DSP: Corrected CMPI implementation. (i think)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2888 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -602,36 +602,16 @@ void andf(const UDSPInstruction& opc)
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}
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}
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// FIXME inside
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void cmpi(const UDSPInstruction& opc)
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{
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if (opc.hex & 0xf)
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{
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// FIXME: Implement
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ERROR_LOG(DSPHLE, "dsp subf opcode");
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}
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#if 1
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// Old implementation
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u8 reg = 0x1e + ((opc.hex >> 8) & 0x1);
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s64 imm = (s16)dsp_fetch_code();
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s64 val = (s16)g_dsp.r[reg];
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s64 res = val - imm;
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Update_SR_Register64(res);
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#else
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// Implementation according to docs
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int reg = (opc.hex >> 8) & 0x1;
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// Immediate is considered to be at M level in the 40-bit accumulator.
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s64 imm = (s64)dsp_fetch_code() << 16;
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s64 imm = (s64)(s16)dsp_fetch_code() << 16;
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s64 val = dsp_get_long_acc(reg);
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s64 res = val - imm;
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Update_SR_Register64(res);
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#endif
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}
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// FIXME inside
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@ -1061,27 +1041,38 @@ void srbith(const UDSPInstruction& opc)
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{
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switch ((opc.hex >> 8) & 0xf)
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{
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// M0 seems to be the default. M2 is used in functions in Zelda
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// and then reset with M0 at the end. Like the other bits here, it's
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// done around loops with lots of multiplications.
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case 0xa: // M2
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ERROR_LOG(DSPHLE, "dsp_opc.hex_m2");
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ERROR_LOG(DSPHLE, "M2");
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break;
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// FIXME: Both of these appear in the beginning of the Wind Waker
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case 0xb: // M0
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ERROR_LOG(DSPHLE, "dsp_opc.hex_m0");
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break;
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case 0xc: // CLR15
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ERROR_LOG(DSPHLE, "dsp_opc.hex_clr15");
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break;
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case 0xd: // SET15
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ERROR_LOG(DSPHLE, "dsp_opc.hex_set15");
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ERROR_LOG(DSPHLE, "M0");
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break;
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// 15-bit precision? clamping? no idea :(
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// CLR15 seems to be the default.
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case 0xc: // CLR15
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ERROR_LOG(DSPHLE, "CLR15");
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break;
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case 0xd: // SET15
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ERROR_LOG(DSPHLE, "SET15");
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break;
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// 40-bit precision? clamping? no idea :(
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// 40 seems to be the default.
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case 0xe: // SET40 (really, clear SR's 0x4000?) something about "set 40-bit operation"?
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g_dsp.r[R_SR] &= ~(1 << 14);
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ERROR_LOG(DSPHLE, "SET40");
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break;
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case 0xf: // SET16 (really, set SR's 0x4000?) something about "set 16-bit operation"?
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// that doesnt happen on a real console << what does this comment mean?
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g_dsp.r[R_SR] |= (1 << 14);
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ERROR_LOG(DSPHLE, "SET16");
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break;
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default:
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@ -57,8 +57,9 @@ jnz, ifs, retlnz
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void nop(const UDSPInstruction& opc) {/*DSPInterpreter::unknown(opc);*/}
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// "Unrecognized opcode 0x01a2, pc 0x0165" seems wrong.
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// Unknown Ops
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// All AX games: a100
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// Zelda Four Swords: 02ca
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// TODO: Fill up the tables with the corresponding instructions
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@ -66,6 +67,7 @@ DSPOPCTemplate opcodes[] =
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{
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{"NOP", 0x0000, 0xffff, nop, nop, 1, 0, {}, NULL, NULL},
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{"HALT", 0x0021, 0xffff, DSPInterpreter::halt, nop, 1, 0, {}, NULL, NULL},
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{"RETNS", 0x02d0, 0xffff, DSPInterpreter::ret, nop, 1, 0, {}, NULL, NULL},
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{"RETS", 0x02d1, 0xffff, DSPInterpreter::ret, nop, 1, 0, {}, NULL, NULL},
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{"RETG", 0x02d2, 0xffff, DSPInterpreter::ret, nop, 1, 0, {}, NULL, NULL},
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@ -205,10 +207,16 @@ DSPOPCTemplate opcodes[] =
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{"NX", 0x8000, 0xf700, DSPInterpreter::nx, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"M2", 0x8a00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"M0", 0x8b00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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// These guys probably change the precision or range of some operations.
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// The question is which. 16-bit mode vs 40-bit mode sounds plausible for SET40/SET16.
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// Maybe Set15 makes the dsp drop the top bit from all calculations or something? Or clamp?
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// SET15/CLR15 is commonly used around MULXAC in Zeldas.
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// SET16 is done around complicated loops with many madds etc.
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{"CLR15", 0x8c00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"SET15", 0x8d00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"SET40", 0x8e00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"SET16", 0x8f00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"SET40", 0x8e00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"SET16", 0x8f00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"DECM", 0x7800, 0xfeff, DSPInterpreter::decm, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"INCM", 0x7400, 0xfeff, DSPInterpreter::incm, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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@ -218,6 +226,9 @@ DSPOPCTemplate opcodes[] =
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{"NEG", 0x7c00, 0xfeff, DSPInterpreter::neg, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"MOVNP", 0x7e00, 0xfeff, DSPInterpreter::movnp, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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// ??? is seen in burnout2 : opcode 0xa100
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// {"???", 0xa100, 0xf7ff, DSPInterpreter::unknown,nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 11, 0x0800}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"TST", 0xb100, 0xf7ff, DSPInterpreter::tsta, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 11, 0x0800}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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{"TSTAXH", 0x8600, 0xfeff, DSPInterpreter::tstaxh, nop, 1 | P_EXT, 1, {{P_REG1A, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
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@ -120,7 +120,7 @@ inline s64 dsp_get_long_prod()
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low_prod <<= 16;
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low_prod |= g_dsp.r[0x14];
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val += low_prod;
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return(val);
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return val;
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}
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@ -138,11 +138,8 @@ inline void dsp_set_long_prod(s64 val)
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g_dsp.r[0x17] = 0;
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}
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// ---------------------------------------------------------------------------------------
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//
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// --- acc
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//
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// ---------------------------------------------------------------------------------------
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inline s64 dsp_get_long_acc(int reg)
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@ -152,37 +149,11 @@ inline s64 dsp_get_long_acc(int reg)
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#endif
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_assert_(reg < 2);
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s64 val;
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s64 low_acc;
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val = (s8)g_dsp.r[0x10 + reg];
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val <<= 32;
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low_acc = g_dsp.r[0x1e + reg];
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low_acc <<= 16;
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low_acc |= g_dsp.r[0x1c + reg];
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val |= low_acc;
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return val;
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s64 high = (s64)(s8)g_dsp.r[0x10 + reg] << 32;
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u32 mid_low = ((u32)g_dsp.r[0x1e + reg] << 16) | g_dsp.r[0x1c + reg];
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return high | mid_low;
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}
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inline u64 dsp_get_ulong_acc(int reg)
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{
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#if PROFILE
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ProfilerAddDelta(g_dsp.err_pc, 1);
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#endif
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_assert_(reg < 2);
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u64 val;
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u64 low_acc;
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val = (u8)g_dsp.r[0x10 + reg];
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val <<= 32;
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low_acc = g_dsp.r[0x1e + reg];
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low_acc <<= 16;
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low_acc |= g_dsp.r[0x1c + reg];
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val |= low_acc;
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return val;
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}
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inline void dsp_set_long_acc(int _reg, s64 val)
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{
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#if PROFILE
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