore_enabled ||
|
||||
(Core::GetState() == Core::State::Uninitialized &&
|
||||
!Core::System::GetInstance().GetMovie().IsPlayingInput())));
|
||||
|
||||
SignalBlocking(m_common_progress_enabled_input)
|
||||
->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
|
||||
|
|
|
@ -365,7 +365,7 @@ void GBAWidget::SaveSettings()
|
|||
|
||||
bool GBAWidget::CanControlCore()
|
||||
{
|
||||
return !Movie::IsMovieActive() && !NetPlay::IsNetPlayRunning();
|
||||
return !Core::System::GetInstance().GetMovie().IsMovieActive() && !NetPlay::IsNetPlayRunning();
|
||||
}
|
||||
|
||||
bool GBAWidget::CanResetCore()
|
||||
|
|
|
@ -277,7 +277,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
|
|||
if (!movie_path.empty())
|
||||
{
|
||||
std::optional<std::string> savestate_path;
|
||||
if (Movie::PlayInput(movie_path, &savestate_path))
|
||||
if (Core::System::GetInstance().GetMovie().PlayInput(movie_path, &savestate_path))
|
||||
{
|
||||
m_pending_boot->boot_session_data.SetSavestateData(std::move(savestate_path),
|
||||
DeleteSavestateAfterBoot::No);
|
||||
|
@ -646,8 +646,9 @@ void MainWindow::ConnectHotkeys()
|
|||
connect(m_hotkey_scheduler, &HotkeyScheduler::ConnectWiiRemote, this,
|
||||
&MainWindow::OnConnectWiiRemote);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::ToggleReadOnlyMode, [this] {
|
||||
bool read_only = !Movie::IsReadOnly();
|
||||
Movie::SetReadOnly(read_only);
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
bool read_only = !movie.IsReadOnly();
|
||||
movie.SetReadOnly(read_only);
|
||||
emit ReadOnlyModeChanged(read_only);
|
||||
});
|
||||
|
||||
|
@ -1011,9 +1012,10 @@ void MainWindow::ForceStop()
|
|||
|
||||
void MainWindow::Reset()
|
||||
{
|
||||
if (Movie::IsRecordingInput())
|
||||
Movie::SetReset(true);
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& movie = system.GetMovie();
|
||||
if (movie.IsRecordingInput())
|
||||
movie.SetReset(true);
|
||||
system.GetProcessorInterface().ResetButton_Tap();
|
||||
}
|
||||
|
||||
|
@ -1853,15 +1855,16 @@ void MainWindow::OnPlayRecording()
|
|||
if (dtm_file.isEmpty())
|
||||
return;
|
||||
|
||||
if (!Movie::IsReadOnly())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (!movie.IsReadOnly())
|
||||
{
|
||||
// let's make the read-only flag consistent at the start of a movie.
|
||||
Movie::SetReadOnly(true);
|
||||
movie.SetReadOnly(true);
|
||||
emit ReadOnlyModeChanged(true);
|
||||
}
|
||||
|
||||
std::optional<std::string> savestate_path;
|
||||
if (Movie::PlayInput(dtm_file.toStdString(), &savestate_path))
|
||||
if (movie.PlayInput(dtm_file.toStdString(), &savestate_path))
|
||||
{
|
||||
emit RecordingStatusChanged(true);
|
||||
|
||||
|
@ -1871,14 +1874,17 @@ void MainWindow::OnPlayRecording()
|
|||
|
||||
void MainWindow::OnStartRecording()
|
||||
{
|
||||
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
|
||||
Movie::IsPlayingInput())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || movie.IsRecordingInput() ||
|
||||
movie.IsPlayingInput())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Movie::IsReadOnly())
|
||||
if (movie.IsReadOnly())
|
||||
{
|
||||
// The user just chose to record a movie, so that should take precedence
|
||||
Movie::SetReadOnly(false);
|
||||
movie.SetReadOnly(false);
|
||||
emit ReadOnlyModeChanged(true);
|
||||
}
|
||||
|
||||
|
@ -1897,7 +1903,7 @@ void MainWindow::OnStartRecording()
|
|||
wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
|
||||
}
|
||||
|
||||
if (Movie::BeginRecordingInput(controllers, wiimotes))
|
||||
if (movie.BeginRecordingInput(controllers, wiimotes))
|
||||
{
|
||||
emit RecordingStatusChanged(true);
|
||||
|
||||
|
@ -1908,10 +1914,11 @@ void MainWindow::OnStartRecording()
|
|||
|
||||
void MainWindow::OnStopRecording()
|
||||
{
|
||||
if (Movie::IsRecordingInput())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (movie.IsRecordingInput())
|
||||
OnExportRecording();
|
||||
if (Movie::IsMovieActive())
|
||||
Movie::EndPlayInput(false);
|
||||
if (movie.IsMovieActive())
|
||||
movie.EndPlayInput(false);
|
||||
emit RecordingStatusChanged(false);
|
||||
}
|
||||
|
||||
|
@ -1921,7 +1928,7 @@ void MainWindow::OnExportRecording()
|
|||
QString dtm_file = DolphinFileDialog::getSaveFileName(
|
||||
this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
|
||||
if (!dtm_file.isEmpty())
|
||||
Movie::SaveRecording(dtm_file.toStdString());
|
||||
Core::System::GetInstance().GetMovie().SaveRecording(dtm_file.toStdString());
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -146,7 +146,8 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
|
|||
#else // USE_RETRO_ACHIEVEMENTS
|
||||
m_recording_play->setEnabled(m_game_selected && !running);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
m_recording_start->setEnabled((m_game_selected || running) && !Movie::IsPlayingInput());
|
||||
m_recording_start->setEnabled((m_game_selected || running) &&
|
||||
!Core::System::GetInstance().GetMovie().IsPlayingInput());
|
||||
|
||||
// JIT
|
||||
m_jit_interpreter_core->setEnabled(running);
|
||||
|
@ -775,8 +776,9 @@ void MenuBar::AddMovieMenu()
|
|||
|
||||
m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode"));
|
||||
m_recording_read_only->setCheckable(true);
|
||||
m_recording_read_only->setChecked(Movie::IsReadOnly());
|
||||
connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); });
|
||||
m_recording_read_only->setChecked(Core::System::GetInstance().GetMovie().IsReadOnly());
|
||||
connect(m_recording_read_only, &QAction::toggled,
|
||||
[](bool value) { Core::System::GetInstance().GetMovie().SetReadOnly(value); });
|
||||
|
||||
movie_menu->addAction(tr("TAS Input"), this, [this] { emit ShowTASInput(); });
|
||||
|
||||
|
@ -1231,7 +1233,8 @@ void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_
|
|||
m_game_selected = !!game_file;
|
||||
|
||||
m_recording_play->setEnabled(m_game_selected && !Core::IsRunning());
|
||||
m_recording_start->setEnabled((m_game_selected || Core::IsRunning()) && !Movie::IsPlayingInput());
|
||||
m_recording_start->setEnabled((m_game_selected || Core::IsRunning()) &&
|
||||
!Core::System::GetInstance().GetMovie().IsPlayingInput());
|
||||
}
|
||||
|
||||
void MenuBar::OnRecordingStatusChanged(bool recording)
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <QMouseEvent>
|
||||
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/System.h"
|
||||
#include "DolphinQt/QtUtils/QueueOnObject.h"
|
||||
#include "DolphinQt/TAS/TASInputWindow.h"
|
||||
|
||||
|
@ -23,7 +24,8 @@ bool TASCheckBox::GetValue() const
|
|||
|
||||
if (check_state == Qt::PartiallyChecked)
|
||||
{
|
||||
const u64 frames_elapsed = Movie::GetCurrentFrame() - m_frame_turbo_started;
|
||||
const u64 frames_elapsed =
|
||||
Core::System::GetInstance().GetMovie().GetCurrentFrame() - m_frame_turbo_started;
|
||||
return static_cast<int>(frames_elapsed % m_turbo_total_frames) < m_turbo_press_frames;
|
||||
}
|
||||
|
||||
|
@ -50,7 +52,7 @@ void TASCheckBox::mousePressEvent(QMouseEvent* event)
|
|||
return;
|
||||
}
|
||||
|
||||
m_frame_turbo_started = Movie::GetCurrentFrame();
|
||||
m_frame_turbo_started = Core::System::GetInstance().GetMovie().GetCurrentFrame();
|
||||
m_turbo_press_frames = m_parent->GetTurboPressFrames();
|
||||
m_turbo_total_frames = m_turbo_press_frames + m_parent->GetTurboReleaseFrames();
|
||||
setCheckState(Qt::PartiallyChecked);
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/Config/NetplaySettings.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "VideoCommon/AbstractGfx.h"
|
||||
#include "VideoCommon/AbstractPipeline.h"
|
||||
|
@ -284,26 +285,27 @@ void OnScreenUI::DrawDebugText()
|
|||
ImGui::GetIO().DisplaySize);
|
||||
if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
|
||||
{
|
||||
if (Movie::IsPlayingInput())
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (movie.IsPlayingInput())
|
||||
{
|
||||
ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, Movie::GetCurrentFrame(),
|
||||
Movie::GetTotalFrames());
|
||||
ImGui::Text("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
|
||||
Movie::GetTotalInputCount());
|
||||
ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, movie.GetCurrentFrame(),
|
||||
movie.GetTotalFrames());
|
||||
ImGui::Text("Input: %" PRIu64 " / %" PRIu64, movie.GetCurrentInputCount(),
|
||||
movie.GetTotalInputCount());
|
||||
}
|
||||
else if (Config::Get(Config::MAIN_SHOW_FRAME_COUNT))
|
||||
{
|
||||
ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
|
||||
ImGui::Text("Input: %" PRIu64, Movie::GetCurrentInputCount());
|
||||
ImGui::Text("Frame: %" PRIu64, movie.GetCurrentFrame());
|
||||
ImGui::Text("Input: %" PRIu64, movie.GetCurrentInputCount());
|
||||
}
|
||||
if (Config::Get(Config::MAIN_SHOW_LAG))
|
||||
ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
|
||||
ImGui::Text("Lag: %" PRIu64 "\n", movie.GetCurrentLagCount());
|
||||
if (Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY))
|
||||
ImGui::TextUnformatted(Movie::GetInputDisplay().c_str());
|
||||
ImGui::TextUnformatted(movie.GetInputDisplay().c_str());
|
||||
if (Config::Get(Config::MAIN_MOVIE_SHOW_RTC))
|
||||
ImGui::TextUnformatted(Movie::GetRTCDisplay().c_str());
|
||||
ImGui::TextUnformatted(movie.GetRTCDisplay().c_str());
|
||||
if (Config::Get(Config::MAIN_MOVIE_SHOW_RERECORD))
|
||||
ImGui::TextUnformatted(Movie::GetRerecords().c_str());
|
||||
ImGui::TextUnformatted(movie.GetRerecords().c_str());
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
|
|
@ -47,8 +47,9 @@ static bool IsVSyncActive(bool enabled)
|
|||
|
||||
void UpdateActiveConfig()
|
||||
{
|
||||
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
|
||||
Movie::SetGraphicsConfig();
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if (movie.IsPlayingInput() && movie.IsConfigSaved())
|
||||
movie.SetGraphicsConfig();
|
||||
g_ActiveConfig = g_Config;
|
||||
g_ActiveConfig.bVSyncActive = IsVSyncActive(g_ActiveConfig.bVSync);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue