Merge pull request #7 from lioncash/readme-markdown

Use monospace at points in the Readme.md, also use https in dolphin-emu.org links.
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Pierre Bourdon 2014-01-29 08:20:43 -08:00
commit e358cb92fd
1 changed files with 41 additions and 42 deletions

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# Dolphin - A Gamecube / Triforce / Wii Emulator # Dolphin - A Gamecube / Triforce / Wii Emulator
[Homepage](http://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](http://forums.dolphin-emu.org/) | [Wiki](http://wiki.dolphin-emu.org/) [Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/)
Dolphin is an emulator for running Gamecube, Triforce and Wii games on Dolphin is an emulator for running Gamecube, Triforce and Wii games on
Windows/Linux/OS X systems and recent Android devices. It's licensed under Windows/Linux/OS X systems and recent Android devices. It's licensed under
@ -21,13 +21,13 @@ Please read the [FAQ](http://dolphin-emu.org/docs/faq/) before use.
* A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended. * A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended.
## Installation on Windows ## Installation on Windows
Use the solution file Source/dolphin-emu.sln to build Dolphin on Windows. Use the solution file `Source/dolphin-emu.sln` to build Dolphin on Windows.
Visual Studio 2013 is a hard requirement since previous versions don't support Visual Studio 2013 is a hard requirement since previous versions don't support
many C++ features that we use. Other compilers might be able to build Dolphin many C++ features that we use. Other compilers might be able to build Dolphin
on Windows but have not been tested and are not recommended to be used. on Windows but have not been tested and are not recommended to be used.
An installer can be created by using the Installer_win32.nsi and An installer can be created by using the `Installer_win32.nsi` and
Installer_x64.nsi scripts in the Installer directory. This will require the `Installer_x64.nsi` scripts in the Installer directory. This will require the
Nullsoft Scriptable Install System (NSIS) to be installed. Creating an Nullsoft Scriptable Install System (NSIS) to be installed. Creating an
installer is not necessary to run Dolphin since the Build directory contains installer is not necessary to run Dolphin since the Build directory contains
a working Dolphin distribution. a working Dolphin distribution.
@ -39,21 +39,20 @@ will inform you if a bundled library is used or if you need to install any
missing packages yourself. missing packages yourself.
### Build steps: ### Build steps:
1. mkdir Build 1. `mkdir Build`
2. cd Build 2. `cd Build`
3. cmake .. 3. `cmake ..`
4. make 4. `make`
On OS X, an application bundle will be created in ./Binaries. On OS X, an application bundle will be created in `./Binaries`.
On Linux, it's strongly recommended to perform a global installation via On Linux, it's strongly recommended to perform a global installation via `sudo make install`.
"sudo make install".
## Uninstalling ## Uninstalling
When Dolphin has been installed with the NSIS installer, you can uninstall When Dolphin has been installed with the NSIS installer, you can uninstall
Dolphin like any other Windows application. Dolphin like any other Windows application.
Linux users can run "cat install_manifest | xargs -d '\n' rm" from the build directory Linux users can run `cat install_manifest | xargs -d '\n' rm` from the build directory
to uninstall Dolphin from their system. to uninstall Dolphin from their system.
OS X users can simply delete Dolphin.app to uninstall it. OS X users can simply delete Dolphin.app to uninstall it.
@ -62,7 +61,7 @@ Additionally, you'll want to remove the global user directory (see below to
see where it's stored) if you don't plan to reinstall Dolphin. see where it's stored) if you don't plan to reinstall Dolphin.
## Command line usage ## Command line usage
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>] `Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]`
* -h, --help Show this help message * -h, --help Show this help message
* -d, --debugger Opens the debugger * -d, --debugger Opens the debugger
@ -82,11 +81,11 @@ Available video backends are "D3D" (only available on Windows Vista or higher),
is intended for debugging purposes, only. is intended for debugging purposes, only.
## Sys Files ## Sys Files
* totaldb.dsy: Database of symbols (for devs only) * `totaldb.dsy`: Database of symbols (for devs only)
* GC/font_ansi.bin: font dumps * `GC/font_ansi.bin`: font dumps
* GC/font_sjis.bin: font dumps * `GC/font_sjis.bin`: font dumps
* GC/dsp_coef.bin: DSP dumps * `GC/dsp_coef.bin`: DSP dumps
* GC/dsp_rom.bin: DSP dumps * `GC/dsp_rom.bin`: DSP dumps
The DSP dumps included with Dolphin have been written from scratch and do not The DSP dumps included with Dolphin have been written from scratch and do not
contain any copyrighted material. They should work for most purposes, however contain any copyrighted material. They should work for most purposes, however
@ -97,46 +96,46 @@ to fix those issues.
## Folder structure ## Folder structure
These folders are installed read-only and should not be changed: These folders are installed read-only and should not be changed:
* GameSettings: per-game default settings database * `GameSettings`: per-game default settings database
* GC: DSP and font dumps * `GC`: DSP and font dumps
* Maps: symbol tables (dev only) * `Maps`: symbol tables (dev only)
* Shaders: post-processing shaders * `Shaders`: post-processing shaders
* Themes: icon themes for GUI * `Themes`: icon themes for GUI
* Wii: default Wii NAND contents * `Wii`: default Wii NAND contents
## User folder structure ## User folder structure
A number of user writeable directories are created for caching purposes or for A number of user writeable directories are created for caching purposes or for
allowing the user to edit their contents. On OS X and Linux these folders are allowing the user to edit their contents. On OS X and Linux these folders are
stored in ~/Library/Application Support/Dolphin/ and ~/.dolphin-emu stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
respectively. On Windows the user directory is stored in the "My Documents" respectively. On Windows the user directory is stored in the `My Documents`
folder by default, but there are various way to override this behavior: folder by default, but there are various way to override this behavior:
* Creating a file called "portable.txt" next to the Dolphin executable will * Creating a file called `portable.txt` next to the Dolphin executable will
store the user directory in a local directory called "User" next to the store the user directory in a local directory called "User" next to the
Dolphin executable. Dolphin executable.
* If the registry string value "LocalUserConfig" exists in * If the registry string value `LocalUserConfig` exists in
"HKEY\_CURRENT\_USER/Dolphin Emulator" and has the value "1", Dolphin will `HKEY_CURRENT_USER/Dolphin Emulator` and has the value **1**, Dolphin will
always start in portable mode. always start in portable mode.
* If the registry string value "UserConfigPath" exists in * If the registry string value `UserConfigPath` exists in
"HKEY\_CURRENT\_USER/Dolphin Emulator", the user folders will be stored in the `HKEY_CURRENT_USER/Dolphin Emulator`, the user folders will be stored in the
directory given by that string. The other two methods will be prioritized directory given by that string. The other two methods will be prioritized
over this setting. over this setting.
List of user folders: List of user folders:
* Cache: used to cache the ISO list * `Cache`: used to cache the ISO list
* Config: configuration files * `Config`: configuration files
* Dump: anything dumped from dolphin * `Dump`: anything dumped from dolphin
* GameConfig: additional settings to be applied per-game * `GameConfig`: additional settings to be applied per-game
* GC: memory cards * `GC`: memory cards
* Load: custom textures * `Load`: custom textures
* Logs: logs, if enabled * `Logs`: logs, if enabled
* ScreenShots: screenshots taken via Dolphin * `ScreenShots`: screenshots taken via Dolphin
* StateSaves: save states * `StateSaves`: save states
* Wii: Wii NAND contents * `Wii`: Wii NAND contents
## Custom textures ## Custom textures
Custom textures have to be placed in the user directory under Custom textures have to be placed in the user directory under
Load/Textures/[GameID]/. You can find the Game ID by right-clicking a game `Load/Textures/[GameID]/`. You can find the Game ID by right-clicking a game
in the ISO list and selecting "ISO Properties". in the ISO list and selecting "ISO Properties".