Merge pull request #8336 from Ebola16/PS
Add Dolphin version and current video backend to shader compilation logs
This commit is contained in:
commit
e3a7922e12
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@ -10,8 +10,11 @@
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "VideoBackends/D3DCommon/Shader.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace D3DCommon
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@ -105,13 +108,15 @@ std::optional<Shader::BinaryData> Shader::CompileShader(D3D_FEATURE_LEVEL featur
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if (FAILED(hr))
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{
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static int num_failures = 0;
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std::string filename = StringFromFormat(
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"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), target, num_failures++);
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std::string filename = VideoBackendBase::BadShaderFilename(target, num_failures++);
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std::ofstream file;
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File::OpenFStream(file, filename, std::ios_base::out);
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file.write(source.data(), source.size());
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file << "\n";
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file.write(static_cast<const char*>(errors->GetBufferPointer()), errors->GetBufferSize());
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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PanicAlert("Failed to compile %s:\nDebug info (%s):\n%s", filename.c_str(), target,
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@ -17,6 +17,7 @@
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "Core/ConfigManager.h"
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@ -31,6 +32,7 @@
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace OGL
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{
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@ -356,11 +358,13 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s
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{
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ERROR_LOG(VIDEO, "%s failed compilation:\n%s", prefix, info_log.c_str());
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std::string filename = StringFromFormat(
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"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
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std::string filename = VideoBackendBase::BadShaderFilename(prefix, num_failures++);
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std::ofstream file;
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << code << info_log;
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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PanicAlert("Failed to compile %s shader: %s\n"
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@ -392,8 +396,7 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
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if (linkStatus != GL_TRUE)
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{
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ERROR_LOG(VIDEO, "Program failed linking:\n%s", info_log.c_str());
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std::string filename =
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StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::string filename = VideoBackendBase::BadShaderFilename("p", num_failures++);
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std::ofstream file;
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File::OpenFStream(file, filename, std::ios_base::out);
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if (!vcode.empty())
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@ -404,6 +407,9 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
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file << s_glsl_header << pcode << '\n';
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file << info_log;
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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PanicAlert("Failed to link shaders: %s\n"
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@ -21,7 +21,9 @@
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan::ShaderCompiler
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@ -142,9 +144,7 @@ std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage, const char*
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auto DumpBadShader = [&](const char* msg) {
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static int counter = 0;
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std::string filename = StringFromFormat(
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"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), stage_filename, counter++);
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std::string filename = VideoBackendBase::BadShaderFilename(stage_filename, counter++);
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std::ofstream stream;
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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@ -162,6 +162,10 @@ std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage, const char*
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}
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}
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stream << "\n";
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stream << "Dolphin Version: " + Common::scm_rev_str + "\n";
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stream << "Video Backend: " + g_video_backend->GetDisplayName();
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PanicAlert("%s (written to %s)", msg, filename.c_str());
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};
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@ -10,10 +10,13 @@
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#include <string>
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#include <vector>
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#include "fmt/format.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -68,6 +71,12 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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#endif
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std::string VideoBackendBase::BadShaderFilename(const char* shader_stage, int counter)
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{
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return fmt::format("{}bad_{}_{}_{}.txt", File::GetUserPath(D_DUMP_IDX), shader_stage,
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g_video_backend->GetName(), counter);
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}
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void VideoBackendBase::Video_ExitLoop()
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{
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Fifo::ExitGpuLoop();
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@ -49,6 +49,8 @@ public:
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// thread which owns the window.
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virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
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static std::string BadShaderFilename(const char* shader_stage, int counter);
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void Video_ExitLoop();
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void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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