From e3506ff4ef48092a69dbe5d80b728d86b2d212fa Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 22 Dec 2019 13:05:42 -0500 Subject: [PATCH] VideoCommon/ShaderGenCommon: Convert helper functions over to fmt A very trivial conversion, this simply converts calls to Write over to WriteFmt and adjusts the formatting specifiers as necessary. This also allows the const char* parameters to become std::string_view instances, allowing for ease of use with other string types. --- Source/Core/VideoCommon/ShaderGenCommon.h | 44 +++++++++++------------ 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h index 889a446df8..5e7fa49f3d 100644 --- a/Source/Core/VideoCommon/ShaderGenCommon.h +++ b/Source/Core/VideoCommon/ShaderGenCommon.h @@ -194,29 +194,29 @@ std::string GetDiskShaderCacheFileName(APIType api_type, const char* type, bool bool include_host_config, bool include_api = true); template -inline void DefineOutputMember(T& object, APIType api_type, const char* qualifier, const char* type, - const char* name, int var_index, const char* semantic = "", - int semantic_index = -1) +void DefineOutputMember(T& object, APIType api_type, std::string_view qualifier, + std::string_view type, std::string_view name, int var_index, + std::string_view semantic = {}, int semantic_index = -1) { - object.Write("\t%s %s %s", qualifier, type, name); + object.WriteFmt("\t{} {} {}", qualifier, type, name); if (var_index != -1) - object.Write("%d", var_index); + object.WriteFmt("{}", var_index); - if (api_type == APIType::D3D && strlen(semantic) > 0) + if (api_type == APIType::D3D && !semantic.empty()) { if (semantic_index != -1) - object.Write(" : %s%d", semantic, semantic_index); + object.WriteFmt(" : {}{}", semantic, semantic_index); else - object.Write(" : %s", semantic); + object.WriteFmt(" : {}", semantic); } - object.Write(";\n"); + object.WriteFmt(";\n"); } template -inline void GenerateVSOutputMembers(T& object, APIType api_type, u32 texgens, - const ShaderHostConfig& host_config, const char* qualifier) +void GenerateVSOutputMembers(T& object, APIType api_type, u32 texgens, + const ShaderHostConfig& host_config, std::string_view qualifier) { DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "SV_Position"); DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0); @@ -244,29 +244,29 @@ inline void GenerateVSOutputMembers(T& object, APIType api_type, u32 texgens, } template -inline void AssignVSOutputMembers(T& object, const char* a, const char* b, u32 texgens, - const ShaderHostConfig& host_config) +void AssignVSOutputMembers(T& object, std::string_view a, std::string_view b, u32 texgens, + const ShaderHostConfig& host_config) { - object.Write("\t%s.pos = %s.pos;\n", a, b); - object.Write("\t%s.colors_0 = %s.colors_0;\n", a, b); - object.Write("\t%s.colors_1 = %s.colors_1;\n", a, b); + object.WriteFmt("\t{}.pos = {}.pos;\n", a, b); + object.WriteFmt("\t{}.colors_0 = {}.colors_0;\n", a, b); + object.WriteFmt("\t{}.colors_1 = {}.colors_1;\n", a, b); for (unsigned int i = 0; i < texgens; ++i) - object.Write("\t%s.tex%d = %s.tex%d;\n", a, i, b, i); + object.WriteFmt("\t{}.tex{} = {}.tex{};\n", a, i, b, i); if (!host_config.fast_depth_calc) - object.Write("\t%s.clipPos = %s.clipPos;\n", a, b); + object.WriteFmt("\t{}.clipPos = {}.clipPos;\n", a, b); if (host_config.per_pixel_lighting) { - object.Write("\t%s.Normal = %s.Normal;\n", a, b); - object.Write("\t%s.WorldPos = %s.WorldPos;\n", a, b); + object.WriteFmt("\t{}.Normal = {}.Normal;\n", a, b); + object.WriteFmt("\t{}.WorldPos = {}.WorldPos;\n", a, b); } if (host_config.backend_geometry_shaders) { - object.Write("\t%s.clipDist0 = %s.clipDist0;\n", a, b); - object.Write("\t%s.clipDist1 = %s.clipDist1;\n", a, b); + object.WriteFmt("\t{}.clipDist0 = {}.clipDist0;\n", a, b); + object.WriteFmt("\t{}.clipDist1 = {}.clipDist1;\n", a, b); } }