GLX: Remove evdpy / dpy split
Move to one display. There's no reason to have two displays here -- the comment stated that one should touch GLX and one should touch window events, and that they should be touched from different threads, but the current code wasn't this careful. Just use one Display connection.
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@ -33,9 +33,7 @@ typedef struct {
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int screen;
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Window win;
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Window parent;
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// dpy used for glx stuff, evdpy for window events etc.
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// evdpy is to be used by XEventThread only
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Display *dpy, *evdpy;
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Display *dpy;
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XVisualInfo *vi;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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@ -15,7 +15,7 @@ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
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// Show the current FPS
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void cInterfaceGLX::UpdateFPSDisplay(const std::string& text)
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{
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XStoreName(GLWin.evdpy, GLWin.win, text.c_str());
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XStoreName(GLWin.dpy, GLWin.win, text.c_str());
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}
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void cInterfaceGLX::SwapInterval(int Interval)
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@ -65,7 +65,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
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None };
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GLWin.dpy = XOpenDisplay(nullptr);
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GLWin.evdpy = XOpenDisplay(nullptr);
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GLWin.parent = (Window)window_handle;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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if (GLWin.parent == 0)
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@ -134,7 +133,6 @@ void cInterfaceGLX::Shutdown()
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{
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glXDestroyContext(GLWin.dpy, GLWin.ctx);
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XCloseDisplay(GLWin.dpy);
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XCloseDisplay(GLWin.evdpy);
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GLWin.ctx = nullptr;
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}
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}
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@ -11,33 +11,33 @@ void cX11Window::CreateXWindow(void)
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Atom wmProtocols[1];
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
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GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
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GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen);
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GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
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GLWin.attr.border_pixel = 0;
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// Create the window
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GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
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GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
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0, 0, 1, 1, 0,
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GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, nullptr, 0, nullptr);
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XMapRaised(GLWin.evdpy, GLWin.win);
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XSync(GLWin.evdpy, True);
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wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, nullptr, 0, nullptr);
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XMapRaised(GLWin.dpy, GLWin.win);
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XSync(GLWin.dpy, True);
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GLWin.xEventThread = std::thread(&cX11Window::XEventThread, this);
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}
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void cX11Window::DestroyXWindow(void)
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{
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XUnmapWindow(GLWin.evdpy, GLWin.win);
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XUnmapWindow(GLWin.dpy, GLWin.win);
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GLWin.win = 0;
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if (GLWin.xEventThread.joinable())
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GLWin.xEventThread.join();
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XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
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XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
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}
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void cX11Window::XEventThread()
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@ -45,16 +45,16 @@ void cX11Window::XEventThread()
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while (GLWin.win)
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{
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XEvent event;
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for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--)
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for (int num_events = XPending(GLWin.dpy); num_events > 0; num_events--)
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{
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XNextEvent(GLWin.evdpy, &event);
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XNextEvent(GLWin.dpy, &event);
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switch (event.type) {
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case ConfigureNotify:
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GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height);
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break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
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Host_Message(WM_USER_STOP);
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break;
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default:
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