GLX: Remove evdpy / dpy split

Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
This commit is contained in:
Jasper St. Pierre 2014-08-05 23:44:25 -04:00
parent 12f073c56b
commit e3a9ba30e3
3 changed files with 15 additions and 19 deletions

View File

@ -33,9 +33,7 @@ typedef struct {
int screen; int screen;
Window win; Window win;
Window parent; Window parent;
// dpy used for glx stuff, evdpy for window events etc. Display *dpy;
// evdpy is to be used by XEventThread only
Display *dpy, *evdpy;
XVisualInfo *vi; XVisualInfo *vi;
XSetWindowAttributes attr; XSetWindowAttributes attr;
std::thread xEventThread; std::thread xEventThread;

View File

@ -15,7 +15,7 @@ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
// Show the current FPS // Show the current FPS
void cInterfaceGLX::UpdateFPSDisplay(const std::string& text) void cInterfaceGLX::UpdateFPSDisplay(const std::string& text)
{ {
XStoreName(GLWin.evdpy, GLWin.win, text.c_str()); XStoreName(GLWin.dpy, GLWin.win, text.c_str());
} }
void cInterfaceGLX::SwapInterval(int Interval) void cInterfaceGLX::SwapInterval(int Interval)
@ -65,7 +65,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
None }; None };
GLWin.dpy = XOpenDisplay(nullptr); GLWin.dpy = XOpenDisplay(nullptr);
GLWin.evdpy = XOpenDisplay(nullptr);
GLWin.parent = (Window)window_handle; GLWin.parent = (Window)window_handle;
GLWin.screen = DefaultScreen(GLWin.dpy); GLWin.screen = DefaultScreen(GLWin.dpy);
if (GLWin.parent == 0) if (GLWin.parent == 0)
@ -134,7 +133,6 @@ void cInterfaceGLX::Shutdown()
{ {
glXDestroyContext(GLWin.dpy, GLWin.ctx); glXDestroyContext(GLWin.dpy, GLWin.ctx);
XCloseDisplay(GLWin.dpy); XCloseDisplay(GLWin.dpy);
XCloseDisplay(GLWin.evdpy);
GLWin.ctx = nullptr; GLWin.ctx = nullptr;
} }
} }

View File

@ -11,33 +11,33 @@ void cX11Window::CreateXWindow(void)
Atom wmProtocols[1]; Atom wmProtocols[1];
// Setup window attributes // Setup window attributes
GLWin.attr.colormap = XCreateColormap(GLWin.evdpy, GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.parent, GLWin.vi->visual, AllocNone);
GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen); GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
GLWin.attr.border_pixel = 0; GLWin.attr.border_pixel = 0;
// Create the window // Create the window
GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent, GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
0, 0, 1, 1, 0, 0, 0, 1, 1, 0,
GLWin.vi->depth, InputOutput, GLWin.vi->visual, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True); wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1); XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 1);
XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, nullptr, 0, nullptr); XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, nullptr, 0, nullptr);
XMapRaised(GLWin.evdpy, GLWin.win); XMapRaised(GLWin.dpy, GLWin.win);
XSync(GLWin.evdpy, True); XSync(GLWin.dpy, True);
GLWin.xEventThread = std::thread(&cX11Window::XEventThread, this); GLWin.xEventThread = std::thread(&cX11Window::XEventThread, this);
} }
void cX11Window::DestroyXWindow(void) void cX11Window::DestroyXWindow(void)
{ {
XUnmapWindow(GLWin.evdpy, GLWin.win); XUnmapWindow(GLWin.dpy, GLWin.win);
GLWin.win = 0; GLWin.win = 0;
if (GLWin.xEventThread.joinable()) if (GLWin.xEventThread.joinable())
GLWin.xEventThread.join(); GLWin.xEventThread.join();
XFreeColormap(GLWin.evdpy, GLWin.attr.colormap); XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
} }
void cX11Window::XEventThread() void cX11Window::XEventThread()
@ -45,16 +45,16 @@ void cX11Window::XEventThread()
while (GLWin.win) while (GLWin.win)
{ {
XEvent event; XEvent event;
for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--) for (int num_events = XPending(GLWin.dpy); num_events > 0; num_events--)
{ {
XNextEvent(GLWin.evdpy, &event); XNextEvent(GLWin.dpy, &event);
switch (event.type) { switch (event.type) {
case ConfigureNotify: case ConfigureNotify:
GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height); GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height);
break; break;
case ClientMessage: case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == if ((unsigned long) event.xclient.data.l[0] ==
XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False)) XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
Host_Message(WM_USER_STOP); Host_Message(WM_USER_STOP);
break; break;
default: default: